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                        Returning 35 results for 'creation walk respected'.
                    
                
                        
                            
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                                                    Djinni
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , requiring no material components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water) , tongues, wind walk
1/day each
                                                
                                            
                                                
                                                    : conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shiftMultiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
                                                
                                            
                                                
                                                    
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
                                                
                                            
                                                
                                                    , tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Characters from Sensa If players want to create a character from the Sensa Empire, consider asking them the following questions during character creation: What city-state do you originate from? Are
                                                
                                            
                                                
                                                     you staunchly loyal to your home city? If you grew up in the hostile outlands, how did your family survive? Have you worked with the earth or its riches? Mining and goldsmithing are respected work in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
                                                
                                            
                                                
                                                     respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
                                                
                                            
                                                
                                                     respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a
                                                
                                            
                                                
                                                     from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Slow
 Stinking Cloud
 Tongues
 Water Breathing
 Water Walk
 4th Level
 Banishment
 Blight
 Confusion
 Dimension Door
 Dominate Beast
 Greater Invisibility
 Ice Storm
 Polymorph
                                                
                                            
                                                
                                                    
 Stoneskin
 Wall of Fire
 5th Level
 Animate Objects
 Cloudkill
 Cone of Cold
 Creation
 Dominate Person
 Hold Monster
 Insect Plague
 Seeming
 Telekinesis
 Teleportation Circle
 Wall of Stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Water Breathing
 Water Walk
4th Level   Banishment
 Blight
 Confusion
 
  Dimension Door
 Dominate Beast
 Greater Invisibility
Ice Storm
 Polymorph
 
  Stoneskin
 Wall of Fire
5th
                                                
                                            
                                                
                                                     Level   Animate Objects
 Cloudkill
 Cone of Cold
 
  Creation
 Dominate Person
 Hold Monster
Insect Plague
 Seeming
 Telekinesis
 
  Teleportation Circle
 Wall of Stone
6th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall
                                                
                                            
                                                
                                                     joy and the granter of luck, patron to entertainers, gamblers, and anyone who takes a chance. Onatar is the Sovereign of Fire and Forge. He guides both mundane smiths and artificers, inspiring anyone who performs an act of creation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     priests in the creation of beautiful appearances that many take pride in their ability to present themselves as stunningly attractive examples of either gender. But beauty is more than skin deep, say
                                                
                                            
                                                
                                                     exist, or in a large city where the nearest temple might be too far to walk to, a small shrine to Sune often stands near a street corner. These sites consist of a mirror hung beneath a small roof
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Good, Detect Magic
 2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
 1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Conjuration C Tongues Divination — Vampiric Touch Necromancy C Water Breathing Transmutation R Water Walk Transmutation R   Level 4 Sorcerer Spells   Spell School Special   Banishment Abjuration C Blight
                                                
                                            
                                                
                                                     Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     themes her events around bygone decades, featuring period entertainments and fare that only she remembers—since they’re largely lies of her creation. On the night of each new moon, Madame Eris hosts a
                                                
                                            
                                                
                                                     hateful spirits walk the streets then. Using Madame Eris. Madame Eris is a human noble. Her body is permanently invisible, but her cosmetics and clothing aren’t. It takes her at least 10 minutes and copious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Conjuration C Tongues Divination — Vampiric Touch Necromancy C Water Breathing Transmutation R Water Walk Transmutation R   Level 4 Sorcerer Spells   Spell School Special   Banishment Abjuration C Blight
                                                
                                            
                                                
                                                     Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     collaborators and co-creators, their elders as respected experts to be obeyed, and their children as their most treasured creations. The emotion that underlies all those feelings might not be love, as others
                                                
                                            
                                                
                                                     items and other forms of creation — smelting, smithing, gem-cutting, sculpture, and similar tasks. These artisans are responsible for making the items that help the clan protect its stronghold. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
                                                
                                            
                                                
                                                     after an ear-splitting bang, and jump and cavort amid lethal sprays of lightning. Though it might be bizarre and unusual, a working tinker gnome creation is a rare thing, and highly prized. Such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     components:
 At will: detect evil and good, detect magic, thunderwave
 3/day each: create food and water (can create wine instead of water) , tongues, wind walk
 1/day each: conjure elemental (air
                                                
                                            
                                                
