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Returning 35 results for 'creating relative guilds to have reason'.
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Backgrounds
Guildmasters’ Guide to Ravnica
; more even than my closest friends.
5
I’m slow to trust members of other guilds.
6
I’ve been known to turn a blind eye to injustice, with the help of a modest bribe
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
Backgrounds
Guildmasters’ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Backgrounds
Guildmasters’ Guide to Ravnica
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Backgrounds
Guildmasters’ Guide to Ravnica
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. For ten millennia, the city grew and flourished under this
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
steps, with the added step of choosing a guild. Creating a character begins with imagining the person you want to play. The ten guilds of Ravnica provide a way to jump-start your imagination and steer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Story Overview Krenko is the boss of a notorious goblin mob, and he has made his fortune and built his reputation by mostly staying out of the guilds’ way. He has managed to cause no end of trouble
for the citizens of the Tenth District, but not without attracting the attention of the guilds. A cunning opportunist, Krenko has spent years consolidating goblin street rabble into his fiercely loyal
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Dynasties Powerful dynastic guilds dominate and regulate the magical economy. The dragonmarked houses include barons of industry whose influence rivals that of monarchs. Their power
Ghallanda seal in the corner of an inn sign assures customers that the establishment meets health and safety standards. Chapter 1 contains more details about dragonmarks and the dragonmarked houses, along with rules for creating dragonmarked characters.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesn’t include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something they’ve never faced before. The first step in the process is coming up with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it outside the range of some creatures’ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Others warn that it represents a huge army of potential enemies for those who aren’t careful — and everyone agrees that its busy streets are full of spies. Waterdhavian noble families and guilds hold
chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds’ schemes, by
Inside the Cult As one of Ravnica’s original guild founders, the demon Rakdos has been part of Ravnica for millennia. Members of other guilds know Rakdos through his reputation for capricious cruelty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. ROLEPLAYING A KENKU
If
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the “Encounters
” section in chapter 3. And several of these hooks point to other enclaves, creating paths to string locations together into larger adventures. When developing these enclaves into adventure sites, let
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
adventuring group that has a powerful backer as a patron has a clear place in the world, access to additional resources, and a reason to work together in pursuit of a common cause.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prepared to end its threat. Of course, there are ways to create threats distinct to this genre, such as when villains view detectives as rivals or targets. When creating an occult detective adventure
brilliant in the course of running your adventures. When creating adventures inspired by occult detective stories, ask yourself the following questions: What criminal or supernatural force is at large
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
apparatus of Kwalish, are unique. The game assumes that the secrets of creating the most powerful items arose centuries ago and were then gradually lost as a result of wars, cataclysms, and mishaps. Even
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Rank The divine beings of the multiverse are often categorized according to their relative cosmic power. Some gods who are worshiped on multiple worlds have a different rank on each world
, depending on their influence there. Greater deities are generally the oldest gods of a pantheon, responsible (at least in myth) for creating or parenting the other gods. Their provinces are major areas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchants’ guilds, crime syndicates, and temple hierarchies. Rather than dark events and villainous plots, an intrigue adventure typically revolves around the exchange of favors, the rise and fall of
a ruler or council, you might be looking at an intrigue adventure. The process of creating an intrigue adventure is similar to creating any other event-based adventure, with two main differences: how
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horrors — a variety of things that lurk in the dark and embody the deepest fears of Ravnica’s people. All are evil creatures with dim reason and preternatural cunning. At least three guilds have been
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Gold Dragon Use the Gold Dragon Personality Traits and Gold Dragon Ideals tables to inspire your portrayal of distinctive gold dragon characters, and use the Gold Dragon Spellcasting table
dispassionate, but such is the price of perspective. Few creatures enjoy confronting the relative smallness of their lives.
4 Disguises allow me to bestow small kindnesses and experience the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgard’s mightiest defenders to be squandered
power of the gods for a reason, and surely that reason can’t be to stand guard while merchants sleep. Then again, the High Observer is, by all reports, a wise and effective ruler. Perhaps he perceives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Creating a Rival In essence, a rival is a somewhat specialized NPC. You can use chapter 4 of the Dungeon Master’s Guide to build a new NPC for this purpose, or pick one from your current cast of
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the characters’ lives. Think about what the rival wants, how and why the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
help each understand the other. All druids look after the natural world, but they act in different ways. Five well-established paths define most of Khorvaire’s druids. In creating a druid character
, consider whether you have ties to one of these traditions, and what led you to leave your order. Are you on a mission? Are you exploring the world? Have you been banished, with good reason or otherwise?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stonecutters, Masons, Potters, and Tile-makers This meeting is a formality. As the new owner, Esvele is required by law to bring the building up to code. She is gathering cost estimates from the guilds
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there aren’t guild