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Returning 35 results for 'creation warding reason'.
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Staff of the Woodlands
Legacy
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Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldnât adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods havenât replaced the swords or bows, but elite wandslingers, as military spellcasters are often known
warforged: tireless soldiers formed of metal and other materials. The Treaty of Thronehold forbade the creation of new warforged and granted freedom to those that survived the conflict. Warforged now seek
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
by rich deposits of limestone favored in the creation of monuments and tombs. A largely disused quarry nearby now shelters a community of recluses called Riverâs Shelter. All of the residents expect
to die soon, for one reason or another, and seek to cleanse themselves with the White Oasisâs waters before meeting their end.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
knots around itself. âI unearthed this in the Fortress Badlands during my most recent expedition. Its creator and use remain uncertain. But by investigating the reason for its creation, we stand to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphorosâs influence provides inspiration to mortals. He makes exquisitely crafted objects almost
muscular man whose coal-hued skin is mostly covered in mutable organic bronze. He might also appear in the form of a fiery phoenix or a bull made of cooling lava, and for that reason, both of those
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Adventure Hooks All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, Primusâs creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primusâs massive creation as the
Spawning Stone for this reason. The slaadi wiped out every last modron enclave in Limbo. As creatures of utter chaos, slaadi loathe modrons and attack them on sight. Nonetheless, Primus stands by his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisanâs life. It goes
faction, youâd almost never see two teams in the same place at the same time â unless they had been given opposite tasks for some reason. If thatâs the case, get out of there quick, because whatever happens next isnât going to be pleasant.
â Omin Dran
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wraith first rises up from the floor, it says, âYour presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!â If the characters make no attempt to reason with
the wraith, it attacks. If the characters try to reason with the wraith, it listens to what they have to say, provided they have not harmed it in any way or seized any of its property. The wraith is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cut for the tombâs excavation. It holds a number of important documents of Moghadamâs creation, including the master map of the tomb. This map features a notation in Undercommon: âThe true master of
the tomb is he who plans its construction.â Characters who have a chance to look around this area can also find calligrapherâs supplies; a forgery kit; spell scrolls of arcane lock, glyph of warding, and legend lore; a wand of secrets; and a strongbox containing 30 pp.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadamâs known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1â2, the templeâs guardian thessalhydra is
opposite to the thessalhydraâs zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community â designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason â as a game, for defense, or for
communication â and sometimes for no reason other than artistic considerations. A simple illusion can often express a complex idea, such as when the memory of a location is triggered by the illusory sound of a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Glyph of Warding Abjuration M Haste Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation â Magic Circle Abjuration M Major Image Illusion C Nondetection Abjuration M Phantom
Elemental Conjuration C Contact Other Plane Divination R Creation Illusion â Dominate Person Enchantment C Dream Illusion â Geas Enchantment â Hold Monster Enchantment C Legend Lore Divination M Mislead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
arrows **
Fly
Glyph of warding
Haste
Intellect fortress *
Protection from energy
Revivify
Tiny servant **
Water breathing (ritual)
Water walk (ritual)
4th Level Arcane eye
Summon construct *
5th Level Animate objects
Bigbyâs hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
food and water
dispel magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual
stone shape
stoneskin
5th Level animate objects
Bigbyâs hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual)
4th Level arcane eye
Level animate objects
Bigbyâs hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Divination C, M Counterspell Abjuration â Dispel Magic Abjuration â Fear Illusion C Feign Death Necromancy R Fireball Evocation â Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
of Power Abjuration C Cloudkill Conjuration C Cone of Cold Evocation â Conjure Elemental Conjuration C Contact Other Plane Divination R Creation Illusion â Dominate Person Enchantment C Dream Illusion
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
groups of creatures. However, its cloudkill is listed under Innate Spellcasting. Because of that, would a paladinâs Aura of Warding resist it? Yes, because cloudkill is a spell, Aura of Warding would be
with it. Can a hydra use Reactive Heads to make multiple opportunity attacks against one creature at the same time when it provokes? Yes. For that reason, we recommend taking the Disengage action when youâre going to move away from a hydra.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
abilities function like the standard six abilities, with exceptions specified in each ability below. Hereâs how to incorporate these optional abilities at character creation: If your players use the
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the familyâs wealth. The gods only know what led to the creation of
forest arenât in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
warmly greet visitors who arenât obviously hostile, asking questions to determine the charactersâ reason for visiting Scarlet Moon Hall. If the characters arenât mollified by their claims, the cultists
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasyaâs rise to lordship is the subject of much whispered debate in the Nine Hells
, the gold composition of a coin was strictly defined at the time of the coinâs creation, but no law governed a coinâs state after it left the mint. As long as it was made in the mint, it was legal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the actions of those who bear themâfor example, a person with the Mark of Storm might fulfill the role of âa mighty stormâ in the Prophecy. For this reason, agents of the Chamber are interested in the
multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the hagsâ creation. A character can open a door or window as an action, but only by forcing it with a successful DC 20 Strength (Athletics) check. Any of the hags can touch an area of resin as an
the three hags has its own disgusting bed, and the strange objects that fill the crates are shared by all. Glyph of Warding. Scratched into the floor at the top of the stairs is a glyph created by a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Entrance. Sgothgahâs advanced magical knowledge has allowed it to set up dozens of wards to protect the temple, each treated as a casting of glyph of warding using the explosive runes option. All but
characters give the aboleths a reason to be paranoid (which is easy to do, given their natural inclinations), these creatures attack. L3. Landgraveâs Pit The light that fills the pit originates in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trapâs
creator (in the adventure), the creatorâs purpose, and the location the trap protects. Traps have context in the world â they arenât created for no reason â and that context drives the trapâs nature






