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                        Returning 35 results for 'creature or drinking with'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.
This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Explode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10
                                                
                                            
                                                
                                                    ","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Explode. When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 (2d10);{"diceNotation
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Explode. When the captain is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 16 (3d10
                                                
                                            
                                                
                                                    ":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature
                                                
                                            
                                                
                                                    ’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour.Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                    Philter of Love
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     detect magic spell or similar effect, the fountain radiates an aura of transmutation magic.  Magic Fountain Effects   d4 Effect   1 The creature drinking the water must make a DC 12 Constitution
                                                
                                            
                                                
                                                     drinking the water loses the ability to speak for 8 hours. A lesser restoration spell or similar magic ends this effect. 3 The creature drinking the water magically changes sex. A greater restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour. This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Philter of Love Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
                                                
                                            
                                                
                                                     network’s ability to locate. If the spies learn the target’s location, they also learn where that creature has been for the previous 7 days. Pub Special. The Pub has one magical beverage on tap, chosen from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Philter of Love Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Rotten Hall Features Ceiling Cracks Thin shafts of daylight and moonlight spill through tiny rock fissures, forming pools of natural light as shown on map 5.1. A Tiny creature can use these narrow
                                                
                                            
                                                
                                                     water is 3 feet deep, with the tunnel ceiling above it varying from 6 inches to 3 feet over the surface. The water is unfit for drinking.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
                                                
                                            
                                                
                                                     not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys. A ship crewed by vampirates usually has one or more shadows aboard—the Undead remains of some of the vampirates’ victims.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Attitude Each creature controlled by the DM has one of the following attitudes toward the adventurers: Friendly, Indifferent, or Hostile. The “Monster Behavior” section in chapter 4 offers guidance
                                                
                                            
                                                
                                                     kind gesture at a future date, or challenging the characters to a friendly drinking contest. Ability Checks in Social Interaction You decide the extent to which ability checks shape the outcome of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , stuffing their maws with flesh and drinking in their victims’ screams. When they finish, they lurch away while their bright eyes resume the search for something else to consume. The Hungry
 Medium
                                                
                                            
                                                
                                                     Hunger. If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Trades Ward Shopping, shopping, shopping galore! Or eating, eating, eating! Or drinking, drinking, drinking! Or lavish accommodations, or fine art, or legendary parties! The Market in the Castle Ward
                                                
                                            
                                                
                                                     a creature. Now, every four years, the ward reveals a new object for its mascot, declaring it to be the mimic. The nature of the object is subject to much speculation and rumor until its unveiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
                                                
                                            
                                                
                                                     animals must keep them fed and hydrated as well. See “Food and Water” in chapter 5 of the Dungeon Master’s Guide for basic requirements based on creature size. Dinosaurs and other creatures native to Chult can forage for food and drink as long as they are in their native habitat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds
                                                
                                            
                                                
                                                     intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
                                                
                                            
                                                
                                                     completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     it. She wears a gown made of animal skins and a headdress with goat horns, and her hair is long and unkempt. Suddenly, you see something skittering across the floor. It looks like a tiny creature
                                                
                                            
                                                
                                                     vats. The three westernmost vats contain poisoned wine, enough to fill a total of twenty barrels. Drinking the poisoned wine has the same effect as drinking a potion of poison. Pouring antitoxin into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
                                                
                                            
                                                
                                                    Potions An item in the Potion category might be a magical brew that must be imbibed or an oil that must be applied to a creature or an object. A typical potion consists of 1 ounce of liquid in a vial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
                                                
                                            
                                                
                                                     additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-o’-wisp grants a boon to one creature it can see within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     village well and has changed the drinking water to saltwater. It needs help returning to the sea. 
   5  Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
                                                
                                            
                                                
                                                     have claimed it. 
   Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease. Explorers can avoid contracting throat leeches by drinking only rainwater or water that’s been
                                                
                                            
                                                
                                                     mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing vivid hallucinations of blue monkeys 1d6 hours after failing the save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     whether both sides use the same ability or whether different abilities should counter each other. For example, when a creature tries to hide, it engages in a contest of Dexterity against Wisdom. But if two
                                                
                                            
                                                
                                                     creatures arm wrestle, or if one creature is holding a door closed against another’s attempt to push it open, both use Strength.  Ability Checks   Ability Used for… Example Uses   Strength Physical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
                                                
                                            
                                                
                                                     those seeking to avoid notice. Catoblepases in Folklore Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unusual side effects. Anyone drinking the water gains the poisoned condition for 1 hour and has a 50 percent chance to spontaneously grow an extra head. The extra head can speak, see, and hear, but
                                                
                                            
                                                
                                                     four duergar start as Medium creatures. In the first 2 rounds of combat, each uses the Enlarge action after pulling out a bottle filled with phosphorescent green liquid and drinking it. (The liquid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Monsters’ Desires  Aberrations   d4 Desired Offering   1 The brain or other organs of a rare creature 2 Flattery and obsequiousness 3 Secrets or lore it doesn’t already know 4 Accepting a strange
                                                
                                            
                                                
                                                     Desired Offering   1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
                                                
                                            
                                                
                                                     expend to activate its properties. The number of charges an item has remaining is revealed when an identify spell is cast on the item, or when a creature attunes to the item. Additionally, when an item regains charges, the creature attuned to that item learns how many charges it regained.
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
                                                
                                            
                                                
                                                    . The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , halve them. Roll once on the Special Creatures table to see which special creature is part of the war band and in what numbers. The Shared Physical Trait and Notable Behavior or Tactics tables add some
                                                
                                            
                                                
                                                      d20 Special Creature(s)   * See chapter 3 of this book for statistics.   1 1 barlgura 2–5 3d6 dretches 6–8 2d6 ghouls 9–10 2d6 gnoll witherlings* 11 1 hezrou 12–13 1d4 leucrottas* 14–16 2d6 manes 17–18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature’s eyes. Undead Nature. A will-o’-wisp doesn’t require air
                                                
                                            
                                                
                                                     life
 Challenge 2 (450 XP)
 Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     duplicate moves backward, the duplicate moves toward the font. If the character then mimes drinking from the font, the duplicate slurps up the “soup” at a rate of 5 pints per round, draining the font in 8
                                                
                                            
                                                
                                                     new duplicate of whoever opened the door. There can be only one shadow duplicate at a time. The shadow duplicate has a terrible and deadly aspect. Any creature that looks upon its face sees a horrific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     timber along with the jugs, tankards, and drinking horns that once rested on them. A roasting spit lined with icicles is mounted above a ten-foot-diameter iron brazier coated with rime and situated
                                                
                                            
                                                
                                                     near the back wall.
 The barrels and casks are empty and fall apart easily. The jugs, tankards, and drinking horns are all cracked or otherwise damaged. Nothing of value remains here. G5. Feast Hall
                                                
                                            
                                        






