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Returning 35 results for 'crafting recent group to have rules'.
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Monsters
Phandelver and Below: The Shattered Obelisk
themselves the Sawplees: a simplification of the word for “goblin” in the illithids’ dialect of Deep Speech.
In recent weeks, the Sawplee goblins’ leader found a mysterious
gemstone. Unknown to Ruxithid the Chosen, a new group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Bigby Presents: Glory of the Giants
target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.According to The Saga of the Dragon Queller, told by giants on some worlds, a disparate group of giants
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Monsters
Fizban's Treasury of Dragons
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.
One night while the others slept, Nass stole a professor orb (see appendix D) from one of
Monsters
Mythic Odysseys of Theros
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Species
Acquisitions Incorporated
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Calm Emotions
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can
is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
feats
You’ve honed your fighting skills and are just as comfortable fighting a group of enemies as you are facing a combatant one on one. You gain the following benefits:
Bludgeoning, piercing
, and slashing damage that you take from nonmagical attacks is reduced by 2, to a minimum of 1.
Creatures don’t gain advantage on attacks made against you using the optional flanking rules.
After
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Equipment Using the rules below, characters can make nonmagical items, Potions of Healing, and Spell Scrolls.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
to the character crafting the magic item. Arcana Proficiency To craft a magic item, you and any assistants must have proficiency in the Arcana skill. Tools The Magic Item Tools table lists which tool
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Adventures Creating your own horror adventures is like crafting any other D&D adventure with one exception: your goal is to horrify your players in the most fun way possible. Frightening
of players requires deliberate consideration, though. The tools and techniques in this chapter provide ways to make sure your game is both spooky and safe in ways right for your specific group. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Crafting Equipment Using the rules below, characters can make nonmagical items, Potions of Healing, and Spell Scrolls.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a Magic Item The magic items in chapter 7 are but a few of the magic treasures that characters can discover during their adventures. You can modify these magic items or create new ones using the guidelines in this section. Rules for characters crafting magic items are in chapter 7.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Crafting and Harvesting Poison During downtime between adventures, a character can use the crafting rules in the Player’s Handbook to create basic poison if the character has proficiency with a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
need a group of players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tools, using the rules in the Player’s Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by
“Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game running. There are times
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Politics and Factions Saltmarsh’s future rests in the hands of three factions that compete for supremacy. Two of the factions represent the opposing sentiments that have grown in town in recent years
. The third is a secret group that seeks to undermine Saltmarsh and seize control of the region. These factions’ struggles play out in the day-to-day lives of the townsfolk and the political maneuvering of Saltmarsh’s town council.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Companions of the Hall, The Named for the dwarf stronghold of Mithral Hall in the Forgotten Realms setting, the Companions of the Hall is a group of heroic adventurers whose exploits have spanned
centuries and even crossed the bounds of death. Drizzt Do’Urden is the central figure in this party; all his companions have died and been reincarnated in new forms in recent years. These other
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
specialization in alchemy that will one day lead to the crafting of such items as his famed Nolzur’s marvelous pigments. In this age, Nolzur most recently studied with Thessalar, learning secrets of alchemy and
. Who’s Who
According to game lore, Nolzur belonged to the Company of Seven, a famed group of adventurers whose names are immortalized in spells, artifacts, and magic items such as Keoghtom’s ointment
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
I: Minotaur Lair A bloodthirsty minotaur rules this cave. A servant of Baphomet—a demon lord who endorses bloodshed and cruelty—the minotaur feasts on adventurers and monsters alike. It stalks its
lair, huffing in bestial rage. The minotaur’s only companions are the vermin that scavenge its grisly leftovers. Deprived of recent visitors to its cave, the minotaur hungers for new playthings to hunt