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                        Returning 35 results for 'counts wondered range'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    Objects animate at your command. Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan. The maximum
                                                
                                            
                                                
                                                     number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of
                                                
                                            
                                                
                                                     spellcasting ability modifier.
Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Mountain Born. Aruk is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. Aruk counts as one size larger when determining his carrying capacity and the weight he can
                                                
                                            
                                                
                                                     Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath counts as one size larger when determining its carrying capacity and
                                                
                                            
                                                
                                                    . Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     use of Spellcasting.
Divine Radiance. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Divine Radiance"} to hit, reach 5 ft. or range 60 ft., one target. Hit
                                                
                                            
                                                
                                                     coming for you.â
Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â
Combat Notes
Mercion counts on her armor to protect her as she
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    ", "rollAction":"Moon Bolt"} to hit, range 60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Moon Bolt", "rollDamageType":"radiant"} radiant damage
                                                
                                            
                                                
                                                    .
The wall of briars lasts until the start of the Forest Masterâs next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    .
Wave. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Wave"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6","rollType":"recharge","rollAction":"Umberlee's Wake"}. Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her
                                                
                                            
                                        
                                                    Planar Ally
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
                                                
                                            
                                                
                                                     service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient
                                                
                                            
                                                
                                                    . It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Gift of Gab 2nd-level enchantment Casting Time: 1 reaction, which you take when you speak to another creature Range: Self Components: V, S, R (2 gp) Duration: Instantaneous Jim Darkmagic is said to
                                                
                                            
                                                
                                                     seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell. When I met Jim Darkmagic, I wondered how he got anything done in that outfit. I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
                                                
                                            
                                                
                                                     if itâs wielded in a way contrary to its design; if you use a Ranged weapon to make a melee attack or throw a Melee weapon that lacks the Thrown property, the weapon counts as an improvised weapon. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
                                                
                                            
                                                
                                                     if itâs wielded in a way contrary to its design; if you use a Ranged weapon to make a melee attack or throw a Melee weapon that lacks the Thrown property, the weapon counts as an improvised weapon. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S
 Duration: Concentration, up to 1 minute
 DAVID AUDEN NASH  A Brazier
                                                
                                            
                                                
                                                     Affected by the Spell Animate Objects Objects animate at your command. Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S
 Duration: Concentration, up to 1 minute
 Objects animate at your command
                                                
                                            
                                                
                                                    . Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan. The maximum number of objects is equal to your spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Making an Attack Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. 1. Choose a target. Pick a
                                                
                                            
                                                
                                                     target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Shadow Blade  2nd-level illusion Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute You weave together threads of shadow to create a sword of solidified
                                                
                                            
                                                
                                                     gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Antimagic Field Level 8 Abjuration (Cleric, Wizard) Casting Time: Action
 Range: Self
 Components: V, S, M (iron filings)
 Duration: Concentration, up to 1 hour
 An aura of antimagic surrounds
                                                
                                            
                                                
                                                     function, but the time it spends suppressed counts against its duration. Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells donât nullify each other.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Antimagic Field Level 8 Abjuration (Cleric, Wizard) Casting Time: Action
 Range: Self
 Components: V, S, M (iron filings)
 Duration: Concentration, up to 1 hour
 An aura of antimagic surrounds
                                                
                                            
                                                
                                                     function, but the time it spends suppressed counts against its duration. Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells donât nullify each other.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
                                                
                                            
                                                
                                                     within range. If you know a specific creatureâs name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DMâs choice). When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
                                                
                                            
                                                
                                                     within range. If you know a specific creatureâs name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DMâs choice). When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area
                                                
                                            
                                                
                                                     dragons, have this sense. Darkvision Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bigbyâs Hand Level 5 Evocation (Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S, M (an eggshell and a glove)
 Duration: 1 Minute
 You create a Large hand of
                                                
                                            
                                                
                                                     shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand. The hand is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area. Characters face
                                                
                                            
                                                
                                                     this sense. Darkvision Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bigbyâs Hand Level 5 Evocation (Sorcerer, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S, M (an eggshell and a glove)
 Duration: Concentration, up to 1 minute
 You create a Large
                                                
                                            
                                                
                                                     hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     spells at any pursuers in range. Dashing During the chase, a participant can freely use the Dash action a number of times equal to 3 + its Constitution modifier. Each additional Dash action it takes
                                                
                                            
                                                
                                                     long rest. The Dash action cannot make a carpet of flying move faster. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Launcher. A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6
                                                
                                            
                                                
                                                     counts as a simple melee weapon while you arenât holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming for you.â Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
                                                
                                            
                                                
                                                     Spellcasting.
 Divine Radiance. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
 +1 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     attack, provided the target is within the original attackâs reach or range for each minion. Make a single attack roll for the group attack. It counts as one attack. A group attack roll gains a +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesnât count against the number of
                                                
                                            
                                                
                                                     weaponâs damage type. Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Making an Attack  Whether youâre striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
   Choose a target. Pick a
                                                
                                            
                                                
                                                     target within your attackâs range: a creature, an object, or a location.
   Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
                                                
                                            
                                                
                                                     accuracy, use the following rule: the first diagonal square counts as 5 feet, but the second diagonal square counts as 10 feet. This pattern of 5 feet and then 10 feet continues whenever youâre counting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    . Hit: 11 (2d6 + 4) bludgeoning damage.
 Moon Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.
 Spellcasting. The Forest Master casts one of the
                                                
                                            
                                                
                                                    ) piercing damage on a failed save or half as much damage on a successful one.
 The wall of briars lasts until the start of the Forest Masterâs next turn. The wall blocks line of sight and counts as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Antimagic Field 8th-level abjuration Casting Time: 1 action Range: Self (10-foot-radius sphere) Components: V, S, M (a pinch of powdered iron or iron filings) Duration: Concentration, up to 1 hour A
                                                
                                            
                                                
                                                     suppressed in the sphere and canât protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
                                                
                                            
                                        






