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Returning 4 results for 'counting returning grabbing to have rein'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and their plots, even as he allows the family free rein in their corner of his domain. The Mad Mage has decided that these are the kinds of nobles that need to be making decisions and wielding power in
devoted to each other and are obsessed with returning their family to prominence and ultimately seizing control of Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that the lair is protected from intruders. Special Enemies When orcs attack a settlement of humans or halflings, they will kill anyone who presents a threat, but they are more interested in grabbing
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
immediately awaken two sahuagin hatchling swarms (see appendix C) from the eggs around them. The swarms attack the characters, while the priestesses try to flee, returning promptly with any surviving sahuagin
(see appendix C) sits at the table, counting small stacks of gold coins. Treasure. There are 276 gp stacked on the table and on adjacent unoccupied benches. The coffers contain another 400 gp in loose