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Returning 35 results for 'court wind ritual'.
Other Suggestions:
court with ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
2/day each: fireball, fly, fog cloud, gust of wind, lightning boltHobgoblins with a prodigious talent for magic sometimes undergo grueling training to become hobgoblin devastators. Devastators are
spellcasters who call down fireballs and other destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the
Monsters
Storm King's Thunder
each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of
newfound magic to destroy her rivals as well as Hekaton’s court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has
Monsters
Storm King's Thunder
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
some shamans of the Griffon tribe can transform themselves into griffons by performing a ritual that requires them to drink copious amounts of horse blood.
UTHGARDT SHAMAN TRIBAL SPELLS
Depending
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Bigby Presents: Glory of the Giants
spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 (7d10
cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bard Spells Cantrips (0 Level) Thunderclap
(evocation)
1st Level Earth tremor
(evocation)
2nd Level Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bard Spells Cantrips (0 Level) Thunderclap
(evocation)
1st Level Earth tremor
(evocation)
2nd Level Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Spells Cantrips (0 Level)
Thunderclap (evocation)
1st Level
Earth tremor (evocation)
2nd Level
Pyrotechnics (transmutation)
Skywrite (transmutation, ritual)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Spells Cantrips (0 Level)
Thunderclap (evocation)
1st Level
Earth tremor (evocation)
2nd Level
Pyrotechnics (transmutation)
Skywrite (transmutation, ritual)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
of stone
(transmutation)
Investiture of wind
(transmutation)
7th Level Whirlwind
(evocation)
8th Level Abi-Dalzim’s horrid wilting
(necromancy)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
of stone
(transmutation)
Investiture of wind
(transmutation)
7th Level Whirlwind
(evocation)
8th Level Abi-Dalzim’s horrid wilting
(necromancy)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd’s Presence Strahd has finally deemed Death House worthy of attention. Once the party retrieves the rod piece in the ritual chamber, read the following to describe Strahd’s arrival at Death
House. The characters won’t yet see Strahd, but they’ll feel his presence. A gust of wind blasts through the halls of Death House, and the temperature drops precipitously. Candles and lamps snuff out and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd’s Presence Strahd has finally deemed Death House worthy of attention. Once the party retrieves the rod piece in the ritual chamber, read the following to describe Strahd’s arrival at Death
House. The characters won’t yet see Strahd, but they’ll feel his presence. A gust of wind blasts through the halls of Death House, and the temperature drops precipitously. Candles and lamps snuff out and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
signals to direct the characters toward the courtyard. From there, the characters can approach the upper court (area T2), where the prisoners are. The following locations are keyed to the map of the
courtyard when the characters arrive will make a hasty but silent retreat to places of safety outside the temple. T2. Upper Court The upper court of the temple has been completely cleared of debris. Six
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
signals to direct the characters toward the courtyard. From there, the characters can approach the upper court (area T2), where the prisoners are. The following locations are keyed to the map of the
courtyard when the characters arrive will make a hasty but silent retreat to places of safety outside the temple. T2. Upper Court The upper court of the temple has been completely cleared of debris. Six
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
always hungry and likes to lick clean the bones of her “guests.” The four fishers from Easthaven are her latest victims. Features of the Caves The caves have the following recurring features: Moaning Wind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gloaming Court for treason against the Queen of Air and Darkness. They know that The Scrivener’s Tale is linked to a ritual that trapped the Princess of the Shadow Glass in an extradimensional prison
and fomorians that they are not a threat to the Gloaming Court. If they believe the characters, and particularly if the characters agree (truthfully or otherwise) to help the queen destroy the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
always hungry and likes to lick clean the bones of her “guests.” The four fishers from Easthaven are her latest victims. Features of the Caves The caves have the following recurring features: Moaning Wind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gloaming Court for treason against the Queen of Air and Darkness. They know that The Scrivener’s Tale is linked to a ritual that trapped the Princess of the Shadow Glass in an extradimensional prison
and fomorians that they are not a threat to the Gloaming Court. If they believe the characters, and particularly if the characters agree (truthfully or otherwise) to help the queen destroy the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Divination — Gust of Wind Evocation C Lesser Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Weapon Transmutation — Pass without Trace Abjuration C
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
(transmutation)
Investiture of stone
(transmutation)
Investiture of wind
(transmutation)
Primordial ward
(abjuration)
7th Level Whirlwind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Divination — Gust of Wind Evocation C Lesser Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Weapon Transmutation — Pass without Trace Abjuration C
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
(transmutation)
Investiture of stone
(transmutation)
Investiture of wind
(transmutation)
Primordial ward
(abjuration)
7th Level Whirlwind
(evocation)