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Returning 35 results for 'covers removed globe to have receive'.
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Magic Items
Dungeon Master’s Guide
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Properties of the Hand. When you are attuned to the hand, your alignment is Neutral Evil
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe of
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Magic Items
Princes of the Apocalypse
. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container.
Regardless of the type of orb, its effect
effect. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10
Oinoloth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
magic, dispel magic, invisibility (self only)
1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice
Magic Resistance. The oinoloth has advantage on saving throws against spells and
);{"diceNotation":"2d6","rollType":"roll","rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
functions like a charm (see “Supernatural Gifts” in chapter 7, “Treasure,” of the Dungeon Master’s Guide). A creature doesn’t receive a dark gift if it is being manipulated or coerced, or if it declines
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The book is a heavy tome with covers of white marble bound in pale blue leather. A large padlock prevents the book from being opened and resists all attempts to open it with magic
servitude to Zikran. The last ninety pages of the book are blank, and a character who succeeds on a DC 15 Intelligence (Arcana) check can figure out that this volume used to serve as a wizard’s spellbook. At some point, the spells were removed in such a way as to leave the pages blank.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“Royal Oozes” sidebar). The Pudding’s King’s throne is made of chiseled stone and sculpted with lidless eyes and gaping mouths. A patch of green slime covers it (see “Dungeon Hazards” in chapter 5 of
, petrified mushroom. The mushroom’s cap can be removed, revealing a hollow compartment in the stem where the Pudding King hides his treasure. Treasure The hidden compartment in the Pudding King’s fungal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
basilisk is disturbed, the centipedes emerge and attack the nearest creature. Treasure. The basilisk clutches a driftglobe. The creature’s claw must be pried open to release the globe. 17b. Desecrated
magic. The stasis ends and the pudding attacks if it is touched or harmed. The statue’s stone features are impossible to discern while the black pudding covers it. Once the pudding sloughs off
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Hazards” in chapter 5 of the Dungeon Master’s Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
, it is 75 percent probable that the jerking motion will tear the thing. If these hangings are subjected to burning, they instantly turn to brown mold that covers the same area. The secret door behind
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
enter into binding deals without some extraordinary circumstances. A deal consists of a proposal that covers the terms each party expects, and a contract that seals the deal and makes it binding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the room before streaming down the stairs to the south.
An ornate, square rug covers the floor to the south. Set into the west wall is an ironbound wooden door with a wooden trapdoor set
frame is bolted to the wall and can’t be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Obo’laka or Wongo receive advice when entering this area: Cautious Obo’laka advises against anyone drinking from the fountain. Reckless Wongo
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
, a creature can use the pole to propel the punt 10 feet. The punt has AC 8 and 50 hit points. If it goes over a waterfall, it loses 25 hit points and capsizes. Watery Globe. The 7-foot globe of water
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
archdevil Mammon plates the vehicle’s exterior. This gold can’t be removed without destroying the vehicle and turns to dust when the infernal war machine drops to 0 hit points. Gilded death armor grants the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
takes 10 (3d6) fire damage. This effect ends if all creatures leave the affected area. The first time the queen’s remains or any of her treasures are removed from the sarcophagus, the sun’s expression
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
worthless glass gems and a false key. Sphere 6. Phony glass jewelry, a false key, and a gray ooze. (The ooze fills the entire globe and isn’t visible to magical inspection.) Sphere 7. A spell scroll of
that once a year I permanently eat a small part of your life. I must be worn before I can leave this room; merely carrying me away is not possible. If ever I am removed from my wearer’s finger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
worth 2,500 gp but can fetch up to three times that value if sold at auction in any major city. For more information on this item, see "Fabled Treasures." If the egg is removed from the pendulum, the clock loses its magical properties and stops working.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1½ hexes per day. Near the end of the trip, as the
, aiming for the shore of the lake. This stage covers about 180 miles through the dense forest. Each day of the journey, roll once on the following table to determine what the characters encounter on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
toward the knight.
An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
can teleport the golem up to their level, or send one of their own into the pit. Advice from the Spirits Any characters inhabited by the spirits of Moa or Papazotl receive advice when entering this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
of breath. After 1d6 hours, the infected character gains 1 level of exhaustion that can’t be removed (except as described below) until the disease is cured. At the end of each long rest, the infected
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inanimate remains embedded into the plastered walls. The lectern is held in place by four bolts set deep into the floor and is impervious to damage, spells, and attempts to move it. The book’s covers are
secured to the lectern with sovereign glue, preventing it from being easily removed. The eight-page book contains an eight-line nursery rhyme written by the Sewn Sisters in Infernal, with each page
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the eye, you must press it into your empty socket. The eye grafts itself to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are
where your left hand was. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Properties of the Hand. When you are attuned to the hand, your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kubazan receive advice when entering this area: Fickle I’jin urges her host to pull the lever. What harm could it do? Fearless Kubazan insists that his host jump to the platforms, even if others are better
, during which time the object in that hand can be safely removed. Treasure The statue clutches a 1-inch-diameter pearly white crystal eyeball in its left hand and a similarly sized scarlet crystal
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
named Delevarius (worth 750 gp and weighing 50 pounds). A thorough search of the library yields Sansuri’s enormous spellbook, which is 5 feet tall, 4 feet wide, and 2 feet thick. It has bronze covers