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Returning 35 results for 'covering way reciting'.
Other Suggestions:
covering way reining
Spells
Player’s Handbook
a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.
When the glyph is triggered, the stored
Monsters
Storm King's Thunder
in this way.
Web (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Web"}. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Web"} to hit
psychic damage).Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons.Cold
Monsters
Storm King's Thunder
way.
Web (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Web"}. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Web"} to hit, range 30/60
attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons.Cold
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Magic Items
The Wild Beyond the Witchlight
minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar), all creatures within 1,000 feet of
passage of time. Moreover, it can’t be moved, harmed in any way, or affected by any other magic. All other conditions and effects on the creature are suppressed until it is no longer frozen in
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Animal Messenger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals
gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell
Zariel
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Bat Cave Scores of harmless bats roost here, their guano covering the floor of the unlit cave in sticky mounds. If bright light shines into the cave or intruders enter, the bats flutter about in
distress before exiting the cave and swarming above the village. The werebats in areas 12, 14, and 16 investigate the disturbance, attacking any intruders they encounter on their way here.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Bat Cave Scores of harmless bats roost here, their guano covering the floor of the unlit cave in sticky mounds. If bright light shines into the cave or intruders enter, the bats flutter about in
distress before exiting the cave and swarming above the village. The werebats in areas 12, 14, and 16 investigate the disturbance, attacking any intruders they encounter on their way here.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
throughout. In some tunnels and caves, fungi growths obstruct passage. Characters either have to climb or hack their way through the fungal growth. In other places, the fungus covering the floor is
its way toward Araumycos. The demon lord wants to slow Zuggtmoy’s progress toward her goal. More importantly, though, Juiblex seeks the opportunity to appear at the ceremony, either to thwart its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
throughout. In some tunnels and caves, fungi growths obstruct passage. Characters either have to climb or hack their way through the fungal growth. In other places, the fungus covering the floor is
its way toward Araumycos. The demon lord wants to slow Zuggtmoy’s progress toward her goal. More importantly, though, Juiblex seeks the opportunity to appear at the ceremony, either to thwart its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
blue, held at shoulder
Orange, held waist high Silver, at feet
(False door) (Secret one-way door2)
Purple, at feet Green, held high overhead
(False door) Yellow, held at
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
blue, held at shoulder
Orange, held waist high Silver, at feet
(False door) (Secret one-way door2)
Purple, at feet Green, held high overhead
(False door) Yellow, held at
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
study and to divert him from the miserable surroundings. Rezmir knows about the library and approves of using the books this way, as long as they are delivered to the Well of Dragons before Tiamat’s
arrival. Borngray has assembled an impressive library. It contains over one hundred books, quartos, and manuscripts covering the history of the Sword Coast, natural philosophy, mathematics, astronomy
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
study and to divert him from the miserable surroundings. Rezmir knows about the library and approves of using the books this way, as long as they are delivered to the Well of Dragons before Tiamat’s
arrival. Borngray has assembled an impressive library. It contains over one hundred books, quartos, and manuscripts covering the history of the Sword Coast, natural philosophy, mathematics, astronomy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
study and to divert him from the miserable surroundings. Rezmir knows about the library and approves of using the books this way, as long as they are delivered to the Well of Dragons before Tiamat’s
arrival. Borngray has assembled an impressive library. It contains over one hundred books, quartos, and manuscripts covering the history of the Sword Coast, natural philosophy, mathematics, astronomy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
study and to divert him from the miserable surroundings. Rezmir knows about the library and approves of using the books this way, as long as they are delivered to the Well of Dragons before Tiamat’s
arrival. Borngray has assembled an impressive library. It contains over one hundred books, quartos, and manuscripts covering the history of the Sword Coast, natural philosophy, mathematics, astronomy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
lizardfolk crouch on the bridge to reinforce the area, hoping that characters trying to fight their way past fall off into the darkness below. They are supported by 2 yuan-ti malisons (type 1) armed with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
shapes emerge from the vineyard, their limbs cracking as they trudge forth through the mist and rain. Thirty needle blights (in six groups of five) emerge from the surrounding vineyard and make their way
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
shapes emerge from the vineyard, their limbs cracking as they trudge forth through the mist and rain. Thirty needle blights (in six groups of five) emerge from the surrounding vineyard and make their way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
lizardfolk crouch on the bridge to reinforce the area, hoping that characters trying to fight their way past fall off into the darkness below. They are supported by 2 yuan-ti malisons (type 1) armed with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
lizardfolk crouch on the bridge to reinforce the area, hoping that characters trying to fight their way past fall off into the darkness below. They are supported by 2 yuan-ti malisons (type 1) armed with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
lizardfolk crouch on the bridge to reinforce the area, hoping that characters trying to fight their way past fall off into the darkness below. They are supported by 2 yuan-ti malisons (type 1) armed with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
its surroundings or the passage of time. Moreover, it can’t be moved, harmed in any way, or affected by any other magic. All other conditions and effects on the creature are suppressed until it is no
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
its surroundings or the passage of time. Moreover, it can’t be moved, harmed in any way, or affected by any other magic. All other conditions and effects on the creature are suppressed until it is no






