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Returning 35 results for 'country warriors reality'.
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Backgrounds
Sword Coast Adventurer's Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended
Monsters
Fizban's Treasury of Dragons
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Helvenblade House Northwest of Westbridge, on the forest’s edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Helvenblade House Northwest of Westbridge, on the forest’s edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Paladin
Legacy
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Atagua is a rugged country of tropical grassland plains and gallery forests—a great savanna known locally as the Llanos. Spread across the basin of the twisting Holroro River, the
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Atagua is a rugged country of tropical grassland plains and gallery forests—a great savanna known locally as the Llanos. Spread across the basin of the twisting Holroro River, the
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are
organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
wild mages, even if your own powers are different. Key Your spellbook manifests as a deck of cards. Knight Your family of renowned warriors judges you on your martial talents (or lack thereof). Moon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are
organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
wild mages, even if your own powers are different. Key Your spellbook manifests as a deck of cards. Knight Your family of renowned warriors judges you on your martial talents (or lack thereof). Moon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros Angels Angels of the Boros Legion view themselves as the embodiments of what their creator intended. They are fierce warriors devoted to justice and dedicated to protecting the weak against
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros Angels Angels of the Boros Legion view themselves as the embodiments of what their creator intended. They are fierce warriors devoted to justice and dedicated to protecting the weak against
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
Compendium
- Sources->Dungeons & Dragons->Divine Contention
army of a hundred warriors. Three suits of full plate armor rest on dummies by the western wall. Weapons Locker. This locker is reinforced with a superior lock. To open this door, a character must
, altering reality so that any consequences of that action are erased. For example, a creature could undo the killing blow that they dealt to an enemy, causing that enemy to return to life in the position
Compendium
- Sources->Dungeons & Dragons->Divine Contention
army of a hundred warriors. Three suits of full plate armor rest on dummies by the western wall. Weapons Locker. This locker is reinforced with a superior lock. To open this door, a character must
, altering reality so that any consequences of that action are erased. For example, a creature could undo the killing blow that they dealt to an enemy, causing that enemy to return to life in the position
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren’t to be trifled with, but they hardly ever engage in the acts of petty cruelty that one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren’t to be trifled with, but they hardly ever engage in the acts of petty cruelty that one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus Mere weeks before the Day of Mourning, House Cannith unleashed its mightiest creations: the warforged colossi. Hundreds of feet tall, these gargantuan warriors thundered across
upon a reality the world isn’t ready to face: an operational colossus (see the stat block in chapter 6). Entering a Colossus Map 4.8 shows a fallen colossus. The mostly hollow interior of a colossus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Colossus Mere weeks before the Day of Mourning, House Cannith unleashed its mightiest creations: the warforged colossi. Hundreds of feet tall, these gargantuan warriors thundered across
upon a reality the world isn’t ready to face: an operational colossus (see the stat block in chapter 6). Entering a Colossus Map 4.8 shows a fallen colossus. The mostly hollow interior of a colossus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
shimmering light here has affected two wights, two dread warriors (see appendix B), and six zombies. They attack if the trap’s effect on them ends. Compelling Light Trap. Any creature that sees the magical
the light’s effect for 10 minutes. Any spell that overwhelms or blocks the light also suppresses it in the spell’s area for the duration of the spell. Glyph Key. One of the dread warriors has a glyph
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
shimmering light here has affected two wights, two dread warriors (see appendix B), and six zombies. They attack if the trap’s effect on them ends. Compelling Light Trap. Any creature that sees the magical
the light’s effect for 10 minutes. Any spell that overwhelms or blocks the light also suppresses it in the spell’s area for the duration of the spell. Glyph Key. One of the dread warriors has a glyph
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
across the country. In Narfell, skilled riders and archers hunt, raid, and are gradually reclaiming their heritage as a great nation of mages who treated with devils. The Warlock Knights of Vaasa threaten
century ago. After these tribesfolk were defeated, some of the fierce, mounted warriors who survived the conflict gathered to form the small nation of Yaïmunnahar. Some others cling to the old ways
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
across the country. In Narfell, skilled riders and archers hunt, raid, and are gradually reclaiming their heritage as a great nation of mages who treated with devils. The Warlock Knights of Vaasa threaten
century ago. After these tribesfolk were defeated, some of the fierce, mounted warriors who survived the conflict gathered to form the small nation of Yaïmunnahar. Some others cling to the old ways
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
remains of dozens of dead warriors attest to the fierceness of the fighting that took place long ago.
The skeletal remains are inanimate. However, five ghouls lurk in the shadows on the western
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
remains of dozens of dead warriors attest to the fierceness of the fighting that took place long ago.
The skeletal remains are inanimate. However, five ghouls lurk in the shadows on the western
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
including three chests and a footstool (in reality a treasure chest). Rugs and tapestries adorn the floor and walls, and flaming torches in sconces provide light. Treasure. The rakshasa carries 50 gp
nearby. An iron cylinder hanging near the north wall is a gong to be sounded if intruders are seen. 25. Barracks Two fire giant warriors and two fire giant servants (use the hill giant statistics
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
including three chests and a footstool (in reality a treasure chest). Rugs and tapestries adorn the floor and walls, and flaming torches in sconces provide light. Treasure. The rakshasa carries 50 gp
nearby. An iron cylinder hanging near the north wall is a gong to be sounded if intruders are seen. 25. Barracks Two fire giant warriors and two fire giant servants (use the hill giant statistics