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                        Returning 35 results for 'creation with region'.
                    
                
                        
                            
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                                        creation with religion
                                    
                                
                                    
                                        creation with regions
                                    
                                
                                    
                                        creation with reason
                                    
                                
                                    
                                        creating with region
                                    
                                
                                    
                                        creation with regain
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollAction":"Disintegration Ray", "rollDamageType":"Force"} Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success
                                                
                                            
                                                
                                                     region containing a death tyrant’s lair is warped by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Disintegration Ray", "rollDamageType":"Force"} Force damage. If the target is a nonmagical object or a creation of magical force, a 10- foot Cube of it disintegrates into dust. Success: Half damage. Failure
                                                
                                            
                                                
                                                     in the Underdark or in lairs created for them by their servants.
The region containing a beholder’s lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
                                                
                                            
                                                
                                                     consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     chromatic dragon’s elemental power.
These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast
                                                
                                            
                                                
                                                     of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.
A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
                                                
                                            
                                                
                                                    , anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                     the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
                                                
                                            
                                                
                                                     fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
                                                
                                            
                                                
                                                     destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
                                                
                                            
                                                
                                                     information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
                                                
                                            
                                                
                                                     the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
                                                
                                            
                                                
                                                    "} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
                                                
                                            
                                        
                                                    Beholder
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger
                                                
                                            
                                                
                                                     object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10);{"diceNotation
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If
                                                
                                            
                                                
                                                     the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or
                                                
                                            
                                        
                                                    Githzerai Anarch
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
                                                
                                            
                                                
                                                     advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Regional Effects. The region containing an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Character Creation Before starting this adventure, consider spending your first game session helping your players create characters. Were the characters born and raised in the Sword Coast region, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Characters from Godsbreath If players want to create characters from Godsbreath, consider asking them the following questions during character creation: Who in your family was memorialized in the
                                                
                                            
                                                
                                                     monster-filled Rattle? How did you respond to the threats of that region? Have you come close to losing anyone you cared about there? Do you feel close to the gods of the Covenant? Why do you feel like you have this connection? How do you honor or otherwise interact with these deities?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t replaced the swords or bows, but elite wandslingers, as military spellcasters are often known
                                                
                                            
                                                
                                                     warforged: tireless soldiers formed of metal and other materials. The Treaty of Thronehold forbade the creation of new warforged and granted freedom to those that survived the conflict. Warforged now seek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     nearest the Fountains of Creation (on the Plane of Fire) are called the Furnaces. Lava seeps through their caverns, and the air reeks of sulfur. The dao have great forges and smelting furnaces here to
                                                
                                            
                                                
                                                     process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Chapter 1: Rise of Elemental Evil  A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
                                                
                                            
                                                
                                                     Elemental Eye. A prophet gifted with a powerful elemental weapon leads each cult. Those weapons — Windvane, Ironfang, Tinderstrike, and Drown — were the catalysts for the creation of four elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     and set about crafting her greatest creation yet: a titanic war machine called a runic colossus. As proud as she is, Brimskarda knows that she lacks certain expertise necessary to complete her work
                                                
                                            
                                                
                                                     territorial dragon distracted. Work on the runic colossus is almost complete. Unless capable heroes arrive to rescue Theldin or defeat Brimskarda, it’s only a matter of time until the region is turned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     chromatic dragon’s elemental power. These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left
                                                
                                            
                                                
                                                    , kept obedient by the rituals of their creation. Dracohydra
 Huge Monstrosity, Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 218 (19d12 + 95)
 Speed 30 ft., swim 30 ft., fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of Magma The boundary between the Plane of Earth and the Plane of Fire is a great range of volcanic mountains. The Plane of Magma, also called the Fountains of Creation, is home to azers, fire giants
                                                
                                            
                                                
                                                    , and red dragons, as well as creatures from the neighboring planes. Lava flows down the slopes of these mountains toward the Plane of Fire. Plane of Ooze The border region between the Plane of Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     pile of fine gray dust.
 If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or
                                                
                                            
                                                
                                                     creation of magical force, this ray disintegrates a 10-foot cube of it.
  Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
                                                
                                            
                                                
                                                     fate of a region. These adventurers venture into fearsome wilds and ancient ruins, where they confront giants, hydras, golems, devils, demons, and mind flayers. They might also face a young dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
                                                
                                            
                                                
                                                     family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     plagued Breland for centuries. A decade ago, the Daughters of Sora Kell united the scattered warlords of the region under the flag of Droaam. Furious clashes erupted between Breland and Droaam
                                                
                                            
                                                
                                                     creation of new undead soldiers, but the treaty has done nothing to ease the enmity between the two. Thaliost The ancient city of Thaliost was once part of Aundair, and it has many proud ties to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
                                                
                                            
                                                
                                                     and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     children. Only by undoing that folly can giants return to their intended place in Annam’s creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
                                                
                                            
                                                
                                                     chapters. Each chapter encompasses all the stewards who live across a wide geographical region, perhaps a continent or an entire world of the Material Plane, and is led by a chief steward. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
                                                
                                            
                                                
                                                     the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Beholder Lairs Beholders lurk in cavern complexes they’ve carved using their eye rays deep in the Underdark or in lairs created for them by their servants. The region containing a beholder’s lair is
                                                
                                            
                                                
                                                     damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     death tyrants change their servants into Undead horrors. The region containing a death tyrant’s lair is warped by its presence, creating the following effects: Negative Energy Suffusion. Whenever a
                                                
                                            
                                                
                                                    . If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects. The anarch casts the creation spell (as a 9th-level spell
                                                
                                            
                                                
                                                     object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. Regional Effects. The region containing an anarch’s lair is warped by its presence, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
                                                
                                            
                                                
                                                     the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
 If the target is a Large or smaller nonmagical object or creation of magical force, it is
                                                
                                            
                                                
                                                     disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
  Death Ray. The targeted creature must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     as well. 
   4  A dragon and a dracolich, representing the opposing factions of the Cult of the Dragon, war against each other. Their battle is devastating the region between their lairs and
                                                
                                            
                                                
                                                    . 
   4  A lauth opposes the characters’ quest, which is at odds with the hidecarved dragons’ goal. 
   5  Following reports of a dangerous dragon in the region, the characters discover the dragon is
                                                
                                            
                                        






