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Returning 35 results for 'cover warrior reaction'.
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comes warrior rejection
coven warrior rejection
cave warrior rejection
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Monsters
Monster Manual
effects:
Sap. The target has Disadvantage on its next attack roll before the start of the warrior’s next turn.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up
Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
Monsters
Dragon of Icespire Peak
Martial Role. The warrior has one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.Longsword
","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of
Monsters
Baldur’s Gate: Descent into Avernus
immediately use its reaction to make one melee attack.Bane’s devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as
followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action it can take is a bonus action to emerge.The tortle here represents a warrior, especially the sort who travels far and wide.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that
cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
Monsters
Mordenkainen Presents: Monsters of the Multiverse
social insects such as ants. They are divided into worker and warrior castes; choldriths, when present, occupy the top levels of a colony’s hierarchy. Each chitine has a social position that comes
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than
a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to
Monsters
Dragonlance: Shadow of the Dragon Queen
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to make a melee attack against another creature of Caradoc’s choice (wasting its reaction if there are no other creatures within reach).
Monsters
The Book of Many Things
still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
Monsters
Bigby Presents: Glory of the Giants
Thunderous Clap action and Negate Spell reaction.
The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. The mask regains all its hit points at
half masks that cover their eyes. The masks’ runic magic allows these giants not only to see normally, but also to see through illusions, invisibility, darkness, and other forms of magical
Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Magic Items
Tasha’s Cauldron of Everything
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
action, you can command the servant to take one of the actions in its stat block or some other action.
When a creature provokes an opportunity attack from the servant, you can use your reaction to command
Monsters
Misplaced Monsters: Volume One
target gains 11 (2d8 + 2);{"diceNotation":"2d8+2", "rollType":"roll", "rollAction":"Bolstering Treat"} temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover
-smelling cloud of gas that surrounds and shields the target. The target has half cover until the gas disappears at the start of Coral’s next turn.
Gift of Speech (1/Day). Coral targets one Beast she
Feats
Player’s Handbook (2024)
.
Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see
within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
Monsters
Mordenkainen's Fiendish Folio Volume 1
shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.The place of
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Compendium
- Sources->Dungeons & Dragons->Divine Contention
choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use
within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fighting Style Options 2nd-level paladin feature When you choose a fighting style, the following styles are added to your list of options. Blessed Warrior You learn two cantrips of your choice from
another cantrip from the cleric spell list. Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fighting Style Options 2nd-level paladin feature When you choose a fighting style, the following styles are added to your list of options. Blessed Warrior You learn two cantrips of your choice from
another cantrip from the cleric spell list. Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use
within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armor’s abilities.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a
Warrior Warrior
7th-level Medium humanoid
Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a
Warrior Warrior
7th-level Medium humanoid
Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Martial Role. The warrior has one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below
Warrior Warrior
1st-level Medium humanoid
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.
Longbow. Ranged Attack Roll: +9, range 150/600 ft
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Martial Role. The warrior has one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below
Warrior Warrior
1st-level Medium humanoid
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.
Longbow. Ranged Attack Roll: +9, range 150/600 ft
Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Psi Warrior Brains over brawn? Mind over matter? These canny warriors rightly answer, “Why not both?”
Tasha
Awake to the psionic power within, a Psi Warrior is a fighter who augments their
Eberron, many young kalashtar dream of becoming Psi Warriors. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Psi Warrior Brains over brawn? Mind over matter? These canny warriors rightly answer, “Why not both?”
Tasha
Awake to the psionic power within, a Psi Warrior is a fighter who augments their
Eberron, many young kalashtar dream of becoming Psi Warriors. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
the following class features as it gains levels in this class, as summarized on the Warrior table. The Warrior Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Martial Role 2nd +2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
the following class features as it gains levels in this class, as summarized on the Warrior table. The Warrior Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Martial Role 2nd +2
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the minions into multiple groups based on the type of cover or concealment they have, then make a separate attack for each group. Target Response Effects If a group attack triggers a reaction or
disadvantage on the attack roll. Otherwise, the attack is made without advantage or disadvantage. Cover and Concealment If a target has cover or concealment from some but not all minions, the GM should divide
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the minions into multiple groups based on the type of cover or concealment they have, then make a separate attack for each group. Target Response Effects If a group attack triggers a reaction or
disadvantage on the attack roll. Otherwise, the attack is made without advantage or disadvantage. Cover and Concealment If a target has cover or concealment from some but not all minions, the GM should divide