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Returning 35 results for 'coursing recording great to have requires'.
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Magic Items
Tyranny of Dragons
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to
Classes
Tasha’s Cauldron of Everything
to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.
Among wizards, the Order of Scribes is
the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value
Classes
Tasha’s Cauldron of Everything
to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.
Among wizards, the Order of Scribes is
the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value
Monsters
Storm King's Thunder
target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.
Spellcasting (Requires a Sacred Bundle). The shaman casts one
some shamans of the Griffon tribe can transform themselves into griffons by performing a ritual that requires them to drink copious amounts of horse blood.
UTHGARDT SHAMAN TRIBAL SPELLS
Depending
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two
Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
“the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun.
4
A crystal
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of
infinite depths of the Abyss.
The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great
equipment
Proficiency feat.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Strong-Draw. A weapon with the Strong-Draw quality requires great
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Composite Longbow, you must take the Advanced Weapon
equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Composite Shortbow, you must take the Advanced Weapon
Proficiency feat.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Strong-Draw. A weapon with the Strong-Draw quality requires
equipment
feat.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Strong-Draw. A weapon with the Strong-Draw quality requires great strength
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Arbalest, you must take the Advanced Weapon Proficiency
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Seasonal Weather Log I’ve observed that seasonal weather conditions greatly affect the cheese aging process. Recording the weather each season is a key part of these experiments to understand how and
. Winter. Great heaps of snow but a warmer ground made it melt fast. Slushy conditions were good for puddle jumping. Spring. Finally, nice, dry, and warm.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
weapon-property
A weapon with the Strong-Draw quality requires great strength to use. You have Disadvantage on attack rolls with a Strong-Draw weapon unless your Strength is 13 or higher. You add both your Strength and Dexterity modifiers to damage with a Strong-Draw weapon.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
doesn’t think Sythian is a particularly good teacher but has great love and respect for her fellow students. Mytchyl Dwyer (neutral good) is a 13-year-old human who was born without legs. He gets around in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unobstructed floor space is directly in front of the doors on the east and west walls. In the center of this clutter stands a great black desk. A figure crouches atop a tall stool, scratching on a
Lipsiege Pulling the rope requires an action. When the rope is pulled, a tremendously loud gong sounds. One or more creatures arrive 1d6 rounds later, attacking any characters still in the room. Determine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Staff of Ruling Staff, Rare (Requires Attunement) An ornate carving of a serpent adorned with a coursing river spirals down the length of this red-and-gold staff. While you’re holding it, you can use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same
Mythals Great works of magic are by no means unique to elves, but the creation of mythals seems to be knowledge that did originate with them. Known by different names on different worlds, a mythal is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, the roof being held up by great, smoke-blackened rafters. The open yard (area 22) has no roof. Doors. Doors are great iron-bound log affairs 1 foot in thickness, each about 7 feet wide and 16 to 18
feet high. A Medium or smaller creature must succeed on a DC 10 Strength (Athletics) check to open any of the doors on the upper level due to their great size and weight. Doors stay open if left that way
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. We have discovered the location of a great dwarven treasure, but only a prisoner incarcerated within the prison
Revel’s End knows how to access the vault. This quest, should you choose to undertake it, requires you travel to the prison, infiltrate it, and learn how to access the treasure from the prisoner
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. We have discovered the location of a great dwarven treasure, but only a prisoner incarcerated within the prison
Revel’s End knows how to access the vault. This quest, should you choose to undertake it, requires you travel to the prison, infiltrate it, and learn how to access the treasure from the prisoner
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against demons, this weapon is great against flammable creatures and objects. Flamethrower (Requires 1 Crew and Grants Half Cover). Fire shoots out of the weapon’s nozzle in a 60-foot line that is 5 feet
are described in this section. Acidic Bile Sprayer This hose weapon is attached to demonic organs that produce an acidic bile that dissolves flesh on contact. Acidic Bile Sprayer (Requires 1 Crew and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Saint Markovia’s Thighbone Weapon (mace), rare (requires attunement) Saint Markovia’s thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Documancer Contracts have mystical power. Break my contract and I’ll use your bones for my next quill. — Documancer’s warning Every great Acquisitions Incorporated quest begins with a contract from
, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K25. Audience Hall Dim light from the courtyard falls into this great hall through the broken glass and iron latticework of a large window in the west wall. This immense room is a place of chilly
dais. The high-backed throne faces south, away from most of the room.
A secret door in the south wall leads to area K13. It is hidden by dust and cobwebs, and requires a successful DC 16 Wisdom