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Returning 35 results for 'cover reflection grove to have rather'.
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Magic Items
Dungeon Master’s Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Magic Items
Mythic Odysseys of Theros
costs you 5 feet of movement, rather than a number of feet equal to half your speed.
Being mounted on a chariot grants you half cover.
A chariot’s speed is equal to the speed of the slowest
Species
Sword Coast Adventurer's Guide
character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical
; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Species
Sword Coast Adventurer's Guide
replaces the Ability Score Increase trait.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
memories aren’t real, but rather idealized versions of those occurrences. Nearby observers can glimpse flashes of these memories if looking indirectly at the mirror.
Monsters
Fizban's Treasury of Dragons
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair
Monsters
Fizban's Treasury of Dragons
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
dragon.
Moonstone Dragon Lairs
Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
Monsters
The Wild Beyond the Witchlight
Trait. “I detest chores and would rather have other creatures do them for me.”
Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very
restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at
Magic Items
Tasha’s Cauldron of Everything
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
feats
Your image is separated from you, making you unable to cast a reflection or a shadow, but you’re able to easily slip notice. You gain the following benefits.
Inscrutable. Creatures have
of Dexterity (Stealth), with no need for being behind cover or Heavily Obscured. If you are ever more than 5 feet away from at least two other such creatures while hiding this way, you are revealed.
races
homelands.
The period written in history as the Era of Expansion is often portrayed as an endless eruption of violence that lasted centuries as humans spread to every corner of Etharis. Rather, the
Era of Expansion describes many separate conflicts that occurred in the wake of human migration. Humans didn’t send armies initially, but settlers. They cut trees from the Grove Maze to build
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way to Yestabrod’s garden, attacking only if the characters stand in their way. Any character reduced to 0 hit points in this encounter is knocked unconscious rather than killed. If all the characters
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way to Yestabrod’s garden, attacking only if the characters stand in their way. Any character reduced to 0 hit points in this encounter is knocked unconscious rather than killed. If all the characters
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dismounting a chariot costs you 5 feet of movement, rather than a number of feet equal to half your speed.
Being mounted on a chariot grants you half cover.
A chariot’s speed is equal to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, those who honored him in life transformed him into a special mummy lord whose magic pervades his tomb. Since Diderius is neutral rather than evil, the area lacks the evil magic common to other mummy
lord tombs. A few chambers of the tomb have the appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
of Eldath avoid conflicts rather than attempting to quell them. Those who serve Eldath are happy to preside over peaceful negotiations and to certify treaties, but they can’t force others to engage in harmony.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dismounting a chariot costs you 5 feet of movement, rather than a number of feet equal to half your speed.
Being mounted on a chariot grants you half cover.
A chariot’s speed is equal to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, those who honored him in life transformed him into a special mummy lord whose magic pervades his tomb. Since Diderius is neutral rather than evil, the area lacks the evil magic common to other mummy
lord tombs. A few chambers of the tomb have the appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
of Eldath avoid conflicts rather than attempting to quell them. Those who serve Eldath are happy to preside over peaceful negotiations and to certify treaties, but they can’t force others to engage in harmony.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
dwarf’s Stonecunning trait can prove helpful here.) If the check succeeds, the character can confirm that the stone is neither naturally formed nor hewn, but rather shaped by magic. H35. Mysterious Cube On
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
battlefield out of a sense of self-preservation. Unleashing the demons within Araumycos does considerable damage to the fungal colony, but doesn’t destroy it. Neverlight Grove If the characters inform the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
battlefield out of a sense of self-preservation. Unleashing the demons within Araumycos does considerable damage to the fungal colony, but doesn’t destroy it. Neverlight Grove If the characters inform the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
dwarf’s Stonecunning trait can prove helpful here.) If the check succeeds, the character can confirm that the stone is neither naturally formed nor hewn, but rather shaped by magic. H35. Mysterious Cube On
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
reflection of what we fear most about ourselves. Unlike many other fantasy settings, Grim Hollow asks you to consider the monster within, as much as those prowling the shadows of Etharis. Your
characters may be antiheroes, opportunists, and survivalists, rather than traditional paragons. Within these pages, you will find the means to create characters who are flawed, nuanced, and oftentimes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
protuberance, Zargon devoured the workers and slew the garrisons that followed, drowning them in torrents of slime. Rather than face the grim reality confronting them, some Cynidiceans began to view
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
protuberance, Zargon devoured the workers and slew the garrisons that followed, drowning them in torrents of slime. Rather than face the grim reality confronting them, some Cynidiceans began to view
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
haunted by the shadows of evil deeds done.
Through training and reflection, Warriors of Regret accept their past can’t be erased. Instead, they focus on forging remorse and grief into a weapon against
you use Flurry of Blows, you can have the attacks originate from the shade instead of you. Attacks originating from the shade deal Necrotic or Force damage (your choice) rather than their normal damage