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                        Returning 35 results for 'cover which region'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     restrained condition, has total cover, and canât breathe. As an action, a creature buried in this way, or another creature within 5 feet of it that isnât buried, can make a DC 17 Strength
                                                
                                            
                                                
                                                     and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill.
When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     condition, has total cover against attacks and other effects outside the scion, and takes 24 (7d6);{"diceNotation":"7d6", "rollType":"damage", "rollAction":"Inhale", "rollDamageType":"force"} force
                                                
                                            
                                                
                                                    , unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scionâs magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcusâs lair is warped by his magic, creating one or more
                                                
                                            
                                                
                                                     of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"acid"} acid damage at the start
                                                
                                            
                                                
                                                    ","rollAction":"Charged Water","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Regional Effects
The region containing a krakenâs lair is
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature has the blinded and restrained conditions, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     next turn. While charmed in this way, the target has the incapacitated condition, and its speed is 0.
Regional Effects
The region within 1 mile of a froghemoth elderâs lair is altered by the
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at the
                                                
                                            
                                                
                                                    ","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Regional Effects
The region containing a krakenâs lair is warped by the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
                                                
                                            
                                                
                                                     that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover a
                                                
                                            
                                        
                                                    Kraken
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6);{"diceNotation
                                                
                                            
                                                
                                                    ","rollAction":"Charged Water","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Regional Effects
The region containing a krakenâs lair
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    , forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
                                                
                                            
                                                
                                                     finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    -encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its
                                                
                                            
                                                
                                                     dragonâs lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the presence of any creature that
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
                                                
                                            
                                                
                                                     fungi within 1 mile of the dragonâs lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     chapter) or any location where you expect to track the adventurersâ movement in hours rather than days. The ground cover of an area this size will include broad stretches of one predominant terrain type
                                                
                                            
                                                
                                                    , broken up by other isolated terrain types. A settled region mapped at this scale might have one town and eight to twelve villages or farming hamlets. A wilder region might have only a single keep, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
                                                
                                            
                                                
                                                    , its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
                                                
                                            
                                                
                                                    , its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
                                                
                                            
                                                
                                                     fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Valenar Capital: Taer Valaestas Hallmarks: Elves, horses, mercenaries In the midst of the Last War, an army of Tairnadal warrior elves from Aerenal seized this region from Cyre, invoking a claim to
                                                
                                            
                                                
                                                    . Some of these are the children of Valenar elves, but most are immigrants whoâve come from elsewhere in Khorvaire in search of opportunity. Cyran humans still occupying the region fall below them in
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    );{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
                                                
                                            
                                                
                                                    .
Verdant Growth. Vegetation and fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Wisdom (Perception) checks made to locate other creatures within 120 feet of it, even creatures behind total cover. 59â64 Creatures in the region suffer from disjointed thoughts and difficulty
                                                
                                            
                                                
                                                     the target is unwilling) takes 1d6 force damage. 71â75 Lightning arcs in a 5-foot wide line between two creatures in the region that are within 30 feet of each other and not behind total cover. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.  Regional Effects The region surrounding a
                                                
                                            
                                                
                                                     within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food. If the dragon dies, these effects fade over the course of 1d10 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Into the Maze  The minotaursâ maze fills a region of the Underdark one mile on each side. A network of corridors climbing up to higher levels and descending to lower ones by way of ramps, the maze
                                                
                                            
                                                
                                                     cover the walls. When the characters enter the maze, have them choose their pace (fast, normal, or slow). It takes 1 hour to navigate the maze at a fast pace, 2 hours at a normal pace, or 3 hours at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heartâs Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
                                                
                                            
                                                
                                                     chapters. The Dragon Hunter As characters near Heartâs Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Setessaâs Surroundings Beyond the cityâs encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
                                                
                                            
                                                
                                                     forested region at the northwestern edge of Setessan territory, and it provides a safe haven and training ground for the diverse range of animals that occupy an honored place as natural protectors in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultistsâ camp and the map from Mondathâs chamber both
                                                
                                            
                                                
                                                     dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they arenât the people he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultistsâ camp and the map from Mondathâs chamber both
                                                
                                            
                                                
                                                     at dawn the next morning. They are also provided with 50 gp each to cover expenses on the trip. If the characters turn down this mission, Frume makes some remarks about how they arenât the people he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and equipment. 7 A scholar hires the characters to assist with studying and restoring a rediscovered observatory. 8 Several observatories across the region will produce a powerful effect if each is
                                                
                                            
                                                
                                                     NPCs   d6 NPC   1 A wizard agent of the Chamber seeks to eliminate all the people they worked with in the past to cover their tracks and preserve the Chamberâs secrecy. 2 The Prophecy requires the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     trait can tell the passage isnât natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
                                                
                                            
                                                
                                                     covering the walls depict several myths known throughout the region. Any of the legends mentioned in the âTletepecâ section at the end of this adventure might be represented here, such as the tale of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     rise as skeletons, zombies, or ghouls (all appear in the Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair. Regional Effects The region containing
                                                
                                            
                                                
                                                     Orcusâs lair is warped by his magic, creating one or more of the following effects: Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region. Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
                                                
                                            
                                                
                                                    â activities in the surrounding region. While the characters are battling one cult in its headquarters, the other three cults might still be wreaking havoc nearby, forcing the characters to divide their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
                                                
                                            
                                                
                                                     merchants in town, but he now faces an intractable problem. Gellan made his fortune through smuggling, his textile and lumber exports serving as a cover for his illegal activities. When Saltmarsh was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     condition until the end of the targetâs next turn. While charmed in this way, the target has the incapacitated condition, and its speed is 0. Regional Effects The region within 1 mile of a froghemoth
                                                
                                            
                                                
                                                     total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemothâs turns.
 The froghemothâs gullet can hold up to three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     labyrinths of flooded subterranean tunnels or networks of magical portals. The region containing a krakenâs lair is twisted by its presence, creating the following effects: Ocean Tyrant. The kraken
                                                
                                            
                                                
                                                     Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns.
 If the kraken takes 50 damage or more on a single turn from a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     initiative count 20 on the next round, whenever a ranged attack roll misses the dragon, reroll the attack against a random creature within 30 feet of the dragon that doesnât have total cover against
                                                
                                            
                                                
                                                     terrain. Regional Effects The region containing a faerie dragonâs lair can be transformed by its presence, creating one or more of the following effects:   
  Compulsory Offering. The first time a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     restaurant. As the characters soon discover, this is not a coincidence. The Princes of the Apocalypse adventure contains more information on Red Larch and the surrounding region. As with Phandalin
                                                
                                            
                                                
                                                     around town is up to them. Each time they investigate a feature noted below, roll a d10. On a roll of 1, a patrol of two nothics working for the Six attempts to ambush the party from the cover of nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     pudding has eaten the remnants of creatures slain in this region recently, so itâs Huge. Its game statistics are otherwise the same. The black pudding tries to flee when reduced to 10 hit points or
                                                
                                            
                                                
                                                     to 10 hit points or fewer, it tries to flee. Treasure. Herbalism supplies cover a heavy table inside this hutâenough to assemble one herbalism kit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
 The ruins here belong to an elven tribe that once dwelled in this region. They
                                                
                                            
                                                
                                                     reach the deck of the shattered vessel. Vines cover the shipâs shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
                                                
                                            
                                        






