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Returning 18 results for 'creative working regions'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure youâre working on. By taking a break
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and artisans. A clan of orcs called the Jhorashâtar live among the Ironroot Mountains. The Jhorashâtar have been slowly crowded into the least hospitable regions of the mountains. A few dwarven clans
are still working to master the techniques of their ancestors, while warlocks strive to harness the powers of the daelkyr. Mror communities are shaped by the artifacts they possess or by their
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphorosâs Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isnât a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
of his most favored have begun working with a new metalâironâsaid to come directly from their godâs forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
why a characterâs training and aptitude in a skill should apply to the check, go ahead and allow it, rewarding the playerâs creative thinking. Tools Having proficiency with a tool allows you to apply
wooden flute, an Intelligence check to craft a wooden secret door, or a Strength check to build a working trebuchet. However, the proficiency bonus wouldnât apply to an ability check made to identify
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are
theoretically working with (and perhaps overseeing) smaller franchises rather than working against them. You can ship your goods to any destination, and can assign staff to a city to which you ship goods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Heads of State The head of almost any nation described in chapter 2 could be your patron. For some nations and regions, itâs impossible to speak of a âhead of state,â but you might enjoy the
patronage of a powerful clan leader or other prominent figureâperhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that character an official part of the franchise family. Crew. In addition to staff, ten crew are hired to help with the franchise. In addition to working on the upkeep of the franchise headquarters
adjudicate the charactersâ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The angel believes adventurers can be more creativeâand more liberal with the truthâthan the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
the Brightguard canât. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
6 2 trolls (attitude: 1d10 + 3) terrified to disobey the orders of 1 fire giant (attitude: 1d6)
7 1 soot-caked iron golem (attitude: 1d6)
8 1 fire giant smith (attitude: 1d10) working on
encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their lost things will require the characters to explore the Feywild regions of Hither, Thither, and Yon (described in chapters 2, 3 and 4) and contend with the hags of the Hourglass Coven. The
this loss lacks the ability to be creative in one or more artistic pursuits. For example, they might be unable to draw, paint, or compose original music. The hag who claimed this prize has since used it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheonâs enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
opposing forces must remain in balance, always pulling away from each other but remaining bound together in creative tension. In a cosmology defined by an eternal conflict between good and evil, mortals are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor. If the characters take possession of the place, the young dwarf marches up to them and offers to oversee the reconstruction. Macklin is reliable and creative once their mind is engaged
characters take Minghee into their employ, Linene is heartbroken at first, but she soon sees the value in having her daughter working for an up-and-coming franchise. Opportunities might arise for the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
him will be beaten, blinded, or beheaded. Guides working for Jobal leave their contact information on message boards outside inns and taverns or at the harbormasterâs office in Port Nyanzaru. Several
leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features Also at rank 2, every franchise gains some form of mobility, with players and DM working together to determine how a headquarters facilitates travel (or expands on its normal travel modes
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the valeâs dread overlord, the red wyrm Klauth. Scattered here and there are the
the tower became a top priority. It is now safe to pass through Leilon, and it is once again a working town, but all who live there owe allegiance to Lord Neverember. Lizard Marsh Instead of flowing






