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Returning 30 results for 'creating rangers gloom to have refuges'.
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Gloom Stalker
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where
Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a
Classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
mission than merely slaying monsters and plundering their treasure. Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
leads them to fight undead, but also to take actions that cull the weak and strengthen survivors. Extremists have spread plagues, especially in large cities. Warlocks and Gloom Stalker rangers can be a good fit.
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
all his knights put together.
— Soveliss
Rangers are free-minded wanderers and seekers who patrol the edges of civilized territory, turning back the denizens of the wild lands beyond. It is a
thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any
Gloom Stalker Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
White Dragon Lairs White dragons brood in bitterly cold lairs clawed from stone and ice. The region containing an adult or ancient white dragon’s lair is affected by its presence, creating the
water. Glacial Gloom. The area within 1 mile of the lair is Lightly Obscured by chilly fog. Whenever a creature other than the dragon or one of its allies finishes a Long Rest in that area, that creature
Paladin
Legacy
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Classes
Basic Rules (2014)
, and even the smallest victory against it can tilt the cosmic balance away from oblivion.
Creating a Paladin
The most important aspect of a paladin character is the nature of his or her holy quest
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves. Dolphin delighters often accompany groups of sea elves, tritons, and tortles as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspense and mystery with familiar features of D&D, creating gloom so your heroes’ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hades Creatures influenced by Hades often have dour, gray features and feel cold to the touch. A creature influenced by Hades also gains one or more of following traits of your choice: Aura of Gloom
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gloom Stalker Subclass
Level 3: Dread Ambusher You have mastered the art of creating fearsome ambushes, granting you the following benefits.
Ambusher’s Leap. At the start of your first turn of
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
shadow dragon establishes a lair on the Material Plane, the region around the lair takes on some of the characteristics of the Shadowfell, creating one or more of the following effects: Brooding
obscuring the land in gloomy shadows. Gloomy Portals. Some caves, caverns, pits, and other places of deep gloom within 1 mile of the dragon’s lair form portals to the Shadowfell, allowing creatures from that plane to dwell nearby.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
.
Some humanoid cultures worship storm giants as they would worship lesser gods, creating myths and stories around the giants’ exploits and vast knowledge. A storm giant is governed by the dictates
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
with. The Drakewarden Origin table offers examples. Drakewarden Origin d6 Origin
1 You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pick an item of the appropriate rarity from your players’ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters won’t find all the magic items you
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to create a bride for Strahd, the Abbot tried his hand at creating a more rudimentary golem. This creature paces the hall, tirelessly guarding the abbey’s madhouse and making sure no mongrelfolk escape
. When the characters first see the golem, read: Even in the gloom, you can make out a monstrous shape lumbering down the hall. When the darkness can no longer hide its true nature, your eyes are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Shadowfell and is infused with that plane’s gloom. While you’re wearing this armor, you have advantage on saving throws you make to avoid or end the frightened condition on yourself. This armor has 3
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
oppressive gloom and shadow.
The main tunnel heads into the mountain, ending at a pile of rubble left over from the cave-in. Secondary hallways branch off to the left and the right. The meenlocks
spontaneously manifested rather than being dug out, there are no scratch marks or signs of excavation on the walls, floor, or ceiling here. The moss muffles all sound, causing a lack of echoes and creating a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, creating giant wheels.
Two robed figures whip five sorry-looking humans into pushing against the crossbeams of the westernmost wheel with all their might. As the wheel turns slowly counterclockwise
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mount of an impending attack from the drow in Stromkuhldur or from Skullport. A shroud of gloom and anxiety hangs over the normally raucous settlement, which has the following features: Ruins. The 30
hostilities with the drow have prompted Azrok to call on her for help. Preeta understands the threat posed by the drow and is using animate dead spells to raise drow corpses, creating forces that Azrok can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
Creature. In the glowing hall rests a fire snake. Belak used magic to
advantage on Charisma checks for 24 hours. Once the tile is activated, it is dormant for 24 hours. Creature. A shadow hides in the gloom behind the dragon statue. It attacks only those who spot it or who