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Returning 35 results for 'creating willingly reputed'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
exceed those of most mortal wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
.
Creating a Cleric
As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. The Gods of the Multiverse section
that god. Did you enter this service willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Cleric As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Cleric As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Cleric As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
moves the battle in a different direction, waiting for a demon surge (or creating one) to disturb the stalemate enough to sneak through, or magical disguises that would allow characters to pass
the pit fiend gives up willingly. Development. The characters encounter Lucille again at the end of the adventure when they return to liberate Elturel (see “Endgame in Elturel”).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
moves the battle in a different direction, waiting for a demon surge (or creating one) to disturb the stalemate enough to sneak through, or magical disguises that would allow characters to pass
the pit fiend gives up willingly. Development. The characters encounter Lucille again at the end of the adventure when they return to liberate Elturel (see “Endgame in Elturel”).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Cleric As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
attack.
Order amid Chaos. The githzerai willingly dwell in the heart of utter chaos in Limbo — a twisting, mercurial plane prone to manipulation and subjugation by githzerai minds strong enough to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
attack.
Order amid Chaos. The githzerai willingly dwell in the heart of utter chaos in Limbo — a twisting, mercurial plane prone to manipulation and subjugation by githzerai minds strong enough to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
summon her people to action, and when she does so they obey her willingly. But when they aren’t otherwise occupied, many of the citizens of the city spend their time in self-indulgent activities. For all
hands, crave novelty. They expect every returning raid to provide new forms of entertainment. This preoccupation with newness stands at the hollow center of githyanki culture. They dabble in creating
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
10 Wisdom saving throw or be unwilling to leave the island before finishing another long rest. After failing this saving throw three times, the creature never willingly leaves the island and, if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
summon her people to action, and when she does so they obey her willingly. But when they aren’t otherwise occupied, many of the citizens of the city spend their time in self-indulgent activities. For all
hands, crave novelty. They expect every returning raid to provide new forms of entertainment. This preoccupation with newness stands at the hollow center of githyanki culture. They dabble in creating
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
10 Wisdom saving throw or be unwilling to leave the island before finishing another long rest. After failing this saving throw three times, the creature never willingly leaves the island and, if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
many lifetimes, and they know it is pointless to intervene. Even so, a storm giant might willingly disclose certain secrets to benevolent beings that visit its remote domain with specific purpose
.
Some humanoid cultures worship storm giants as they would worship lesser gods, creating myths and stories around the giants’ exploits and vast knowledge. A storm giant is governed by the dictates
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
many lifetimes, and they know it is pointless to intervene. Even so, a storm giant might willingly disclose certain secrets to benevolent beings that visit its remote domain with specific purpose
.
Some humanoid cultures worship storm giants as they would worship lesser gods, creating myths and stories around the giants’ exploits and vast knowledge. A storm giant is governed by the dictates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and casting elder runes on them
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and casting elder runes on them
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life are forgotten in Curst, and citizens rarely inquire about one another’s pasts. Such information is either volunteered willingly or loudly proclaimed by officials scouring the town for renegades
Carceri, creating one or more of the following effects in and around the gate-town: Ball and Chain. Creatures in Curst feel as though they’re dragging a ball and chain behind themselves and have their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life are forgotten in Curst, and citizens rarely inquire about one another’s pasts. Such information is either volunteered willingly or loudly proclaimed by officials scouring the town for renegades
Carceri, creating one or more of the following effects in and around the gate-town: Ball and Chain. Creatures in Curst feel as though they’re dragging a ball and chain behind themselves and have their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Suloise lands to ashes, creating the Sea of Dust. In retaliation, Suloise survivors invoked their own magic to devastate the Baklunish lands. What magic was responsible for the Rain of Colorless
gaze upon this natural wonder, though few dare to approach it closely, as it is reputed to be the haunt of demons and devils. The occasional disappearance of those who stray too close to the Plume
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
but possible. She won’t go willingly and fights back if the characters try to force her. In that case, they’ll be hard-pressed to knock her unconscious and make their escape without alarming the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
but possible. She won’t go willingly and fights back if the characters try to force her. In that case, they’ll be hard-pressed to knock her unconscious and make their escape without alarming the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
but possible. She won’t go willingly and fights back if the characters try to force her. In that case, they’ll be hard-pressed to knock her unconscious and make their escape without alarming the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
but possible. She won’t go willingly and fights back if the characters try to force her. In that case, they’ll be hard-pressed to knock her unconscious and make their escape without alarming the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Suloise lands to ashes, creating the Sea of Dust. In retaliation, Suloise survivors invoked their own magic to devastate the Baklunish lands. What magic was responsible for the Rain of Colorless
gaze upon this natural wonder, though few dare to approach it closely, as it is reputed to be the haunt of demons and devils. The occasional disappearance of those who stray too close to the Plume
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hammer, files, pliers, and tweezers. Arcana. Proficiency with jeweler’s tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Arcana checks
inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight. Painting and Drawing. As part of a short or long rest, you can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hammer, files, pliers, and tweezers. Arcana. Proficiency with jeweler’s tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Arcana checks
inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight. Painting and Drawing. As part of a short or long rest, you can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
and the citizens of Phandalin in line. The leader of the group is named Nosk. The bugbears are the only ones in the Redbrands’ hideout who know the location of Wave Echo Cave. They won’t willingly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
and the citizens of Phandalin in line. The leader of the group is named Nosk. The bugbears are the only ones in the Redbrands’ hideout who know the location of Wave Echo Cave. They won’t willingly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
try to lift the slab, creating a passable opening with a successful DC 18 Strength (Athletics) check. T2: False Entrance Strange pockmarks line the walls of this corridor, at the end of which is a set
, the central statue willingly gives the sword; otherwise, the sword can be retrieved when all the statues have been defeated. T18: Hall of Discordance Eight niches are built into these walls. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
try to lift the slab, creating a passable opening with a successful DC 18 Strength (Athletics) check. T2: False Entrance Strange pockmarks line the walls of this corridor, at the end of which is a set
, the central statue willingly gives the sword; otherwise, the sword can be retrieved when all the statues have been defeated. T18: Hall of Discordance Eight niches are built into these walls. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reshaped the world in their image, sowing madness and creating monsters. They fused goblins together to create the gibbering dolgrims and crafted the blind dolgaunts from hobgoblin stock. The goblinoid
they willingly blind themselves to escape. Belashyrra sees mortals as raw materials to be exploited or insects to be exterminated. However, the Lord of Eyes has been known to take an interest in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
follows its creator’s commands to the best of its ability. Teresiel doesn’t relinquish with the seeds willingly and is determined to deliver them to the abbey at Goldenfields. She asks the characters to