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Returning 35 results for 'creating roles gloomy to have reborn'.
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Species
Van Richten’s Guide to Ravenloft
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
, shadar-kai can live to be over 750 years old.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
and your past a mystery. Wary and confused, a reborn emerges after the infamous Apparatus of Mordent malfunctions.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
once on the Performers’ Roles table to determine what role Stagefright assigns to that player’s character. If two players get the same result, Stagefright lets them decide which one of them takes that
role before suggesting another role for the other character (choose a table entry that hasn’t already been assigned). Allow characters to invent new roles for themselves if they don’t like the ones
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Features The Mortuary has the following features: Ambience. The Mortuary is cold and gloomy. The sounds of distant funerary ceremonies, mourners’ laments, and moaning Undead can be heard
menial tasks. These mindless Undead workers are indifferent toward passersby unless treated with hostility. More intelligent Undead have greater autonomy and fill specialized roles in the faction.
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
. Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
Star Forge. The voice offers instructions for creating a fantastic magic item, but creatures from the Giant Necropolis Encounters table (see chapter 3) desperately oppose the work. Magnum Opus A fire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, died by suspicious means, and were reborn untethered from their true pasts. This makes each character a singularity of existential uncertainty—a being that the laws of the multiverse contort around
themselves, their true memories return, and their place in the multiverse solidifies, unlocking lost abilities and revealing the characters’ actual nature. The “Glitch Characters” section provides details on creating and running characters affected by this multiversal glitch.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons that are born on the Shadowfell or seek out new lairs after their transformations establish lairs according to the preferences of their kind, though they find comfort only in the most gloomy and
shadow dragon establishes a lair on the Material Plane, the region around the lair takes on some of the characteristics of the Shadowfell, creating one or more of the following effects: Brooding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
helps the other players visualize what’s happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and
, refereeing — every DM handles these roles differently, and you’ll probably enjoy some more than others. It helps to remember that Dungeons & Dragons is a hobby, and being the DM should be fun. Focus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds serve similar roles but under threat of death.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
setting inspired by the myths of ancient Greece. *This setting is based on a Magic: The Gathering world. Creating Your Own Setting One advantage of creating your own world is it can be whatever you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
, and decisions might not get made quickly enough — or at all. Adding to the challenge of maintaining discipline is the ever-present threat of demonic madness growing among the ranks, creating problems
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating a Survivor When you plan a session using survivors, determine how you’ll use the Apprentice, Disciple, Sneak, and Squire stat blocks that appear in the following section. Once you’ve
determined what survivors to use, take a few moments to individualize them. If the survivors have particular roles in your adventure, provide that information to players along with their survivors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, detailing how to start a game and play the Acquisitions Incorporated way. Chapter 2 explores the various positions within an Acq Inc franchise, introducing a variety of roles vital to an adventuring
this guide with a variety of Acq Inc tools and treasures, from vehicles like the battle balloon to the mighty Orrery of the Wanderer. Many hands worked diligently throughout the process of creating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
family leaders. Regardless of your skills or social standing, aristocratic patrons with enough foresight and imagination find a use for agents from any background. The Aristocrat Retainer Roles table
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
seacoasts, and gloomy swamps. In time, the landscape around a hag’s lair reflects the creature’s noxiousness, such that the land itself can attack and kill trespassers. Trees twisted by darkness attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celebrities—also fill a sovereign’s role. When choosing or creating a sovereign to serve, consider whether that leader commands a government organization or another faction. While this section assumes your
—and if the latter, what happens if your work is exposed. The Sovereign Proxy Roles table suggests ways you might serve a sovereign and the backgrounds frequently associated with each role. Sovereign
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, was there ever a city in Gauntlgrym. It arose because, this time, the dwarves succeeded in harnessing the primal power of fire in the depths, thus creating the Great Forge that made the city
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
, its leaders would quietly investigate the veracity of the claims while publicly dismissing them. CREATING NEW GIANT LORDS
This adventure focuses on the machinations of a few giant lords, but they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an Acquisitions Incorporated campaign, franchise tasks are about creating narrative. As such, to make those tasks a part of the campaign story, the DM and the players can work together to break tasks
the roles of one or more staff members, helping to bring those NPCs to life through roleplaying. Ability Check Scenes For each ability check required by a franchise task, the DM describes what’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves put special emphasis on diplomacy and trade as key elements in the clan’s survival. They appreciate the value of creating high-quality goods to trade with others, both to enrich the clan and to
great empire known as Kal-Thax. They have long been split into several clans based on traditional roles that were established in Kal-Thax and its successor settlements. Yet, as with much on Krynn, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating Sentient Magic Items When you decide to make a magic item sentient, you create the item's persona in the same way you would create an NPC, with a few exceptions described here. Abilities A
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
under “Creating a Creature” in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPC’s alignment, which can help you sketch the outlines of an NPC’s behavior and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
Effects The region containing Bedlam’s planar gate is influenced by the magic of Pandemonium, creating one or more of the following effects in and around the gate-town: Howling Winds. Rank winds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
color in the somber town, a spiral of weathered gray buildings in a pit under a perpetually overcast sky. The residents of Hopeless are a gloomy lot—defeated folk with nowhere else to go and no energy
tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopeless’s planar gate is influenced by the magic of Hades, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of creating characters. Jared (as DM): Last session, we met our four heroes in the little farming village of High Ery. Who remembers what happened?
Amy: We were at a village council meeting about
pointed us to a cave that was the source of the polluted stream.
Amy: Before he wandered off, he gave us a magic acorn, and that’s where we ended last week.
Jared: So now you’re in this gloomy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
influenced by the magic of Acheron, creating one or more of the following effects in and around the gate-town: Pulling Rank. Creatures in Rigus have advantage on Charisma (Intimidation) checks made to
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
normally. Twice a day, the hags use their coven spells (see the “Coven Spells” sidebar) to cast seeming on their minions, disguising them suitably for their roles. The following creatures serve the
took over. The scarecrows are disguised as attractive humanoids. They don’t speak in their roles as bathhouse staff, but they nod and smile if spoken to. Two gargoyles act as the guardians for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading