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Returning 35 results for 'country work revealing'.
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Classes
Player’s Handbook
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
lies a long-lost Artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the tome is reduced to a mundane and out-of-date copy of the Tome of Zyx, the work that
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
mundane and quite out-of-date copy of the Tome of Zyx, the work that served as the foundation for the Demonomicon. Once the staff emerges, the demon lord Fraz-Urb’luu instantly knows.
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
races
Mordenkainen Presents: Monsters of the Multiverse
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in
Paladin
Legacy
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Classes
Basic Rules (2014)
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Farms nestled among well-tamed woods are hubs of pastoral activity and individual industry. Shurrock Small communities thrive around quarries and mills amid rough country and harsh weather. Bytopia
Adventures Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and happiness in creatures dwelling there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre?
Assignments. Your work is performed at the direction of your patron. That means you are usually under assignment and not entirely free to choose your own course. Depending on the ruler and
part of your work. You are required to account for your expenses and might be called on to explain any extraordinary expenditures, but routine travel, ordinary equipment, and most services don’t draw a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons
disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Multiversal Glitch Sometimes the multiverse doesn’t work as it should. In this adventure, characters find themselves victims of an unprecedented multiversal mistake. They each led a remarkable life
themselves, their true memories return, and their place in the multiverse solidifies, unlocking lost abilities and revealing the characters’ actual nature. The “Glitch Characters” section provides details on creating and running characters affected by this multiversal glitch.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T12: Ghastly Work Jodie Muir npc with zombies The stench of death fills this pillared hall. Two ten-foot ladders lean against the west wall. A rotting figure in a crimson robe clings to each ladder
pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a leader. You serve a sovereign—a national figure or otherwise—and work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
just a few enemies of the Dark Lanterns: Brelish Populists. As much as King Boranel is loved in his country, many Brelish voices argue that the era of monarchy is at an end, and the throne of Breland
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
could, taking their chances in the Mists, but they aren’t allowed that choice. The military has turned against the people, making them prisoners within their own country. With cudgel and pike, the
stop them to save loved ones? Do you want to prevent the hordes from destroying your life’s work? Do you know of something in Lekar that can save Falkovnia’s people?
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from the one who just died, but each incarnation doesn’t need to be played before a particular incarnation reappears. Work the incarnation’s return into the adventure, following the guidance in the
“Running Glitch Characters” section. Let players discover that dead characters return in new incarnations during play rather than revealing this outright. When an incarnation appears, they are attuned to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in this book include advice to help you work the effects of their cards into your campaign story. Using the deck’s effects as events in your campaign poses an interesting question: is the deck
sessions before revealing it in a moment of sudden treachery. But new stories soon crowd out the old, and players might not be impressed if a card takes too long to manifest.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
become “lost in the Mists” and arrive in unexpected places. They likely don’t know where the characters hail from, but offer to lead the characters to the city of Sturben in Borca after their work is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the truth behind the destruction of his country. He regularly seeks information from those who venture into the Mournland, and he funds expeditions into the remains of his once-proud nation, hoping to
Khorvaire in the wake of the Last War. Oargev does significant work in reaching out to his displaced subjects, and the majority of them sympathize with his goals and aid his agents. Enemies. Bitter Cyran
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in exchange for stories from the old country. Graywall, Middle Tavick’s Landing The Cornerstone A massive arena that hosts a wide array of sporting events. These include jousts and races, both on foot
where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success. Deathsgate, Middle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accident, a flaw in a divine plan, or purely the work of evil gods. It’s evidence that the whole of creation is fundamentally flawed and already unraveling. Coming Destruction. The destruction of the world
signal the beginning of the end. Other signs also appear among the stars, the clouds, the seas, and world events, revealing the future to those who know how to interpret them. Divinatory Deck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to carrying out his work. Now that Pangil ng Buwan has returned, his duty to the memory of his clan’s founder and ancestors is clear. He’s willing to engage in underhanded behavior to ensure he and his
and country.” Bond. “What I want matters less than what is good for my home.” Flaw. “I will use anyone who isn’t part of my family as a means to an end.” Paolo Maykapal The Dragon Hunters’ Offer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
only in extreme situations.
2 Balance. I strive to counter the deeds of someone for whom I feel responsible.
3 Bound. I’ve wronged someone and must work their will to avoid their curse
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way toward shoring up the party’s reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
Compendium
- Sources->Dungeons & Dragons->Divine Contention
instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
the following boxed text aloud to set the scene: The sky becomes clear and sunny as the rain begins to clear, revealing two nearby ships. The smaller vessel, a longship, rows quickly toward you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, revealing a secret that could kill someone but avert a larger conflict, or standing in judgment over whether knowledge is safe or unsafe. At the beginning of the campaign, the characters might be united by
they share and avert dangers that only they are aware of. Champions of Kruphix approach their work with an impartiality that others don’t always respect, and they could find themselves the targets of