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                        Returning 35 results for 'cover with rest'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Brew Potion. When you finish a Long Rest, you can use the cauldron to create a Potion of Healing (greater), which takes 1 minute. The potion lasts for 24 hours, then loses its magic if not consumed
                                                
                                            
                                                
                                                     shunting anything that canât fit inside to the nearest unoccupied space.
If you place the corpse of a Humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 GP
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
                                                
                                            
                                                
                                                     minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You canât use this property again until you finish a Short or Long Rest.
96-99
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located, provided the creature isnât behind total cover
                                                
                                            
                                                
                                                    .
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
                                                
                                            
                                        
                                                    Cauldron of Rebirth
                                                    
    
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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . When you finish a long rest, you can use the cauldron to create a potion of healing, greater;potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed.
As an
                                                
                                            
                                                
                                                     fit inside to the nearest unoccupied space.
If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Indomitable (2/Day). Tashlyn can reroll a saving throw that she fails. She must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit
                                                
                                            
                                                
                                                     cover by serving as a bodyguard to Vorondar Levelstone, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     untouched by the rest of the world.Swallow. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Swallow"} to hit, reach 5 ft., one Huge or smaller creature grappled by
                                                
                                            
                                                
                                                     the regisaur. Hit: The regisaur swallows the target, and the grapple ends. A swallowed creature has the blinded and restrained conditions, it has total cover against attacks and other effects outside
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least
                                                
                                            
                                                
                                                     cover against the attack.
7â8
The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9â10
The dodecahedron casts
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ":"acid"} acid damage at the start of each of its turns.
Spiked Leaves (Snapper Saw Only). Creatures within 10 feet of the horrid plant and not behind total cover must make a DC 14 Dexterity saving
                                                
                                            
                                                
                                                     damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     then climbs to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to
                                                
                                            
                                                
                                                     cover a large area with filaments, but as soon as one captures potential food, every cave fisher in the area competes for the prize. If a victim escapes from the initial ambush, a cave fisher can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and
                                                
                                            
                                                
                                                     it in to be devoured while holding the rest at bay.
If bullywug;bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . While Murgaxor isnât blinded, he can see any creature that isnât an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
                                                
                                            
                                                
                                                     use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
                                                
                                            
                                                
                                                     the Monster Manual but is a fiend instead of a beast.
Spellbook. Avariceâs spellbook has white leather covers and vellum pages. The tieflingâs personal sigil is burned into the front cover
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesnât die or
                                                
                                            
                                                
                                                     ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
                                                
                                            
                                                
                                                     trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
                                                
                                            
                                                
                                                     of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isnât incapacitated. The aura is blocked by total cover. While in the aura, the
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
                                                
                                            
                                                
                                                     hatch also opens it until the start of the casterâs next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
                                                
                                            
                                                
                                                     visible outside it.
The sphere vanishes at the end of the rest or when Amble leaves the sphere.
Hold Breath. Amble can hold their breath for up to 1 hour at a time.
Spellcasting. Amble is a 12th-level
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    );{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword (Advantage)","rollDamageType":"piercing"} piercing damage.
Darkness (Recharges after a Short or Long Rest). The darkling elder casts darkness
                                                
                                            
                                                
                                                    .
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover
                                                
                                            
                                                
                                                     creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesnât reduce its Exhaustion level as a result of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragonâs lair grow faster and cover a
                                                
                                            
                                                
                                                     finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesnât reduce its Exhaustion level as a result of finishing
                                                
                                            
                                        
                                                    Flail Snail
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6;{"diceNotation":"5d6
                                                
                                            
                                                
                                                     (Recharges after a Short or Long Rest). The snailâs shell emits dazzling, colored light until the end of the snailâs next turn. During this time, the shell sheds bright light in a 30-foot radius
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesnât
                                                
                                            
                                                
                                                     reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ât be damaged by nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the
                                                
                                            
                                                
                                                     creature doesnât reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
                                                
                                            
                                        
                                                     Feats
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     maximum of 20.
Maelstrom Aura. As a bonus action, you surround yourself with an aura of magical wind and lightning that extends 10 feet from you in every direction but not through total cover. The aura
                                                
                                            
                                                
                                                     increased by this feat). On a failed save, the creatureâs speed is halved until the start of its next turn. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     the portal are on the same plane of existence. Moreover, as an action, you can detect the location of any portals within 30 feet of you that arenât behind total cover. Once you detect a portal with this action, you canât use the action again until you finish a long rest.
                                                
                                            
                                                
                                                    You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:
Planar Adaptation. When you finish a long rest, you gain
                                                
                                            
                                        
                                                     Feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                     Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Whenever you finish a Long Rest, you can change your choices
                                                
                                            
                                                
                                                     within 60 feet of yourself that isnât behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     isnât behind Total Cover. If you do so, the creature must succeed on a Wisdom saving throw (DC 8 plus your Charisma modifier and your Proficiency Bonus) or spend its turn moving away from you by
                                                
                                            
                                                
                                                     the fastest available means. Once you use this benefit, you canât use it again until you finish a Short or Long Rest.
Intimidating. You gain Proficiency in the Intimidation skill if you donât already have it. You also gain Expertise in Intimidation.
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
                                                
                                            
                                                
                                                     aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden
                                                
                                            
                                                
                                                     of writing within 6 miles of the dragonâs lair become magically charged and canât be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
                                                
                                            
                                                
                                                     of the dragonâs lair become magically charged and canât be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    31. Rest Area This empty, dead-end area makes a good place for the characters to rest. 31a. Open Pit A 10-foot-wide, 20-foot-deep pit stands open between parallel corridors to the north and south
                                                
                                            
                                                
                                                    . The springs that held the pitâs cover shut have rusted to the point of malfunction, exposing the trap. 31b. Empty Room Once used as quarters by Undermountain engineers, this room now contains nothing but dust.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Cave Bear Den These caves smell like an animal den â not surprising, given that Qurrok keeps his cave bears here. 14a. Adult Cave Bears Two adult cave bears (use the polar bear statistics) rest
                                                
                                            
                                                
                                                     here. These mates attack anyone they donât recognize, defending their young in area 14b. Gnawed bones cover the denâs floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sapping Snow Sapping snow â thatâs what aquatic explorers call the powdery remains of dead organisms that cover the ocean floor. When this substance is imbued with necromantic magic, it becomes a
                                                
                                            
                                                
                                                     point maximum decreases by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. If this effect reduces the creatureâs hit point maximum to 0, the creature dies, and its body immediately crumbles into sapping snow.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description Mazfrothâs Mighty Digressions is seven inches wide and nine inches tall. The brown leather cover is worn from time and use. The name of the book and its author, Mazfroth Gethur, are
                                                
                                            
                                                
                                                     elegantly written in cursive with black ink on the first page. The care put into the front page, however, does not apply to the rest of the bookâs contents. Mazfrothâs handwriting is messy and hasty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     fancy wooden chair with a golden chamber pot tucked below it. Four thin books rest on a side table next to the chair (see âBooksâ below).
 Tub. Against the south wall is a marble bathtub with clawed
                                                
                                            
                                                
                                                     feet. Towels hang on hooks above it.
 Books One book has worn wooden covers and is filled with humorous anecdotes. Another appears to be a diary with a gold-stitched cover of burgundy-dyed leather, its
                                                
                                            
                                        





