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Returning 35 results for 'creating record grinding to have reasoned'.
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Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
that is no longer in any dimension than 100 feet. The effect ends on the next initiative count 20.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or
Monsters
The Book of Many Things
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
hear an incessant scraping sound in their minds.
Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they have disadvantage on Dexterity
Species
Van Richten’s Guide to Ravenloft
overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding
changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Sheet A character sheet is a paper or digital record that you use to track your character’s information. See also “Creating a Character”.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Choose a Character Sheet You’ll record the main details of your character on a character sheet. Throughout this chapter, we use the term “character sheet” to mean whatever you use to track your
character’s details, whether it’s a printed character sheet, a digital character sheet like the one on D&D Beyond, or plain paper. Choose whichever style of sheet works for you, and then embark on creating a character!
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose a Character Sheet You’ll record the main details of your character on a character sheet. Throughout this chapter, we use the term “character sheet” to mean whatever you use to track your
character’s details, whether it’s a printed character sheet, a digital character sheet like the one on D&D Beyond, or plain paper. Choose whichever style of sheet works for you, and then embark on creating a character!
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
palanquin to move up to its speed. Regional Effects The region around the Unborn Palanquin is warped by its presence, creating the following effects: Cranial Discomfort. Creatures that spend more than 24
hours within 1 mile of the palanquin hear an incessant scraping sound in their minds. Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1 character
details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in chapter 3 several more times before you’re done.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
another hour to prepare, add these steps: Step 6. Carefully review each “possible” encounter. Step 7. Devote any time you have left to creating improvisational aids (see the “Improvising Answers” section in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1
in more details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in “Character Classes” several more times before you’re done.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
. Carefully review each “possible” encounter. Step 7. Devote any time you have left to creating improvisational aids. Three-Hour Preparation If you have three hours to prepare, add these steps: Step 8. Skim
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for everyone at the table. If your character laughs in the face of every danger, they undermine the adventure’s threats and its broader atmosphere. When creating and playing your character, consider
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
information about your character, you need a character sheet, which can be as simple as a piece of paper you write notes on or as feature-rich as a digital record. The DM might also find these accessories
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
on Gehenna. It is widely believed that Asmodeus, Lord of the Nine Hells, commissioned the work, in the hope of creating an army of fiends that were not bound to the Nine Hells. In the course of making
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Quick Monster Stats If all you need are simple stats for a monster of a particular challenge rating, follow the steps here. If you want to create something more akin to the monster stat
blocks in the Monster Manual, skip ahead to “Creating a Monster Stat Block." Step 1. Expected Challenge Rating Pick the expected challenge rating (CR) for your monster. Knowing the monster’s expected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
setting inspired by the myths of ancient Greece. *This setting is based on a Magic: The Gathering world. Creating Your Own Setting One advantage of creating your own world is it can be whatever you
to the campaign—and record them in your campaign journal. What Roles, If Any, Do the Gods Play? What greater gods, lesser gods, and quasi-deities are present or worshiped in your world? If there are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are inflexible, grinding their way forward through any obstacle or unforeseen development. They are single-minded in the extreme, and most earth cultists have little use for social niceties. They see
or dirt to feel close to their favored element. Black Earth initiates know the secret of creating armor from magically shaped stone, and even their robes include stone pauldrons or masks. Prophet of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in “Character Classes”, and write down the level 1 features. The class
? Does it have religious or other significance? Is it a name you chose for yourself? Create Final Details As you finish creating your character, consider whether you’d like to make up any other details
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
other races that guard their territory by creating features that actively deter invaders, dwarves rarely use arrow traps, pit traps, and other such measures that could cause harm to clan members. They
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in chapter 3, and write down the level 1 features. The class features
religious or other significance? Is it a name you chose for yourself? Create Final Details As you finish creating your character, consider whether you’d like to make up any other details about the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
under “Creating a Creature” in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPC’s alignment, which can help you sketch the outlines of an NPC’s behavior and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throughout his body. When he bothers to speak, his voice sounds like grinding stones. Ogrémoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but
invisible.
Stomp (Costs 2 Actions). Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
(400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
Total the Monsters’ XP. Add up the XP for all of the monsters in the encounter. Every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other
— it’s the only way to be sure
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume Essential Functions: Record information; track job and quest details within the franchise Position
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
regard oreads with special reverence, as myths tell of cagey smiths befriending these nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
To reach the hold, Arveiaturace had to break apart a large portion of the deck, creating a gaping hole. A character who examines the marks around the hole and succeeds on a DC 12 Wisdom (Survival
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
with several sheaves of his best architectural plans. The corrupted energies unleashed by the mind flayers bound the designs to the corpse of the dwarf, creating a mummy wrapped in architectural plans
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and about 10 feet deep in the middle. Along the eastern edge of the pool, a short passage leading to area 23 has been blocked up with loose rubble and mud, creating a rough stone wall 10 feet across
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, creating giant wheels.
Two robed figures whip five sorry-looking humans into pushing against the crossbeams of the westernmost wheel with all their might. As the wheel turns slowly counterclockwise
, you hear the grinding of enormous gears hidden deep below the stone floor.
Two Howling Hatred priests (see chapter 7) supervise as five commoners slowly turn the westernmost wheel (see “Stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
decades ago, and it’s now completely submerged. Part of the tunnel has collapsed, creating an opening to the negotiation chamber (area G16). G8: Intersection Stalactites hang from the ceiling of this 30
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.