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Returning 35 results for 'create warding rules'.
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Spells
Player’s Handbook
-Level Spell Slot. The damage of an explosive rune increases by 1d8 for each spell slot level above 3. If you create a spell glyph, you can store any spell of up to the same level as the spell slot you use for the Glyph of Warding.
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
Magic Items
Bigby Presents: Glory of the Giants
cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges).
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Orcus
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: chill touch (17th level), detect magic
3/day each: create undead, dispel magic
1/day: time stop
Legendary Resistance (3/Day). If Orcus fails a
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
indefinitely. Additionally, he can cast create undead even when it isn’t night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
Species
Spelljammer: Adventures in Space
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
Species
Spelljammer: Adventures in Space
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
Species
Spelljammer: Adventures in Space
member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
Species
Spelljammer: Adventures in Space
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Species
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
character is a member of the human race or one of the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
Species
Fizban's Treasury of Dragons
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Species
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
Species
Spelljammer: Adventures in Space
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Backgrounds
Ghosts of Saltmarsh
table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.
d8
Tale
1
Lobster
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Species
Dragonlance: Shadow of the Dragon Queen
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Spelljammer: Adventures in Space
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
choose or use as inspiration to create your own.
Aasimar Celestial Features
d6
Celestial Feature
1
A dusting of metallic, white, or charcoal freckles
2
Metallic, luminous, or
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Monsters
Fizban's Treasury of Dragons
, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
Species
Van Richten’s Guide to Ravenloft
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Orc Claw of Luthic
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and waterMultiattack. The
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
!” section and tests students on their knowledge of scrivening and symbology, as expressed in glyph of warding spells. For more information about the rules used for Exams, see chapter 3. Scribing magic is an important field of study at Strixhaven, as sloppiness can have strange effects
Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
!” section and tests students on their knowledge of scrivening and symbology, as expressed in glyph of warding spells. For more information about the rules used for Exams, see chapter 3. Scribing magic is an important field of study at Strixhaven, as sloppiness can have strange effects
Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves and Dragonmarks The Mark of Warding appears on dwarves of House Kundarak, which had its origins as one of the clans of the Mror Holds. Kundarak dwarves live across Khorvaire while maintaining
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dungeon Master’s Guide, you’ll find advice for how to create adventures and even create whole worlds. Guide the Story. You narrate much of the action during play, describing locations and creatures that
the adventurers face. The players decide what their characters do as they navigate hazards and choose what to explore. Then you use a combination of imagination and the game’s rules to determine the