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                        Returning 35 results for 'cover wonder refuse'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Is it any wonder adventurers flock to the Dalelands? Itâs not just the majestic forests and flavorful ale; here, everyone minds their own business. These wagons, popularized by adventurers
                                                
                                            
                                                
                                                     current and retired, can be found from Thunder Pass to Dragonâs Reach.
This vehicle is a Wagon (see the Playerâs Handbook) covered by durable canvas. A creature has Three-Quarters Cover while riding inside this vehicle.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     DC 12):
At will: druidcraft, guidance
2/day each: cure wounds, hold person, speak with animals, thunderwaveMany tortles view the world as a place of wonder. They live for the chance to hear a soft
                                                
                                            
                                                
                                                     around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                                
                                                     oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     succeed on a DC 13 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
                                                
                                            
                                                
                                                     always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
                                                
                                            
                                                
                                                     in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra arenât even native to the Material Plane. They hail from a world
                                                
                                            
                                                
                                                     upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the drow dispatch a well-armed defense force to destroy the surface dwellers. Racing ahead of this drow force is a high elf from Silverymoon named Khalessa Draga. A deep cover agent of the Lords
                                                
                                            
                                                
                                                    â Alliance, Khalessa has been spying on the drow for years â so long, in fact, that her superiors are beginning to wonder if sheâs a defector. Khalessa is a loyal alliance spy with the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) asks the characters to give him 500 gp to cover a hefty gambling debt. If the characters refuse to give Floon the gold, he vanishes without a trace 1d10 days later. Volothamp Geddarm (see appendix B
                                                
                                            
                                                
                                                     to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     fact, that would be the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best
                                                
                                            
                                                
                                                     them into melee. Because they are positioned in the rocks above the characters, the cultists have three-quarters cover against attacks from below (+5 bonus to AC). To reach the foes, characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
                                                
                                            
                                                
                                                     cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
                                                
                                            
                                                
                                                     saving throws, it canât take reactions, and the only action it can take is a bonus action to emerge.
  Tortle Druid Many tortles view the world as a place of wonder. They live for the chance to hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best result for the
                                                
                                            
                                                
                                                     into melee. Because they are positioned in the rocks above the characters, the cultists have three-quarters cover against attacks from below. To reach the foes, characters must scramble up the rocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: âWe wear our homes on our backs.â Consequently, tortles feel little need to
                                                
                                            
                                                
                                                     the end of a tortleâs life, and a tortle can spend decades away from its native land without feeling homesick. Tortles view the world as a place of everyday wonder. They live for the chance to hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
                                                
                                            
                                                
                                                     inward. Piled around the wagon are bones and other refuse from Guhâs recent meals, as well as the treasures she has amassed (see âTreasureâ). Guh weighs more than 20,000 pounds. She canât move, so she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     room contains a fort made out of piled bits of shattered furniture and torn draperies. From within the fort, you hear a mischievous cackle. Two mongrelfolk live in the âfortâ but refuse to come out unless baited with food. While hidden under the wreckage, they have three-quarters cover.
                                                
                                            
                                                
                                                     ringing of the abbey bell (area S17). These mongrelfolk arenât restrained, but they refuse to leave their rooms for fear of being killed by the golem or cast out of the abbey and forced to fend for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
 If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
                                                
                                            
                                                
                                                     to 10 hit points or fewer, it tries to flee. Treasure. Herbalism supplies cover a heavy table inside this hutâenough to assemble one herbalism kit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     bolts and mangonel stones, forcing it to break off its attack and make for the cover of the asteroids.
 The newly arrived space galleons are the Stalwart and the Incorrigible, both under the command
                                                
                                            
                                                
                                                     characters allow him to do this is up to them. If Captain Sartell is compelled to refuse Daarâvikâs offer of escort (perhaps because someone is holding her ship hostage or using magic to control her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     is, tales of overcrowding, starvation, and disease. Although we at the Voice of Breland sympathize with all who suffer, we refuse to ignore the deadly threat in our midst. The majority of Cyrans who
                                                
                                            
                                                
                                                    . This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     disturb our meditations,â and are attacked if they refuse to leave. If the characters ask about the Mirabar delegation, the monks at the door say, âThey arenât here,â and turn the party away. Suspicious
                                                
