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                        Returning 25 results for 'cradle wild religion'.
                    
                
                        
                            
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                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
 Any character who succeeds on a DC 15 Intelligence (Religion
                                                
                                            
                                                
                                                      d100 Flaw (lasts until cured)   01â20 âMy anger consumes me. I canât be reasoned with when my rage has been stoked.â 21â40 âI degenerate into beastly behavior, seeming more like a wild animal than a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Cult of Chaos into shape. Narthusâs feral nature leads some cultists to speculate that he was raised by wild animals. Ivlis prizes Narthus for his obsequity and morbid fascinations. He grows the
                                                
                                            
                                                
                                                     Medicine +4, Religion +2
 Gear Chain Shirt, Mace
 Senses Passive Perception 12
 Languages Common
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. Narthus makes two attacks using Vile Mace or Fateful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                    Simon Aumar Simon Aumar suffers under the weight of his family name. Though he is a descendent of an elf and the legendary wizard Elminster Aumar, Simonâs own sorcerous wild magic runs uncontrolled
                                                
                                            
                                                
                                                    )
 INT
 16 (+3)
 WIS
 12 (+1)
 CHA
 17 (+3)
 
 Saving Throws Con +4, Cha +6
 Skills Arcana +6, Deception +6, History +6, Religion +6, Survival +4
 Senses darkvision 60 ft., passive Perception 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
                                                
                                            
                                                
                                                     Intelligence scores or proficiency in Investigation. Warden. The Wardenâs focus isnât so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     human corpses. One of the corpses is being torn apart by a pack of wild dogs.
 The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
                                                
                                            
                                                
                                                     stole their enemiesâ weapons. Six wild dogs (use jackal statistics) feed on one of the Red Wizards. The dogs pose no threat if the characters keep their distance. Spirit Pole The yuan-ti burned their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gynosphinx A gynosphinx bears the head of a humanoid female. Many have the regal countenances of worldly queens, but some are marked with wild, leonine features. A gynosphinxâs eyes see beyond the
                                                
                                            
                                                
                                                    .
   STR
  18 (+4)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
  18 (+4)
 
  WIS
  18 (+4)
 
  CHA
  18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     cradle, its parents chant songs of battle. As children, fire giants play at war, hurling igneous rocks at one another across the banks of magma rivers. In later years, formal martial training becomes an
                                                
                                            
                                                
                                                     from wild fury but from endless discipline and training. Enemies make the mistake of underestimating fire giants based on their brutish manner, learning too late that these giants live for combat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     across the forest peninsula locals call the Harvest Peninsula. At the height of its prosperity, Kalakeri was a robust center of art, commerce, and religion, with foreign merchants spreading wild tales of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     why I was chosen to serve.  Druid  d6 I became a druid because ⊠  1 I saw too much devastation in the wild places, too much of natureâs splendor ruined by the despoilers. I joined a circle of druids
                                                
                                            
                                                
                                                     out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Hartsvale  I have been to Hartsvale only once, and found it surpassingly beautiful each time. Its wonders are wild and untamed, with even the so-called civilization of the place exuding a kind of
                                                
                                            
                                                
                                                     culture is surprisingly sophisticated. Different tribes worship different gods, Vaprak being the one I heard most about, and these differences in religion apparently set the tribes against each other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
                                                
                                            
                                                
                                                     trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                                
                                                     skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smithâs hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    -building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on
                                                
                                            
                                                
                                                     warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     parts, all on the small side. The second table holds a tiefling restrained with leather straps. She struggles against the bonds with a wild look on her face.
 Standing near the tieflingâs table is an
                                                
                                            
                                                
                                                     Intelligence (Arcana or Religion) check can tell sheâs turning into an undead creature. If the check succeeds by 5 or more, the character knows the group has 2 rounds to stop the transformation. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lies a childâs playroom.
 The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wuggaâs Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
                                                
                                            
                                                
                                                     toppled on the floor.
 This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , you might allow them to make a DC 14 Intelligence or Wisdom check (perhaps modified by proficiency in Arcana, Nature, or Religion) to determine the nature of simple omens, with a success indicating that
                                                
                                            
                                                
                                                      Wild animals act domesticated. 
   6  40  Food multiplies or heals when bitten. 
   Omens of Keranos    d6 d100 Omen of Keranos 
     1  41  Lightning strikes, thunder rumbles, or rain falls in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     tear 
   Solonor Thelandira  CG  Archery, hunting, survival  Nature, War  Silver arrow with green fletching 
   Tarsellis Meunniduin  CN  Mountains, rivers, wild places  Nature, Tempest  Mountain
                                                
                                            
                                                
                                                    , to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     weapons to create openings in enemy formations. 
 Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
                                                
                                            
                                                
                                                     and power than they previously possessed by serving as agents of the goblinoids, helping to identify any who are disloyal to the host. In matters of religion, there is little or no flexibility. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mysticism shouldnât forget the wild destructive power the cultists wield when they unleash cyclones and tornadoes. The Cult of Howling Hatred cooperates with the fire and water cults but they loathe the
                                                
                                            
                                                
                                                     ft.
   STR
  10 (+0)
 
  DEX
  15 (+2)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  9 (â1)
 
  CHA
  11 (+0)
Skills Deception +2, Religion +2, Stealth +4
 Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     a quill, ink, parchment, a pair of compasses, calipers, and a ruler. Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use
                                                
                                            
                                                
                                                     by augmenting your methods of care with medicinal plants. Nature and Survival. When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
                                                
                                            
                                                
                                                     (Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Xanthoria moves freely throughout the Lykortha Expanse, she could be anywhere, according to Thunderwing. Personality Trait. âIâm very emotional.â Ideal. âLiving things should be free and wild, not
                                                
                                            
                                                
                                                     character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Religion. Of Annamâs many sons, none is greater than my patron deity. (Any)  Giant Bonds  d6 Bond   1 My clan is the most important influence on my life; our collective place in the ordning depends on
                                                
                                            
                                                
                                                     Frost giants dominate wild creatures both as evidence of their strength and to use them as hunting companions. They donât, however, have much grasp of animal husbandry, so their âpetsâ are bullied and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     transport. Crypt 4 Prince Ariel du Plumette (Ariel the Heavy) If the characters open the door to this crypt, read: The apparition of a large, rotund man forms within the dark crypt, its eyes wild with
                                                
                                            
                                                
                                                     religion recognize the symbol as that of the Morninglord. Crypt 31 We knew him only by his wealth This crypt is empty. Its walls are painted to depict mountains of gold coins. The floor of the crypt
                                                
                                            
                                        