                                                     elemental only), creation, gaseous form, invisibility, major image, plane shift
 Actions
 Multiattack. The djinni makes three scimitar attacks.
 Scimitar. Melee Weapon Attack: +9 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     arrows **
 Fly
 Glyph of warding
 Haste
 Intellect fortress *
 Protection from energy
 Revivify
 Tiny servant **
 Water breathing (ritual)
 Water walk (ritual)
 
 4th Level  Arcane eye
                                                
                                            
                                                
                                                    
 Summon construct *
 
 5th Level  Animate objects
 Bigby’s hand
 Creation
 Greater restoration
 Skill empowerment **
 Transmute rock **
 Wall of stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     food and water
 dispel magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual
                                                
                                            
                                                
                                                    
 stone shape
 stoneskin
5th Level  animate objects
 Bigby’s hand
 creation
 greater restoration
 skill empowerment *
 transmute rock *
 wall of stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
                                                
                                            
                                                
                                                     was a respected leader of other warriors. 
   4  My namesake ran the entire breadth of Phoberos in order to warn the minotaurs of an Akroan attack. 
   5  My namesake was famous for great magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual)
 4th Level arcane eye
                                                
                                            
                                                
                                                     Level animate objects
 Bigby’s hand
 creation
 greater restoration
 skill empowerment *
 transmute rock *
 wall of stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     each: gust of wind, silent image
 1/day each: mage armor, water walk
 Bonus Actions
 Surge of Artistry (Recharge 4–6). The pledgemage moves up to its speed, surrounding itself with elemental magic as
                                                
                                            
                                                
                                                     will never forget or to strike down their foes in a flash, these teachers impress upon their students the beauty of creation. Prismari Professor of Expression
 Medium or Small Humanoid (Sorcerer), Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     worked on refining its latest and greatest invention. The new creation might have been little metal knights that walk and fight and knock each other over, elaborate coffers with locks that latch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     real-world history, and character creation rules presuppose no standard bar for heroics.  Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
                                                
                                            
                                                
                                                     that just happened is off limits. The person touching the card can comment on what they want adjusted, or whoever’s narrating the scene can walk back what just happened, try something else, or leave the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
                                                
                                            
                                                
                                                     simply walk around it, or they can climb down one side, walk across the bottom of the pit, and climb up the other side. Once you determine how a trap can be disarmed or avoided, decide the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around it. Their travel pace for the day is slowed by half unless they come up with a plan to cross the gorge quickly. High Ledge The characters must walk along an 18-inch-wide ledge that skirts a ravine
                                                
                                            
                                                
                                                     decreases by 1. Ruins The adventurers come across a small ruin hidden in the Underdark. This might be the creation of a subterranean race or a surface ruin that collapsed and sank long ago. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Walk
 1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
 Doppelganger Medium Monstrosity, Neutral
 AC 14 Initiative +4 (14)
 HP 52 (8d8 + 16)
 Speed 30 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
                                                
                                            
                                                
                                                     Creation table to determine what kind of undead creature is created. Undead Creation    d20 Undead 
     1–4  Skeleton 
   5–7  Zombie 
   8–10  Shadow 
   11–12  Specter 
   13–15  Ghoul 
   16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     don’t need to walk in the mud when rain pours down. A wooden statue of an armored man stands in the middle of the courtyard. The statue portrays Grand Duke Ulder Ravengard of Baldur’s Gate, leader of
                                                
                                            
                                                
                                                    , fast-moving patrols or as pack animals for larger, longer patrols. The deinonychuses are used for hunting — like dogs, only far more vicious. These animals are well respected by the soldiers of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mobile, will it fly or sail? Will it gain the power to teleport across the land? Will it sprout legs and walk? Everything depends on the type of headquarters. The top of a wizard’s tower might detach and
                                                
                                            
                                                
                                                     statue’s head, the statue can be directed to walk across the land. The statue ignores difficult terrain, usually by simply crashing through it. However, the navigator has a limited sight line while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
                                                
                                            
                                                
                                                     entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
                                                
                                            
                                                
                                                     giants, is believed to have been born alongside Thrym. Each twin then tried to be the first to cry out, the first to walk, and the first to talk, and they have competed with one another ever since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
                                                
                                            
                                                
                                                     the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
                                                
                                            
                                        