                                            
                                                
                                                     area M9). Disguises The Sacred Stone monks normally wear hooded robes and gargoyle masks made of gilded tin that cover their faces. If the characters acquire these articles, they can don the monks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     at once. Korux can cover the expense of equipping the party with snowshoes if the characters are too cheap to pay for the snowshoes themselves. If the characters refuse the quest, the dwarves leave in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     designed to allow archers to fire at intruders who come through the door at area B4. The arrow slits provide three-quarters cover. B6. Storage Room An unlocked wooden door closes off this empty room. B7
                                                
                                            
                                                
                                                    . Rubble-Filled Cellar A wall has collapsed, creating a larger space out of two smaller rooms. The air is heavy with dust, and the floor is strewn with rubble, refuse, and rat droppings. Secret Door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    ; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
                                                
                                            
                                                
                                                    .) 4 âBring four nice rugs to cover my cold stone floor!â (Characters can buy the rugs in town for 5 GP each.) 5 âBring me two more pots of silver paint!â (Characters can buy the paint in town for 2 SP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Gullop XIX flees to area D11 and makes his final stand there, counting on the bullywug knights to cover his escape. As the king flees, Snoodle and the unarmed bullywugs jump into the lake and swim to
                                                
                                            
                                                
                                                     Soggy Court, to return it to the hag with great haste. If the characters show hostility or refuse to join the Soggy Court, Gullop commands his guards to seize them. Captured characters are taken to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     stomps out of the cave to investigate. The encounter in that area then occurs here. E2: Ogre Mercenaryâs Den Helge C. Balzer  Thick, lumpy bearskins cover the floor of this cave, but theyâre hardly
                                                
                                            
                                                
                                                     they approach peacefully, Oggdug assumes they must want to hire him for mercenary work. He tells the characters to cough up some coin or get out, threatening to clobber any who refuse. A character can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit theyâre after the ritual tattooed on Elakdrasâs body, Ralvald offers a solution. Ralvald doesnât want the
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Shields, cover, and other modifiers to AC? The target of Barkskin has an Armor Class of 17 if its AC is lower than that. This means the target effectively ignore any modifiers to its ACâincluding any armor
                                                
                                            
                                                
                                                    , a Shield, or coverâunless its AC is higher than 17. For example, if youâre the target of a Barkskin spell and your AC is normally 14, your AC is 17 while under the effects of the spell; however, if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
                                                
                                            
                                                
                                                     against spells and other magical effects. Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the first and second floors provide three-quarters cover to those standing behind them. The rooftop battlements provide variable cover, depending on the angle of attack. Iron ladders and trapdoors
                                                
                                            
                                                
                                                     giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
 Refuse. The pen is littered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
                                                
                                            
                                                
                                                     greater wonder. In more tales, though, a smith pursues an oread, then later the mortalâs associates find familiar tools and a heap of ashes. Oread
 Medium fey, chaotic evil
 Armor Class 16 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholderâs minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
                                                
                                            
                                                
                                                     be mounted. One of these raids usually lasts less than an hour, after which the beholder withdraws its forces, leaving the terrified survivors to wonder when the next attack will occur. Unless they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and deal with the threat of an evil green dragon that nests there.
 Alignment. Chaotic good.
 Personality Trait. âI am an elf, and time is on my side. I refuse to give upâever.â
 Ideal. âThe elves
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     and deal with the threat of an evil green dragon that nests there.
 Alignment. Chaotic good.
 Personality Trait. âI am an elf, and time is on my side. I refuse to give upâever.â
 Ideal. âThe elves
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     southeastern end of the place are four big heaps of furry hides (or more, if ogres from the steading survived and relocated here). The hides cover four sleeping ogres, who are awaiting an audience with
                                                
                                            
                                                
                                                    -sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
                                                
                                            
                                                
                                                     modifier, your armor, a shield, and coverâunless your AC is higher than 16. For example, if your AC is normally 14, itâs 16 while barkskin is on you. If your AC is normally 15 and you have half cover, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     years of wind and rain have eroded away its cover, leaving the path exposed and visible from the valley floor below. The path climbs to the Mountain Door, at the location marked A on the map. This is
                                                
                                            
                                                
                                                     complex, or that itâs possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
                                                
                                            
                                        






