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Returning 14 results for 'courage rallying groups to her rejection'.
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can prove their undoing. Heroes are Fighters who bring out the best in humanity. They are the beacons of hope rallying commoners against a shared threat. While their blades are deadly to their enemies
, their words are encouragement to their allies, and their unflappable demeanor allows their companions to find the courage and strength they never knew they had.
classes
can prove their undoing. Heroes are Fighters who bring out the best in humanity. They are the beacons of hope rallying commoners against a shared threat. While their blades are deadly to their enemies
, their words are encouragement to their allies, and their unflappable demeanor allows their companions to find the courage and strength they never knew they had.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Captain Hobgoblin captains are battlefield tacticians. They lead their allies to victory by employing martial skill and rallying others with orders and threats. Hobgoblin captains usually
oversee hobgoblin battle groups or gangs of weaker monsters. Hobgoblin Captain Medium Fey (Goblinoid), Lawful Evil
AC 17 Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founded by devoted worshipers of the Blood of Vol. These groups included necromancers and bone knights that were trained to raise and command the undead troops used during the war. The Order of the Emerald
Claw was one of the most infamous of these groups, renowned for its fighting skills but often sanctioned for its brutal treatment of enemy soldiers. The Emerald Claw were also accused of slaughtering
Paladin
Legacy
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Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
being deft and plucky. Halflings, or hin as they call themselves, exhibit a natural adroitness that often surprises larger folk. This nimbleness regularly comes in handy when their courage outruns their
aspects of the two groups’ cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
death of their society and regain Cynidicea’s past glory. However, cooperation between the groups is rare and frequently devolves into altercations. Guardians of Gorm The Guardians of Gorm are
seasons. Courage, adaptability, and wit are paramount to the Warriors of Madarua, and these traits have served them well—within the underground city, this faction is outnumbered only by the Cult of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; sometimes it originates from groups of elf musicians, but just as often the faint tune is merely the wind curling through the boles of the great trees. Layers of Arborea Layer Description
celebrating each other’s courage and integrity, all in a single evening. For those who aren’t accustomed to this candor, though, it can lead to hurt feelings and lingering resentment. Creatures that visit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
companions The characters in your adventures should feel special if they travel the Mists, as few have the courage to do so. When characters encounter travelers from other domains, those individuals should
domains. The following sections present groups and individuals who routinely travel the Mists. The Strangers in the Mists table also suggests the kinds of people characters might encounter amid the Mists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break evil’s hold on Grand Duke Ulder Ravengard’s mind. A powerful symbol of courage and self-sacrifice is needed to empower the ritual. Pherria suggests the greatsword of the Unknown Hero in area H15
. (The characters can use a different object that symbolizes courage and self-sacrifice, at your discretion.) Performing the Prayer Pherria warns the characters that she has never attempted this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
bristles at the Dusters’ fatalistic dismissal of life, and the Society of Sensation viscerally opposes their rejection of passion. Mercykillers Who Bring Justice to the Deserving Factol: Alisohn Nilesia
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into the grand foyer have been broken open by the invading devils (see “Cathedral Assault”) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
. The panicked Trevick remained here, and now sits curled up and whispering to himself that everything’s going to be okay. A successful DC 10 Charisma (Persuasion) check restores Trevick’s courage, as