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Returning 35 results for 'counting revealing get to have realms'.
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cunning repelling get to have realms
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Monsters
The Wild Beyond the Witchlight
, counting on their friends to bail them out whenever they get in over their head. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn’t
demands that I strike out on my own while my comrades-in-arms waste time deliberating.”
Combat Notes
Molliver likes to get up close and personal in fights. If they’re caught in a tight spot
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Backgrounds
Guildmasters’ Guide to Ravnica
;s activities.
3
I’ve been assigned to get close to an individual in this guild and learn their secrets.
4
I’ve been assigned to recruit a new Dimir spy from the ranks of this
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Backgrounds
Acquisitions Incorporated
and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and
’re talking about. With common folks who don’t know any better, you might be able to intimidate or deceive to get favors or special treatment.
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Backgrounds
Sword Coast Adventurer's Guide
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Lightfoot Halfling
Legacy
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Species
Basic Rules (2014)
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Dwarf
Legacy
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Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is
Half-Elf
Legacy
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Tiefling
Legacy
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Species
Basic Rules (2014)
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my parents died.
4
Everything I do
Tortle
Legacy
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
describing them to players so not to accidentally give away a hint. Each type of gem is associated with a letter of the alphabet, and each gem’s letter is revealed by counting into the alphabet by a
Sapphire 13 M Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words “in her palm.” When a character speaks this phrase aloud, the statue’s folded hands open, revealing the previously hidden diamond.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
describing them to players so not to accidentally give away a hint. Each type of gem is associated with a letter of the alphabet, and each gem’s letter is revealed by counting into the alphabet by a
Sapphire 13 M Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words “in her palm.” When a character speaks this phrase aloud, the statue’s folded hands open, revealing the previously hidden diamond.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred
floor—they each get a room, but they take their vittles in the dining hall on the first floor.
“There are staircases between all the floors in the towers, and an elevator powered by magic that runs between the dining hall and the second and third floors.”
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory “The conservatory has four floors, counting the roof. The outer doors—that’s a double door in front and a back door leading to the kitchen—they’re good, sturdy oak and barred
floor—they each get a room, but they take their vittles in the dining hall on the first floor.
“There are staircases between all the floors in the towers, and an elevator powered by magic that runs between the dining hall and the second and third floors.”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
tenday have no special names. Instead, they are denoted by counting from the beginning of the period (“first day,” “second day,” and so on). Days of the month are designated by a number and the month
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
tenday have no special names. Instead, they are denoted by counting from the beginning of the period (“first day,” “second day,” and so on). Days of the month are designated by a number and the month
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
core cosmology, unearthly realms populated by demons. The Ghaash’kala raid these demiplanes to get the supplies they need to survive.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
core cosmology, unearthly realms populated by demons. The Ghaash’kala raid these demiplanes to get the supplies they need to survive.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
glimpsed through veils of mist from certain vantage points in all three of Prismeer’s splinter-realms. To get to Zybilna’s palace, the characters must secure the help of Amidor the dandelion or other
Friendly Guides In each of Prismeer’s splinter-realms, the characters can find a guide—a disloyal minion of the Hourglass Coven—who is willing and able to lead them from one splinter-realm to another
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
glimpsed through veils of mist from certain vantage points in all three of Prismeer’s splinter-realms. To get to Zybilna’s palace, the characters must secure the help of Amidor the dandelion or other
Friendly Guides In each of Prismeer’s splinter-realms, the characters can find a guide—a disloyal minion of the Hourglass Coven—who is willing and able to lead them from one splinter-realm to another
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
wrapped in wool for protection. This is an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon. The cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wide-open mouth.
Dais. Etched on the floor of the dais are the words “Flattery will get you everywhere.”
Statues. Flanking the dais are two petrified hook horrors that look like carved statues
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Featured Domains The following sections explore some of the most notorious Domains of Dread. Each of these realms is a setting unto itself and might host adventures of your design. These featured
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
triumph over tyranny and inequality. Molliver invites trouble by not thinking through the ramifications of their actions, counting on their friends to bail them out whenever they get in over their head
happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights