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Returning 17 results for 'course when radiates'.
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Graz'zt
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Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Grazāztās maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
hours.
If Grazāzt dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Grazāzt
If a creature goes mad in Grazāztās
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Grazāztās demonic influence radiates outward in a tangible ripple, warping reality
are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
If Grazāzt dies, these effects fade over the course of 1d10
Monsters
Fizban's Treasury of Dragons
up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
water within 6 miles of the dragon turtleās lair to 100 degrees Fahrenheit.
If the dragon turtle dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll
Monsters
Fizban's Treasury of Dragons
can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
wide and high.
Starlightās Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Grazāztās Lair Grazāztās principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his Abyssal domain of Azzatar. Grazāztās maddening influence radiates outward
saving throw or descend into a madness determined by the Madness of Grazāzt table. A creature that succeeds on this saving throw canāt be affected by this regional effect again for 24 hours. If Grazāzt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Grazāztās Lair Grazāztās principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzatar. Grazāztās maddening influence radiates outward
saving throw or descend into a madness determined by the Madness of Grazāzt table. A creature that succeeds on this saving throw canāt be affected by this regional effect again for 24 hours. If Grazāzt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that is up to 5 feet thick, creating an opening up to 30 feet wide and high. Starlightās Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazāzt can twist it with his power. Grazāztās lair is a den of ostentation and hedonism. It is
highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. If Grazāzt dies, these effects fade over the course of 1d10 days. Cultists of Grazāzt Grazāzt grants
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonās Wake
statue radiates auras of abjuration and divination magic. The statue has AC 19, 200 hit points, and immunity to acid, cold, fire, lightning, poison, and psychic damage. Each time a creature damages the
.ā This is of course, referring to the dragon. A pool at the center of the chamber leads outside the shrine (see āArrivalā). Stair Trap. A detect magic spell reveals that the stairs radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
smell dissipates as the water cools and reverts to holy water over the course of 1 hour. Divine Insight. Any character who has a background involving Savras, or who succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
apprentices are asleep in the eastern side of the chamber. When the other creatures notice the characters, they attack. The sleeping Thayans awaken and join the fight over the course of 2 or 3 rounds
unconscious while on a bridge has a 50 percent chance to fall into the pigpen. Enchanted Pillars. A detect magic spell reveals that each pillar radiates an aura of enchantment magic. Any humanoid that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it. It knows nothing about Dzaanās fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: āI am a simulacrum of my
aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anything stationary on the waterās surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is
radiates an aura of conjuration magic if observed with a Detect Magic spell, and any creature that moves into it vanishes, transported to area G1 of the Eternal Garden (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. He will do anything to get back into Snurreās favor. Thus, he will happily lie to the party and tell them he is here because he tried to prevent Snurre from taking his current hostile course. If freed
out of visual range, 50 feet high at its lowest point and well over 65 feet where it vaults upward in the center. 9. Giantsā Worship Area Each pillar radiates a sense of unease and insecurity in a 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throne.
Gar Shatterkeel uses this chamber as his personal retreat, where he reflects on the future of his cult. The water here radiates divination magic under the scrutiny of a detect magic spell. Once
to the Plane of Water. No more watery globes form within the Plunging Torrents, and the water in the node returns to normal levels. Over the course of the next few days, much of the remaining water siphons out into the surrounding earth.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
(Perception) check. Under the scrutiny of detect magic, the door radiates a faint aura of abjuration magic. The door comes open, pivoting into the room, only if someone speaks the answer to the riddle. Once
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp






