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Returning 35 results for 'courtiers within robes'.
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courtiers within rules
courtier within rogues
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Monsters
Storm King's Thunder
As long as Lord Drylund and Slarkrethel are on the same plane of existence, Lord Drylund is considered to be within range of the kraken's telepathy. While this telepathic link exists, Slarkrethel can
upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.
Monsters
Journeys through the Radiant Citadel
"} radiant damage.
Disorienting Futures. The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving
. A visit from a pari is often a prophetic warning or portent of an event yet to come. Pari have pastel blue skin, wear robes and armor, and have two sets of wings with vivid red feathers sprouting from their back.Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Ghosts of Saltmarsh
underwater at a depth greater than 100 feet.
Bound Together. The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to
drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.Dressed in tattered robes, its fists wrapped in long ribbons of rotting
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Terrify"}. The daemogoth targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a
extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns, antlers, or floating stones or crystals.Psychic
Monsters
Spelljammer: Adventures in Space
","rollType":"recharge","rollAction":"Pacify"}. The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10
minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.
Psychic Crush. The psurlon targets one creature it can see within 120 feet
Magic Items
The Book of Many Things
;️
Three dagger;daggers
4 ♥️
Four Oil (flask);flasks of oil
5 ♥️
Five silk robes
6 ♥️
Forgery kit
7 ♥️
Quarterstaff
8 ♥️
Fishing tackle
each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Dagger (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of
robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral
Monsters
Spelljammer: Adventures in Space
","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 13
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
Monsters
Bigby Presents: Glory of the Giants
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creature’s next turn.
Shroud of Souls (Requires
Monsters
Vecna: Eve of Ruin
creature of her choice within 60 feet of her then regains 10 (3d6);{"diceNotation":"3d6", "rollType":"heal", "rollAction":"Argent Blaze"} hit points.
Spellcasting. Alustriel casts one of the following
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic. You learn one
gained the Initiate of High Sorcery feat.
Life Channel. You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits
ability is the one chosen when you gained the Initiate of High Sorcery feat.
Protective Ward. When you or a creature you can see within 30 feet of you takes damage, you can use your reaction to expend a
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mask The Lord of Shadows, the Master of All Thieves Mask is a trickster god, the patron of ne’er-do-wells, spies, and thieves. All that occurs within shadow is in the purview of Mask. People whisper
a prayer to Mask whenever stealth is required or intrigue is afoot. Courtiers and diplomats invoke the god’s name in hopes of a smooth negotiation. Those who favor Mask usually pursue thievery and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mask The Lord of Shadows, the Master of All Thieves Mask is a trickster god, the patron of ne’er-do-wells, spies, and thieves. All that occurs within shadow is in the purview of Mask. People whisper
a prayer to Mask whenever stealth is required or intrigue is afoot. Courtiers and diplomats invoke the god’s name in hopes of a smooth negotiation. Those who favor Mask usually pursue thievery and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Symbol The power of a cleric of the Blood of Vol comes from within them. As such, every cleric chooses a unique holy symbol—an object that resonates with them. More generally, the faith is
represented by a tear-shaped red gemstone or shard of glass. Priests of the Blood of Vol wear robes of red and black.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Symbol The power of a cleric of the Blood of Vol comes from within them. As such, every cleric chooses a unique holy symbol—an object that resonates with them. More generally, the faith is
represented by a tear-shaped red gemstone or shard of glass. Priests of the Blood of Vol wear robes of red and black.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
hierarchy, he is allowed to wear the red and green robes of a master. Of course, when he wears these robes, his occupation is easily identified by those who know of the cabal. This recognition could be a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
hierarchy, he is allowed to wear the red and green robes of a master. Of course, when he wears these robes, his occupation is easily identified by those who know of the cabal. This recognition could be a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute observing or interacting with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Black, Red, and White Robes Adept of the Black Robes Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari) Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to
the Order of the Black Robes have been recognized, granting you these benefits: Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Black, Red, and White Robes Adept of the Black Robes Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari) Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to
the Order of the Black Robes have been recognized, granting you these benefits: Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute observing or interacting with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Reactions
Self-Sacrifice. When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Reactions
Self-Sacrifice. When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features of each portrait are as follows: Rantantar is a fat, frowning man scarred by fire. He wears ornate purple robes and grasps what looks like a wand of wonder in his burned right hand. Nester is a
Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinker’s goggles. Perched on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features of each portrait are as follows: Rantantar is a fat, frowning man scarred by fire. He wears ornate purple robes and grasps what looks like a wand of wonder in his burned right hand. Nester is a
Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinker’s goggles. Perched on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vilnius with a successful DC 12 Wisdom (Perception) check. Vilnius wears scorched robes, his unkempt hair is half burned away, and his face and arms are covered with blisters from magic fire. He is the
-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vilnius with a successful DC 12 Wisdom (Perception) check. Vilnius wears scorched robes, his unkempt hair is half burned away, and his face and arms are covered with blisters from magic fire. He is the
-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, most of them astral elves. The few non-elves are diplomatic envoys to the court, traders, and skilled crafters whose work is esteemed by the emperor. The imperial guard, which provides security within
twelve helms are required to propel the citadel, which has a flying speed of 50 feet (5½ mph). High Quarter This region is where the palace’s courtiers and trusted servants maintain their residences. A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, most of them astral elves. The few non-elves are diplomatic envoys to the court, traders, and skilled crafters whose work is esteemed by the emperor. The imperial guard, which provides security within
twelve helms are required to propel the citadel, which has a flying speed of 50 feet (5½ mph). High Quarter This region is where the palace’s courtiers and trusted servants maintain their residences. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-bodied oppressors, and within a few generations the yuan-ti were all but forgotten by the new humanoid civilizations. For over a thousand years after their empire fell, the yuan-ti remained ensconced in
influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-bodied oppressors, and within a few generations the yuan-ti were all but forgotten by the new humanoid civilizations. For over a thousand years after their empire fell, the yuan-ti remained ensconced in
influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster