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                        Returning 35 results for 'cover warrior rule'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
                                                
                                            
                                                
                                                     gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Baneâs followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
                                                
                                            
                                                
                                                     immediately use its reaction to make one melee attack.Baneâs devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     action it can take is a bonus action to emerge.The tortle here represents a warrior, especially the sort who travels far and wide.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that
                                                
                                            
                                                
                                                     cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     social insects such as ants. They are divided into worker and warrior castes; choldriths, when present, occupy the top levels of a colonyâs hierarchy. Each chitine has a social position that comes
                                                
                                            
                                                
                                                     floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
                                                
                                            
                                                
                                                     spectral shield lasts until the start of Asteriaâs next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
                                                
                                            
                                                
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
                                                
                                            
                                                
                                                     sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your familyâs estate in Waterdeep to settle what you
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     taper to sharp talons. Feathers cover their bodiesâusually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
                                                
                                            
                                                
                                                    .
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
                                                
                                            
                                                
                                                     three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Ă»n who hear the word âknightâ think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
                                                
                                            
                                                
                                                     and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear â this is the essence of the warrior. (Any)
6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     everything. When you encounter something that the rules donât cover or if youâre unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
                                                
                                            
                                                
                                                    Ten Rules to Remember  1. The DM Adjudicates the Rules The rules of D&D cover many of the twists and turns that come up in play, but the possibilities are so vast that the rules canât cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Hitting Cover When a ranged attack misses a target that has cover, you can use this optional rule to determine whether the cover was struck by the attack. First, determine whether the attack roll
                                                
                                            
                                                
                                                     would have hit the protected target without the cover. If the attack roll falls within a range low enough to miss the target but high enough to strike the target if there had been no cover, the object
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
                                                
                                            
                                                
                                                     opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , they use local settlementsâand any competent visitorsâas pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
                                                
                                            
                                                
                                                     fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     streets of the Callestan district in Sharn, I learned not to put my faith in anything I couldnât see or hold. I think thatâs why my editor sent me to Flamekeep to cover the Ascension; surely Iâd see
                                                
                                            
                                                
                                                     Flame.
 The modern Church of the Silver Flame was founded in Thrane, and most of the people of the nation follow this faith. During the Last War, the people of Thrane chose to set aside the rule of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
                                                
                                            
                                                
                                                     the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target. Optional Rule: Flanking If
                                                
                                            
                                                
                                                     touch an object or effect that blocks vision â such as a stone wall, a thick curtain, or a dense cloud of fog â then there is line of sight. Cover To determine whether a target has cover against an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Psi Warrior Brains over brawn? Mind over matter? These canny warriors rightly answer, âWhy not both?â
 Tasha
 Awake to the psionic power within, a Psi Warrior is a fighter who augments their
                                                
                                            
                                                
                                                     Eberron, many young kalashtar dream of becoming Psi Warriors. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , whether noble or corrupt. Swords  Card Name Represents   Master of swords Warrior Strength and force personified; violence; those who use force to accomplish their goals One of swords Avenger Justice and
                                                
                                            
                                                
                                                    , intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     paladin is a living embodiment of an oath â a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins
                                                
                                            
                                                
                                                     devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                      Cover on Squares and Hexes Line of Sight To determine whether there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of
                                                
                                            
                                                
                                                    . Cover The accompanying diagrams illustrate cover on squares or hexes. To determine whether a target has cover against an attack or other effect, choose a corner of the attackerâs space or the point of
                                                
                                            
                                        
                                                    Speed
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    .
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
                                                
                                            
                                                
                                                     before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This rule assumes that the height of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Yakfolk Warrior Yakfolk Society. Yakfolk dwell in secluded settlements sheltered from the worst of natureâs abuse, including mountain valleys, soaring plateaus, and desert oases. Outsiders that
                                                
                                            
                                                
                                                     seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and culture, they are enormously evil overlords. Yakfolk care for their hapless prisoners only to the extent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Wight Life-Leeching Corpse Warrior Habitat: Desert, Planar (Shadowfell), Swamp, Underdark, Urban; Treasure: Armaments Wights are the withered corpses of relentless warriors whose wickedness sustains
                                                
                                            
                                                
                                                     Motives    1d8 The Wight Returned from the Dead To... 
     1  Challenge anyone who passes near its grave on a certain cursed night. 
   2  Conquer the land it believes it should rule. 
   3  Continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    27. Luxurious Prison Lavish furnishings and decorations are everywhere in this large room. The floor is strewn with rugs and cushions, and tapestries cover the walls. A hookah as tall as an adult
                                                
                                            
                                                
                                                     form of a doughty halfling warrior, claiming to be someone who has been trapped by the evil wizard. Treasure. Qesnefâs valuables have been casually shoved beneath the divan. The hoard includes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . Within that range, you can effectively see anything that isnât behind total cover, even if youâre blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the
                                                
                                            
                                                
                                                     creature successfully hides from you. Druidic Warrior You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Fighting Style Options 2nd-level paladin feature When you choose a fighting style, the following styles are added to your list of options. Blessed Warrior You learn two cantrips of your choice from
                                                
                                            
                                                
                                                     another cantrip from the cleric spell list. Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isnât behind total cover, even if youâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female. Drow Elite Warrior
 Medium humanoid
                                                
                                            
                                                
                                                    Drow Elite Warrior Drow elite warriors defend their houses and their superiors against all enemies, although they specialize in fighting dwarves, gnomes, and elves (including other drow). They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     warrior with red-orange skin and a bow stands behind a rickety barricade of interlocking spears. âHalt!â she commands. âState your business or face the wrath of our battalionâthirty hobgoblins strong
                                                
                                            
                                                
                                                    .â
 A Hobgoblin Warrior stands guard behind a pair of spear barricades (see the âSpear Barricadeâ sidebar). The sentry is Hostile toward intruders and tries to delay them through interrogation until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
                                                
                                            
                                                
                                                     Mirabar), one female human warrior dressed in a black surcoat with a red axe (the symbol of Mirabarâs army), one male human warrior dressed in a black cloak with strange stony armor (an earth cultist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     located a mile away. Defending the drow outpost are a female drow elite warrior (the commander), a male drow mage, and sixteen drow. The outpost is a four-story tower carved out of a 60-foot-tall, 15
                                                
                                            
                                                
                                                     thorough search and a successful DC 20 Wisdom (Perception) check. Arrow slits on each floor allow the drow to cast spells and make ranged attacks in every direction while enjoying three-quarters cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , for the rule of the queen remains absolute) are the traditionalists, led by the shamans. The shamans believe that allying and intermingling with other races is contrary to the divine will of their god
                                                
                                            
                                                
                                                     the subchief is also killed, the succession goes to one of the warrior officers. If all of these are slain, then succession falls to the most senior surviving shaman. In this event, the shaman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of the nation are devout followers of this faith. During the Last War, the people of Thrane chose to set aside the rule of the monarch and to embrace the leadership of the Church. For the last seventy
                                                
                                            
                                                
                                                     templar is a mundane warrior; however, due to the deep faith of its people, Thrane has more clerics, paladins, and divine spellcasters than any other nation in Khorvaire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Dragonâs Vision In this vision, the character is standing next to a skeletal warrior with red pinpricks of light in his eye sockets (Lord Vanrak Moonstar). Slumped in a stone throne, he says, âIs
                                                
                                            
                                                
                                                     this to be the legacy of Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Shar has to offer? I
                                                
                                            
                                        






