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Returning 33 results for 'creating wanderer rogues'.
Backgrounds
Sword Coast Adventurer's Guide
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Skill and Precision Rogues devote as much effort to mastering the use of a
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work
mission than merely slaying monsters and plundering their treasure. Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this guide with a variety of Acq Inc tools and treasures, from vehicles like the battle balloon to the mighty Orrery of the Wanderer. Many hands worked diligently throughout the process of creating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this guide with a variety of Acq Inc tools and treasures, from vehicles like the battle balloon to the mighty Orrery of the Wanderer. Many hands worked diligently throughout the process of creating
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
a piece of the franchise’s action. Rival NPCs can be worked up using the rules in chapter 4, “Creating Nonplayer Characters” of the Dungeon Master’s Guide, incorporating schemes, methods, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pick an item of the appropriate rarity from your players’ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters won’t find all the magic items you
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pick an item of the appropriate rarity from your players’ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters won’t find all the magic items you
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
a piece of the franchise’s action. Rival NPCs can be worked up using the rules in chapter 4, “Creating Nonplayer Characters” of the Dungeon Master’s Guide, incorporating schemes, methods, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the air between them. A circular clockwork device floats within the light, recognizable even at a distance as one of the components of the Orrery of the Wanderer.”
Clockwork Dragons Each of the
Office for help can provide details regarding someone named Lottie with a penchant for creating clockwork creatures. Though the characters are unable to claim the final orrery component at this time
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Glory of the Giants. Regional Effects The region containing Glorium’s planar gate is influenced by the magic of Ysgard, creating one or more of the following effects in and around the gate-town: Destined
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Blightsteel Keep, towers over the broken town that encircles it, separated by a bubbling moat of black ichor. From within its walls, an iron-hoofed tyrant, Archlector Bex (lawful evil bariaur wanderer
-aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mort’s planar gate is influenced by the magic of the Abyss, creating one or more of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Glory of the Giants. Regional Effects The region containing Glorium’s planar gate is influenced by the magic of Ysgard, creating one or more of the following effects in and around the gate-town: Destined
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
planar manifestation of trade itself, the Trade Master appears as a bariaur wanderer (see Morte’s Planar Parade) who can cast the gate spell at will, requiring no material components. Entrants must barter
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
planar manifestation of trade itself, the Trade Master appears as a bariaur wanderer (see Morte’s Planar Parade) who can cast the gate spell at will, requiring no material components. Entrants must barter
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the air between them. A circular clockwork device floats within the light, recognizable even at a distance as one of the components of the Orrery of the Wanderer.”
Clockwork Dragons Each of the
Office for help can provide details regarding someone named Lottie with a penchant for creating clockwork creatures. Though the characters are unable to claim the final orrery component at this time
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Blightsteel Keep, towers over the broken town that encircles it, separated by a bubbling moat of black ichor. From within its walls, an iron-hoofed tyrant, Archlector Bex (lawful evil bariaur wanderer
-aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mort’s planar gate is influenced by the magic of the Abyss, creating one or more of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Suloise lands to ashes, creating the Sea of Dust. In retaliation, Suloise survivors invoked their own magic to devastate the Baklunish lands. What magic was responsible for the Rain of Colorless
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Suloise lands to ashes, creating the Sea of Dust. In retaliation, Suloise survivors invoked their own magic to devastate the Baklunish lands. What magic was responsible for the Rain of Colorless
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The bandit originally worked a fair deal with Thetsis and her lizardfolk tribe, whose members grow and harvest a nutrient-rich algae that is also a key ingredient for creating potions of water
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The bandit originally worked a fair deal with Thetsis and her lizardfolk tribe, whose members grow and harvest a nutrient-rich algae that is also a key ingredient for creating potions of water
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
ship’s business relationship with the franchise, creating potential trouble for the characters.
Map 3.1: Silent Sound Lighthouse View Player Version Beachside Tents On the beach behind the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d12) searching for an advantage against a rival kraken
10 2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern
11 2
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pocket. 3 A bariaur wanderer (see Morte’s Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
Great Foundry shelter the Mind’s Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d12) searching for an advantage against a rival kraken
10 2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern
11 2
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pocket. 3 A bariaur wanderer (see Morte’s Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
Great Foundry shelter the Mind’s Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
ship’s business relationship with the franchise, creating potential trouble for the characters.
Map 3.1: Silent Sound Lighthouse View Player Version Beachside Tents On the beach behind the