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Returning 35 results for 'creating receive guides to have religion'.
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Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Monsters
Eberron: Rising from the Last War
form of dragonshards.
Creating a Magewright
The magewright stat block provides the baseline statistics for a magewright. You then add to that baseline by choosing a specialty from the Magewright
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Magic Items
The Book of Many Things
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sample Artifacts The artifacts presented here have appeared in one or more of D&D worlds. Use them as guides when creating your own artifacts, or modify them as you see fit.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Muhar With a population of approximately 3,000 people, Muhar is the largest settlement in Har’Akir and the center of trade, agriculture, art, and religion in the domain. The Temple of Ese towers over
the city, its limestone walls glinting like a jewel in the sun. Here Akirrans worship, receive food shares, seek justice, and receive medicine or healing, all from the hands of High Priest Isu
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Background Backgrounds are designed to root player characters in the world, and creating new backgrounds is a great way to introduce players to the special features of your world
. Backgrounds that have ties to particular cultures, organizations, and historical events from your campaign are particularly strong. Perhaps the priests of a certain religion live as beggars supported by a
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
, and even the smallest victory against it can tilt the cosmic balance away from oblivion.
Creating a Paladin
The most important aspect of a paladin character is the nature of his or her holy quest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Arcana) DC 15. The character can determine that there are spirits imprisoned in the gemstones
scattered on the floor. Intelligence (Religion) DC 10. The character knows that the statue represents a god of knowledge and order, and the character has a strong feeling that the order of the gems in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always with you. The Sovereign Onatar guides the hand of every smith who knows how to listen for his voice, and Dol Arrah and Dol Dorn are active on every battlefield, guiding every soldier. This
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character Gain all the traits in the Core Paladin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
, including holy symbols and domains. This section provides a more direct look at what your faith means to you and how to reflect that devotion through your actions. In creating a devout character, it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes don’t automatically have proficiency with Deception or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current king, Kaius ir’Wynarn III, broke ties with the Blood of Vol and has stopped creating new undead, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions. Perfect your skills and you
concrete relationship with your deity. In creating your character, consider why you’ve traveled so far from home. Are you on a specific mission? Are you serving the Court as a whole, or are you acting as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
process of creating characters, domains, and stories ripe for chilling D&D adventures. Chapter 1 details how players can create characters primed for fright-filled adventures. It presents options for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
king to embrace the Blood of Vol as the national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current King, Kaius ir’Wynarn III, broke ties with the Blood of Vol
and has stopped creating new undead, but Karrnath still has a significant number of skeletons and zombies in service. Many Karrns still follow the faith of the Blood of Vol and approve of the use of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive cold receptions. The Speaker Each year, on the day of the first full moon after the autumn equinox, matriarchs from all the leonin prides gather at Tethmos to select a monarch, who acts as a
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Using This Book This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an influential force because of the determination and the brilliant oration of Cheldar, its high priest. Goals. Cheldar wants to make the temple of Pholtus the most popular religion in town by
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
, either in physical form or on DnDBeyond.com: Player’s Handbook. This book is your essential reference for the game’s rules, and it guides you through making an adventurer of your own. Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dwarves and have adopted their culture. 4 At a young age, you adopted a human religion and now serve it faithfully. 5 You received divine insight that sent you on your path, and occasionally receive new
Why a Monstrous Character? Creating characters as creatures normally cast as villains offers up some interesting roleplaying possibilities. Whether played for comedy, as a tragic story of betrayal