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Returning 30 results for 'coursing whether revel'.
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Species
Player’s Handbook
connection to the Lower Planes is the tiefling’s fiendish legacy, which comes with the promise of power yet has no effect on the tiefling’s moral outlook.
A tiefling chooses whether to
abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
Chthonic
Tieflings who have the
Monsters
The Wild Beyond the Witchlight
the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
uniqueness, whether you’re a goblin who likes keys or an awakened hill with talking trees.”
Bond. “Jingle Jangle keeps her keys shiny and clean.”
Flaw. “Jingle Jangle is
backgrounds
For a time, you traveled with the Lord of Fools’ strange and unsettling revelry. Whether you are still welcome in that company, or you’ve struck off on your own, your time with the troupe
impressionable folk away when the revel withdraws. How might a reveler behave differently in each guise?
Suggested Story Threads. The Reveler Story Threads table suggests events and people who can be the
classes
share the following tenets:
Violence is the end, not the means.
Break the body to break the spirit.
Revel in bloodshed, whether friend or foe.
Revel in Unbridled Violence
The only truth of war is death. The only virtue is to kill. The only victory is to survive. Heroism, honor, and glory are illusions. This is the creed of Tormach, Arch
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
, cockatrices, and harpies—striving to pick off drunken satyrs wandering alone after a revel. Satyrs rarely travel alone at night, believing that noise and music scare away evil, but revelers aren’t always as wary as they should be.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
, cockatrices, and harpies—striving to pick off drunken satyrs wandering alone after a revel. Satyrs rarely travel alone at night, believing that noise and music scare away evil, but revelers aren’t always as wary as they should be.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
offspring (whether adopted or birthed). Hags often appear unlooked-for, in moments of great need, because they have been spying and see an opportunity to aid now to set up darker mischief later.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
offspring (whether adopted or birthed). Hags often appear unlooked-for, in moments of great need, because they have been spying and see an opportunity to aid now to set up darker mischief later.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The game ends after each team has played offense and defense once. The outcome of the encounter hinges on the winning team and whether the characters assisted them. Noxious Stampede Wins If evil
triumphs, members of the Noxious Stampede revel with Abyssal brags and celebratory gestures. If the characters joined this team or reveal they secretly assisted the maelephants from the sidelines, Snot
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The game ends after each team has played offense and defense once. The outcome of the encounter hinges on the winning team and whether the characters assisted them. Noxious Stampede Wins If evil
triumphs, members of the Noxious Stampede revel with Abyssal brags and celebratory gestures. If the characters joined this team or reveal they secretly assisted the maelephants from the sidelines, Snot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
ask for it. By custom, no deals are made nor contracts signed on Liar’s Night, because no one trusts that parties will abide by them. Illusionists and stage magicians (whether through magical or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
ask for it. By custom, no deals are made nor contracts signed on Liar’s Night, because no one trusts that parties will abide by them. Illusionists and stage magicians (whether through magical or
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the stream’s passage, there
whether the adventurers are friends or foes, based on their response to its question and the gear they wear. If the characters look like air cultists and reply that they serve elemental air or the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the stream’s passage, there
whether the adventurers are friends or foes, based on their response to its question and the gear they wear. If the characters look like air cultists and reply that they serve elemental air or the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with him, mostly to gauge whether they pose a threat. If the characters are polite, the captain invites them to join him for a meal. If the characters grow tiresome or threatening, he commands them to
understand Common (though it can’t speak). They seize any chance to escape and revel in the suffering of other creatures. J21. Handlers’ Cabin Heartbreaker only This cabin contains hammocks for the two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with him, mostly to gauge whether they pose a threat. If the characters are polite, the captain invites them to join him for a meal. If the characters grow tiresome or threatening, he commands them to
understand Common (though it can’t speak). They seize any chance to escape and revel in the suffering of other creatures. J21. Handlers’ Cabin Heartbreaker only This cabin contains hammocks for the two
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Cultist of Demogorgon Medium or Small Humanoid, Chaotic Evil
AC
vegetation and lash out at non-Plant creatures.
Needle blights have vaguely bipedal forms, with gaunt, misshapen limbs. Whether standing unnaturally still or lurching with their awkward gaits, these