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Returning 35 results for 'cover wand ritual'.
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core wild ritual
core walk ritual
Magic Items
Dungeon Master’s Guide
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indefinitely. Additionally, he can cast create undead even when it isn’t night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
attacks.
Wand of Orcus. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Wand of Orcus"} to hit, reach 10 ft., one target. Hit: 24 (3d8 + 11);{"diceNotation":"3d8+11
Magic Items
Candlekeep Mysteries
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While
and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Monsters
Mordenkainen Presents: Monsters of the Multiverse
restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"necrotic
shape resembling a bipedal toad. In this form, a banderhobb temporarily serves its creator as a thug, a thief, and a kidnapper that swallows the unwary.
Hags have devised a ritual for creating
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"recharge", "rollAction":"Tendrils of Slumber"}. The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it can see within 30 feet of itself for 1 minute or until it
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
Magic Items
Acquisitions Incorporated
;Tabaxi on a Hot Tin Roof
2
The life’s work of the loremonger who owned the jar before you
3
Every courageous thought you’ve ever had, to cover for how scared you are most of
item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a risk. The light a darkling
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every
the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
references in other works to a book whose cover matches Sarah’s sketch—a tome called Retribution of the Ancients. That work is not a part of Candlekeep’s collection, but several of the Avowed know it by reputation. It is a dark work of ritual magic, its contents potentially deadly in the wrong hands.
Lord Viallis’s Tome The crude sketch composed by Sarah shows the monster on the leather-bound cover of the book Lord Viallis was reading. This creature is a representation of the statue in area B7 of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
references in other works to a book whose cover matches Sarah’s sketch—a tome called Retribution of the Ancients. That work is not a part of Candlekeep’s collection, but several of the Avowed know it by reputation. It is a dark work of ritual magic, its contents potentially deadly in the wrong hands.
Lord Viallis’s Tome The crude sketch composed by Sarah shows the monster on the leather-bound cover of the book Lord Viallis was reading. This creature is a representation of the statue in area B7 of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Downtime” section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Downtime” section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sorcere The information the adventurers need to better understand the ritual that summoned the demon lords into the Underdark is in Gromph Baenre’s sanctum within Sorcere, Menzoberranzan’s academy of
wizardry. The archmage’s quarters have been declared off limits by Matron Mother Quenthel Baenre, who’s trying to cover up Gromph’s involvement in the devastating attack on Menzoberranzan. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sorcere The information the adventurers need to better understand the ritual that summoned the demon lords into the Underdark is in Gromph Baenre’s sanctum within Sorcere, Menzoberranzan’s academy of
wizardry. The archmage’s quarters have been declared off limits by Matron Mother Quenthel Baenre, who’s trying to cover up Gromph’s involvement in the devastating attack on Menzoberranzan. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. From the safety of cover alongside the road, Flabbergast casts his ritual when the Dhargun Ironworks caravan is spotted. See “Flabbergast’s Ritual” in the “11:00 AM” section below.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. From the safety of cover alongside the road, Flabbergast casts his ritual when the Dhargun Ironworks caravan is spotted. See “Flabbergast’s Ritual” in the “11:00 AM” section below.