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Returning 35 results for 'creating relations guiding to have relations'.
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creating religions gaining to have religions
creating religions guarding to have religions
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creating relation giving to have religions
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Backgrounds
Sword Coast Adventurer's Guide
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Monsters
The Book of Many Things
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
altered by the medusa’s presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; is often extended to other races the hobgoblins have dealings with, much to the outsiders’ surprise. When such respect isn’t reciprocated, though, relations can swiftly deteriorate.
Reward
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Challidax’s Trophies. Elakdras’s frozen remains are in the lair of Challidax, a powerful white dragon also known as Shivering Death. Frosty Relations. Frost giant siblings Ralvald and Aerstigga also seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Principalities, the Mror Holds, Q’barra, the Talenta Plains, Thrane, Valenar, and Zilargo. These nations abide by a common set of laws and maintain diplomatic relations. The Demon Wastes and Shadow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. In dragonborn culture, the family is made up of one’s direct relations, while a clan is a collection of families brought together by alliance, intermarriage, or shared history. Although they are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that city’s sea trade. Though the conflicts between Baldur’s Gate and Elturel have always fallen short of open warfare, relations between the cities have been tense for a long time — too long, some would say.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trust of Othokent 15 +15 If the characters can raise their score to 50 points with a sufficient number of successful checks, relations with the lizardfolk become amicable and an alliance can be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
, creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Principalities, the Mror Holds, Q’barra, the Talenta Plains, Thrane, Valenar, and Zilargo. These nations abide by a common set of laws and maintain diplomatic relations. The Demon Wastes and Shadow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Settlements The following tables allow you to quickly create a settlement. They assume that you’ve already determined its size and its basic form of government. Race Relations d20 Result
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
, dwarves of other clans rally against the threat without question. The standoffish diplomacy that marks their normal relations gives way to an unshakable alliance. An attack on one dwarf clan is an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Star Forge. The voice offers instructions for creating a fantastic magic item, but creatures from the Giant Necropolis Encounters table (see chapter 3) desperately oppose the work. Magnum Opus A fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exceptions: his eldest adult children, Akriel and Casimir. Both children aren’t lycanthropes and have complicated relations with their father, seeking to both earn his favor and surpass his greatest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
always willing to jeopardize peace with her peers if it means indulging some audacious new experiment. The gods of the Underworld have cordial relations with Pharika. She and Athreos enjoy each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Where Are You From? The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword
relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over. Mulhorand. From the terrain to the architecture to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, was there ever a city in Gauntlgrym. It arose because, this time, the dwarves succeeded in harnessing the primal power of fire in the depths, thus creating the Great Forge that made the city
clans have relations or honored dead among those interred. Deeper still is the Great Forge of Gauntlgrym, where in times past hammers rang off adamantine anvils to forge wonders from every conceivable
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business plan ever developed — and that plan has your name all over it. As a conjurer, your utility to your franchise knows no bounds, whether you’re creating the right tool for the job, summoning
franchise sees the lighter side of your magical craft. Clearly, the labor-to-paid-benefits ratio of undead interns can’t be beat, but you need to be cognizant of the potential public-relations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador to Stromkuhldur (the mind flayer in area 21g) to see if it knows anything. She cautions them not to harm the ambassador in any way, so as not to fray relations any further.
Reward. In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Qualinesti elves even enjoyed good relations with the dwarves of Thorbardin. Since the Cataclysm, however, they’ve withdrawn from the world, and few outsiders dare approach their well-guarded borders. As
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
history of friendly relations, or that dwarves often side with good giants in opposition to the schemes and depredations of evil giants. Perhaps dwarves are frequently the subjects of giant-ruled realms
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tensions between the Daggerwatch Garrison and the city’s various groups of heroes for hire.
Affiliated guilds. Beyond Sharn, the guild has established good relations with adventuring guilds across
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Even the Zhentarim are interested in trying to improve their relations with Mirabar by helping to solve the mystery. Whether the characters set out to search for the missing delegation or choose to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for peaceful relations among the dragonmarked houses themselves.
The Twelve facilitates communication and cooperation among the dragonmarked houses. As part of the agreements that ended the War of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, its leaders would quietly investigate the veracity of the claims while publicly dismissing them. CREATING NEW GIANT LORDS
This adventure focuses on the machinations of a few giant lords, but they
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of