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Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
Skill Proficiencies: History
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
the city it rules has a hand in almost every business deal across the region. The Mastermind archetype is the perfect way to represent an ambitious member of Greyhawk’s thieves’ guild. Willing to take
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility. Skill Proficiencies: History, Persuasion Tool
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the bidding of their guild superiors. Most adventuring characters, though, prefer more independence. You can roll a d6 or choose from the options in the table below to establish a reason for the freedom
enjoyed by your character. d6 Reason for Independence 1 I’ve been around long enough that my guild lets me do what I want. 2 I’ve been chosen for special assignments because I’m just that good. 3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have merged the Xanathar Guild and the Zhentarim into a single criminal organization. Although the Zhents didn’t steal the Stone of Golorr, Xanathar believes they did. Once content to merely possess
has access to lair actions, and characters might encounter the beholder’s regional effects as well. Characters who don’t visit Xanathar’s lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guild often uses the stage to rehearse and perform, and other amateur groups and courses with a performance component regularly do so as well. The Playactors Drama Guild is organizing the festival
, pledgemages, and professors from the different colleges. SETTING UP SEDGEMOOR
The characters will have heard about Sedgemoor during their first year at Strixhaven, but they have likely had no reason
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enemies at the same time, and it literally sleeps with its eyes open. The only real threat to the Xanathar’s rule is another beholder, which speaks to the reason why the Xanathar Guild has been led by a
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to repay the individual’s patronage or for mutual benefit. Knowledge Sought. The characters have prior reason to find the portrait or seek knowledge they believe someone in the Cognoscenti Esoterica
possesses. However, the knowledge actually resides in Constantori’s Portrait. Strike a Blow. One or more characters have clashed with the Agile Hand in the past and want to strike a blow against the troublesome thieves’ guild.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there aren’t guild
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds’ schemes, by
Inside the Cult As one of Ravnica’s original guild founders, the demon Rakdos has been part of Ravnica for millennia. Members of other guilds know Rakdos through his reputation for capricious cruelty
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prisoner from a rival thieves’ guild (use the spy stat block) is locked in one cell; Kathra Bitterwind visits occasionally to interrogate the prisoner. 4: Audience Hall A carpeted dais stands at the
Moonstalkers don’t come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this room’s oaken table and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deal with than the average member of the city watch. If your character’s backstory doesn’t already include a personage of this sort, you could work with your DM to come up with a reason why an
the wrong target 3 The master of the local thieves’ guild, who wants you to join the organization or leave town 4 An art collector who uses illegal means to acquire masterpieces 5 A fence who uses you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
tapestry of guilds. The ten guilds are detailed in chapter 2, and each section includes a background that reflects a character’s membership in the guild. This chapter also describes opportunities for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
often have no sign at all. You either know where you are going and have reason to be there — or you are lost, and a likely mark for pickpockets or worse. Streetlamps don’t fare well in the Dock Ward
. Their candles, oils, and glass are too regularly stolen or smashed. The Guild of Chandlers and Lamplighters makes a halfhearted attempt to repair the streetlamps at the start of each season, but for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments. Upper-class contacts are nobles and their personal servants. Carousing with such
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the city’s temples and shrines, civic projects, guild events, and
charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
weaker creatures. Some eladrin trade haughtiness for a tender kindness toward their elf cousins, knowing that many elves have never felt the ecstasies of a life amid the fey and of years spent near the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting About Perambulating is the superior manner of experiencing the city and all its splendors. But if you’ve come with your own conveyance, the weather is inclement, or some other reason drives
cross. Street Signs Thanks to the Scriveners’, Scribes’, and Clerks’ Guild, Waterdeep has a remarkable custom of labeling its streets, and even many of its alleyways and courts. The method of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
syndicates range from the local thieves’ guild, to a corrupt consortium of merchant princes, to a ring of otherworldly invaders infiltrating all levels of society for a nefarious purpose. Whatever form it
Thieves’ Guild. A disparate convocation of thieves, spies, smugglers, and other scoundrels controls criminal activity in a region of a city. 2 Assassin Society. The network’s livelihood is death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(she doesn’t recall which one) and dropped them off at the Yawning Portal. They talked about hiring spies to root out Xanathar Guild hideouts in the city. Maxeene’s descriptions of the passengers match
Remallia Haventree is hosting a party at House Ulbrinter, her villa on Delzorin Street, located between Vhezoar Street and Brondar’s Way in the North Ward. We have reason to suspect that drow spies have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Charlatan, Folk Hero, Hermit, Sage Bodyguard Criminal, Folk Hero, Noble, Outlander, Soldier Informant Charlatan, Criminal, Entertainer, Sailor, Urchin House Staff Entertainer, Guild Artisan, Sailor, Soldier
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why