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Returning 35 results for 'courtiers world retreat'.
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Monsters
Van Richten’s Guide to Ravenloft
stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
Monsters
Bigby Presents: Glory of the Giants
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Elf
Legacy
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Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynn’s metallic dragons agreed among themselves to retreat to hidden reaches of the world.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynn’s metallic dragons agreed among themselves to retreat to hidden reaches of the world.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Undercover Empire The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using keen intellect and magic to discover the
former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation from the snake
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Undercover Empire The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using keen intellect and magic to discover the
former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation from the snake
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
garments and holding colorful hand masks and feathered fans. Noble courtiers laugh and gossip as servants move among them, offering sugared treats on silver platters.
The music, people, food, decor, and
way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
garments and holding colorful hand masks and feathered fans. Noble courtiers laugh and gossip as servants move among them, offering sugared treats on silver platters.
The music, people, food, decor, and
way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
must destroy the kraken before it can escape into the world. PLACING THE ADVENTURE
This adventure presents the Styes as an old district in a port city or large port town. Making the Styes part of a
district could be part of a free city that has fallen into despair and decay. In the world of Greyhawk, the city of Prymp in Ahlissa is an excellent choice. In the Forgotten Realms, the Styes fits
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
must destroy the kraken before it can escape into the world. PLACING THE ADVENTURE
This adventure presents the Styes as an old district in a port city or large port town. Making the Styes part of a
district could be part of a free city that has fallen into despair and decay. In the world of Greyhawk, the city of Prymp in Ahlissa is an excellent choice. In the Forgotten Realms, the Styes fits
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty beasts, mighty magic, and the might of the Seldarine themselves. Elves of all types from all over the world journeyed to Evermeet seeking solace. And when the elves declared their Retreat from the
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty beasts, mighty magic, and the might of the Seldarine themselves. Elves of all types from all over the world journeyed to Evermeet seeking solace. And when the elves declared their Retreat from the
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
any humanoids that stand against them. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. They set the remains of villages and camps ablaze, then retreat
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
any humanoids that stand against them. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. They set the remains of villages and camps ablaze, then retreat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to communicate with the outside world. Shortly before the characters’ arrival, someone killed all the falcons by feeding them poisoned meat. Getting off the Island. The monks have a small boat they
disposition. Monastery. The Najkir Monastery has long served as a retreat for monks and visitors seeking enlightenment. Visitors may freely explore the monastery but are urged not to enter the flooded caves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to communicate with the outside world. Shortly before the characters’ arrival, someone killed all the falcons by feeding them poisoned meat. Getting off the Island. The monks have a small boat they
disposition. Monastery. The Najkir Monastery has long served as a retreat for monks and visitors seeking enlightenment. Visitors may freely explore the monastery but are urged not to enter the flooded caves
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annam’s deeds “in time’s dawning.” It boldly claims Annam collected the fragments of the First World—the original world of the Material Plane, created by the primordial dragons
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
queen. Musicians and courtiers amuse and flatter her, and warriors mounted on hippogriffs serve as her knights. Aerisi grew up in an enchanted castle in a remote part of Faerie, surrounded by tales
. Her wish to lash the world with storms and destruction is, at its root, a temper tantrum against the elven society that dared to impose its strictures on her. Enemies and Allies The cultists of the