Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'covering walk remains'.
Other Suggestions:
covering wall remains
capering wall remains
covering work remain
covering ways remain
covering work retain
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
-shifting abilities and the power to create illusions.Veil Walk (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Veil Walk"}. The seeker, along with any equipment it is wearing
or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
Monsters
Princes of the Apocalypse
tremors"} rounds. At first, damage is minor — broken windows, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the
. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Sinkholes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Monsters
Quests from the Infinite Staircase
next turn. On a failed save, it has the unconscious condition, and on a successful save, the effect ends on it. An unconscious creature is no longer poisoned and remains unconscious for 1 hour, until
rounds in a row:
Plant Walk. The Gardener moves up to their speed into the space of a Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Zariel
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
per round and take no falling damage.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy encircle the structure. Artist-mages can see for miles from Conjurot’s main turret, and the view has inspired many artistic creations. Opus Walk Hundreds of Prismari creations are displayed along a
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy encircle the structure. Artist-mages can see for miles from Conjurot’s main turret, and the view has inspired many artistic creations. Opus Walk Hundreds of Prismari creations are displayed along a
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
As the area
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
As the area
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island has vague, prophetic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Idol Island Rising from the marsh mere yards from Leilon, Idol Island contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear voices whispering from the island
at night, inviting them to view their destinies. If the characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest has
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island has vague, prophetic
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Idol Island Rising from the marsh mere yards from Leilon, Idol Island contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear voices whispering from the island
at night, inviting them to view their destinies. If the characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
murals covering the walls.
The remains of toys, dolls, and furnishings sized for children lie shattered about the room. The murals are creepy in the style of children’s art. Sanctuary Door. The door
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lichen cover the armor, though it remains free of rust. Another pathway opens up at the far side of this area.
When the characters begin exploring the area, two suits of animated armor swing into motion
. Reassembling takes a suit’s entire action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area Each time
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lichen cover the armor, though it remains free of rust. Another pathway opens up at the far side of this area.
When the characters begin exploring the area, two suits of animated armor swing into motion
. Reassembling takes a suit’s entire action—it can do nothing else on that turn. After reforming, the animated armor resumes attacking. This continues as long as any character remains in this area Each time
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
murals covering the walls.
The remains of toys, dolls, and furnishings sized for children lie shattered about the room. The murals are creepy in the style of children’s art. Sanctuary Door. The door
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
a crawlway to area 11 2 This door can be opened by a knock spell or destroyed with disintegrate 3 An illusion covering a crawlway to area 14 4 An illusion covering a crawlway to area 13 The false
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
a crawlway to area 11 2 This door can be opened by a knock spell or destroyed with disintegrate 3 An illusion covering a crawlway to area 14 4 An illusion covering a crawlway to area 13 The false
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you walk past them.
A pile of snow stirs as you pass it, and someone hidden beneath it suddenly stands. The figure looks around and yells, “Who goes there? Is it thieves? Have I found those creeping
bastards?”
When he pulls down the scarf covering his face, you see it is a silver dragonborn holding onto an empty wine bottle as if it was a weapon. He belches, grins at you, and says, “Pardon my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you walk past them.
A pile of snow stirs as you pass it, and someone hidden beneath it suddenly stands. The figure looks around and yells, “Who goes there? Is it thieves? Have I found those creeping
bastards?”
When he pulls down the scarf covering his face, you see it is a silver dragonborn holding onto an empty wine bottle as if it was a weapon. He belches, grins at you, and says, “Pardon my