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Monsters
Monster Manual
hag casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting. If the target fails its saving throw, it is cursed until the end of its next turn
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Greatsword", "rollDamageType":"slashing"} slashing damage.Unbridled Fury. In response to being hit by a melee attack, the tanarukk can
tanarukks, using these ferocious warriors to bolster their followers’ strength.
The demon lord Baphomet gladly shares the secret of creating tanarukks with those who entreat him for power; the cult
Monsters
Planescape: Adventures in the Multiverse
succeeds on three of these saves.The dragon can take up to three reactions per round but only one per turn.
Reactive Rend. After using Legendary Resistance or in response to being hit by an attack
the dragon’s magic, creating one or more of the following effects:
Time Dilations. Time fluctuates within 3 miles of the lair. Short rests taken within this area take 10 minutes or 2 hours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Effects
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of the lair
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature
dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Time Dilations. Time fluctuates within 3 miles of the lair. Short rests taken within this
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
much damage on a successful one.
Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single
races
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
fins on their calves, and coloration that favors blues and greens.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Monsters Any creature that embodies or serves as a response to past injustices or tragedies makes a strong addition to a ghost story. Don’t limit yourself to incorporeal undead when
creating your own hauntings. The “Haunted Traps” section of chapter 4 also explores options for creating threatening hauntings. Ghost Story Monsters Challenge Creature Source
1/2 Death’s head
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, and even the smallest victory against it can tilt the cosmic balance away from oblivion.
Creating a Paladin
The most important aspect of a paladin character is the nature of his or her holy quest
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Characters can apply magic or intuition to discern the response or behavior that a questioner expects. Use Wisdom (Insight) checks unless characters have access to mind-reading spells such as detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reading Niche Desks. In the middle of the room stands a row of desks. Seated behind one of the desks is Spite Harrowdale (NE male Rashemi human archmage who speaks Abyssal, Common, Dwarvish
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
reforms and strict but sensible laws in pursuit of creating the perfect empire. She had a family, taking particular pride in her four beloved daughters. As the memory of Chiang’s past victories faded
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers’ strength. The demon lord Baphomet (appears in this book) gladly shares the secret of creating tanarukks with those who entreat him for power; the cult of Gruumsh has also mastered a ritual for
) slashing damage.
Bonus Actions
Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through them. When the pages are held up to the light of the moon, instructions for creating the gloves of soul catching are revealed. Bak Mei knows this fact but won’t share it with anyone, not even
. A character who examines the altar can find this compartment with a successful DC 17 Wisdom (Perception) check. It contains a potion of mind reading and a Quaal’s feather token (bird). Bak Mei
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
successful one. Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in myriad lesser forms throughout the multiverse. Some of these wondrous items had fewer cards—typically only the thirteen cards used in Istus’s reading for Asteria. Occasionally a deck manifested as
legendary mage or a priest dedicated to the gods of fate and destiny succeeded in creating a new card that appeared alongside the Deck of Many Things, and that card replicated throughout the multiverse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
successful one. Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magical wards placed by derro savants to guard against duergar intrusion. When a ward activates in response to the presence of an invisible creature, nearby derro fly into a frenzy, creating a chaotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
region containing a lich’s lair is warped by its presence, creating the following effects: All-Seeing. While in its lair, the lich can cast Clairvoyance, requiring no spell components and using the same
casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by your card reading. Lief can draw a crude map showing a route to that location. His map is geographically accurate, but he admits that it doesn’t acknowledge or avoid any dangers that might lie
room and succeeds on a DC 15 Intelligence (Investigation) check finds a book with a bloodstained leather cover. The pages of this book have been hollowed out, creating a hole in which Lief has hidden
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
part of the tower to hatch their secret plans (see “The Scarlet Sash” earlier in the adventure). If they are here when the characters arrive, note their presence before reading the boxed text to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
until the adventurers interact with them. (See chapter 4 for more information on creating NPCs.) The elements of the adventure you’ve determined so far should provide a clear idea of what supporting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rating (CR) to use for a legendary creature opposing a party of four to six characters, creating a satisfying but difficult battle. For example, for a party of five 9th-level characters, a CR 12
each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shifts them when students approach, creating space to stand single-file between them. These books are mostly introductory texts, and first-year students are often directed here by their instructors. In
. Large tables are set up for gaming and shelves are filled with recreational reading material. The area can be accessed only through the advanced student stacks (area B17). B19. The Compendium This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ankheg Burrowing Insectile Predator Habitat: Forest, Grassland; Treasure: None Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels
teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
these lairs frequently change or exhibit bewildering features. The region containing an arch-hag’s lair is altered by its presence, creating the following effects: Lapsus Linguae. Creatures
Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting. If the target fails its saving throw, it is cursed until the end of its next turn. Until the curse