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Returning 18 results for 'cover wreathed religions'.
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cover their bodies, sharp claws tip their fingers, fangs line their jaws. They do not possess the legendary size or impressive wings of their presumed ancestors, but to be dragonborn is to be blessed
missionaries began teaching their own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them
Druid
Legacy
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Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can increase the sphere’s damage by spending ki points. Each point you spend, up to a maximum of 3
, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can
increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can
increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can increase the sphere’s damage by spending ki points. Each point you spend, up to a maximum of 3
, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their crossbows at intruders who traverse the hallway without an Onyx Scar escort. The arrow slits give the thugs three-quarters cover. No guards are stationed behind the eastern arrow slits. The
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their crossbows at intruders who traverse the hallway without an Onyx Scar escort. The arrow slits give the thugs three-quarters cover. No guards are stationed behind the eastern arrow slits. The
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
former trap cover the door to this room and the wall around it. This magical trap was recently triggered by a ghoul, whose outline is visible among the scorch marks. The door is ajar and safe to open
weeping elf woman, luminous and incorporeal, rises through the sarcophagus. She floats above the floor in tattered robes, her face wreathed in a tangled mane of wiry hair.
A banshee haunts King
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
former trap cover the door to this room and the wall around it. This magical trap was recently triggered by a ghoul, whose outline is visible among the scorch marks. The door is ajar and safe to open
weeping elf woman, luminous and incorporeal, rises through the sarcophagus. She floats above the floor in tattered robes, her face wreathed in a tangled mane of wiry hair.
A banshee haunts King
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue of a noble tabaxi stands against the far wall, draped in flowers and beads and wreathed in incense smoke. Unlike the other statues in Kir Sabal, this one is in excellent condition, though it’s
). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue of a noble tabaxi stands against the far wall, draped in flowers and beads and wreathed in incense smoke. Unlike the other statues in Kir Sabal, this one is in excellent condition, though it’s
). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
chamber. Three gleaming bell jars rest on the table’s separate tiers, each one containing a visage wreathed in mist.
Any creature that touches one of the jars on the table causes all three jars to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
chamber. Three gleaming bell jars rest on the table’s separate tiers, each one containing a visage wreathed in mist.
Any creature that touches one of the jars on the table causes all three jars to