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Returning 35 results for 'counts and magical conquest'.
Spells
Playerâs Handbook
An aura of antimagic surrounds you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things canât target or otherwise
affect anything inside it. Magical properties of magic items donât work inside the aura or on anything inside it.
Areas of effect created by spells or other magic canât extend into the
Spells
Playerâs Handbook
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of
spellcasting ability modifier.
Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as
Magic Items
Dungeon Masterâs Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the bookâs contents secure. Only a creature
cast a spell counts as a spell slot of one level higher.
Halo. After you spend the requisite amount of time reading and studying the book, you gain a protective halo. This halo sheds Bright Light in
Monsters
Guildmastersâ Guide to Ravnica
fails a saving throw, she can choose to succeed instead.
Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
Magic Weapons. Trostaniâs weapon
attacks are magical.
Speak with Beasts and Plants. Trostani can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, Trostani can use 10 feet of her movement to
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
magical effects.
Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.Multiattack. The Forest Master makes either two Hooves
themselves beguiled by magical mist and nigh-impregnable thorny thickets, but those who gain the Forest Masterâs favor are blessed with healing and protected as they traverse the woods.PoisonErupting
Monsters
Spelljammer: Adventures in Space
spends suppressed counts against its duration. No spell or magical effect that originates outside the eye mongerâs gullet, except one created by an artifact or a deity, can affect a creature or an
Antimagic Gullet. Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye mongerâs gullet. Any
Monsters
The Wild Beyond the Witchlight
Fire (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Radiant Fire"}. Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of
coming for you.â
Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â
Combat Notes
Mercion counts on her armor to protect her as she
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition.
Mud to Stone (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mud to Stone"}. The fensir lobs a magical mass of mud that
led trolls in a campaign to win Annamâs favor by conquering the outer plane of Ysgard. The campaignâs aspirations of conquest quickly failed, but the raiders discovered a key feature of
Monsters
Bigby Presents: Glory of the Giants
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Hurl Lava attacks
âs form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (6/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Antimagic Field
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures
feats
You manipulate magical essence with a quick and subtle touch.
Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
When you make an Enchanting check with a skill with which
you are proficient, your proficiency bonus is doubled.
When you roll for enchanting quirks, you can apply a bonus or penalty to the result of the roll equal to half your proficiency bonus.
Each hour you spend enchanting an item counts as 2 hours towards the itemâs completion.
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the bookâs contents secure. Only
expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
Halo
Once youâve read and studied the book, you gain a protective halo. This halo sheds bright light in a
Backgrounds
Guildmastersâ Guide to Ravnica
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though youâre likely
construction and architecture â primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queenâs foul magic. All draconians are fanatically devoted to Takhisis and want nothing more than her conquest of the world. They are utterly loyal to the Dragon Army and those who speak in their
godâs name. In the course of the adventure, present draconians as magical, monstrous, fanatical, and unknowable. They arenât creatures with their own goals and ambitions. Rather, they are magical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isnât enough for these paladins to establish order. They must crush the
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins â called hell knights â as
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spells from the Bard list plus spells from Magical Secrets? A Bard can use any Spell Scroll that has a Bard spell on it. This includes any spells the Bard has prepared through their Magical Secrets
feature. However, this doesnât mean that a Bard can use a Spell Scroll for any spell on the Cleric, Druid, and Wizard spell lists (the other spell lists included in Magical Secrets). For spells exclusive to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things canât target or otherwise affect anything inside it. Magical
function, but the time it spends suppressed counts against its duration. Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells donât nullify each other.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things canât target or otherwise affect anything inside it. Magical
function, but the time it spends suppressed counts against its duration. Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells donât nullify each other.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light. Darkness
. Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical Darkness. Special
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
spells gained through Magical Secrets? When you gain a level in the bard class, the classâs Spellcasting feature lets you replace one bard spell you know with another bard spell of an appropriate level. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
advantage of being mistaken for celestials in their missions of conquest and corruption. Erinyes
Medium fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft
Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)
Hellish Weapons. The erinyesâs weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim
Light. Darkness. Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells canât be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells canât be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area
. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever shattered when Strahd led a bloody crusade against the enemies of his family that ended here with the slaughter of hundreds. Struck by the scenic beauty of his most recent conquest and eager to
payment. The Vistani claim to possess potions that allow them to leave Strahdâs domain, but the potions are false concoctions with no magical power. Nevertheless, the Vistani are willing to sell them for a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area. Characters face
darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smithâs tools. If you
counts as a simple melee weapon while you arenât holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand. Engraved on each side of the loose coin is Halasterâs rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
statue of a cloaked female dwarf, her face half hidden under a cowl. In one outstretched hand, she holds an alien skull, yellowed with age. The statue depicts Deep Duerra, the duergar god of conquest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming for you.â Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Radiant Fire (Recharge 5â6). Mercion creates a magical explosion of fiery radiance centered
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand. The hand is an
hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies. Using a Higher






