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Returning 35 results for 'creature relative great to have rise'.
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Monsters
Monster Manual
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Frost Axe
":"damage", "rollAction":"Frost Axe", "rollDamageType":"Cold"} Cold damage.
Great Bow. Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Great Bow"}, range 150/600 ft
Magic Items
Dungeon Master’s Guide
Daylight effect can’t be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the
ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the
Species
Player’s Handbook
Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns
ancestors’ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his favor
Magic Items
Dungeon Master’s Guide
within 10 feet of the wand is destroyed.
Any creature besides Orcus that tries to attune to the wand makes a DC 17 Constitution saving throw. On a successful save, the creature takes 10d6 Necrotic damage
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
Magic Items
Dungeon Master’s Guide
you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
Magic Items
Dungeon Master’s Guide
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
Magic Items
Dungeon Master’s Guide
to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping
. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
Magic Items
Dungeon Master’s Guide
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DM’s control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
lasts until you choose a different effect or the spell ends. The whirlpool is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature in the water and within 25 feet of
Magic Items
Dungeon Master’s Guide
, and you gain the following benefits:
Great Strength. Your Strength becomes 20 unless it is already 20 or higher.
Icy Touch. Any melee spell attack you make with the hand and any melee attack made
on Initiative rolls.
Necrotic Reduction. As a Magic action, you can target one creature you can see within 5 feet of yourself. The target makes a DC 18 Constitution saving throw, taking 7d6 Necrotic
Magic Items
Dungeon Master’s Guide
of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Magic Items
Tyranny of Dragons
drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Bite"} to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage. If the
"} piercing damage.This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can walk like a quadruped, it is more comfortable in the air.
Dinosaurs
The Monster Manual has statistics for several kinds of dinosaurs.
Monsters
Strixhaven: A Curriculum of Chaos
Relative Density. The fractal can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Relative Density
", "rollType":"damage", "rollAction":"Quantum Strike", "rollDamageType":"force"} force damage if the fractal is Medium or bigger.To an untrained eye, a fractal mascot looks like a creature made from
Magic Items
Storm King's Thunder
creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
one whose blood is in the item or a blood relative.
This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto it during the creation process, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
than a korred. Korreds can seemingly smell veins of metal and gems. A korred on the surface can feel the rise and fall of bedrock under the earth and where caves are present, and underground it knows
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
be subjected to power word kill. Orcus needn’t see the creature, but he must be aware that the individual is in the lair.
Orcus causes up to six corpses within the lair to rise as skeleton
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kill. Orcus needn’t see the creature, but he must be aware that the individual is in the lair.
Grasp of the Dead. Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
Monsters
Guildmasters’ Guide to Ravnica
, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite
target (escape DC 14) if it is a creature and the vampire has a hand free.Parry. The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and
Monsters
Bigby Presents: Glory of the Giants
. If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). It also has the restrained condition and takes 16 (3d10);{"diceNotation":"3d10", "rollType":"damage
", "rollAction":"Tentacles", "rollDamageType":"psychic"} psychic damage at the start of each of its turns until this grapple ends. The herald can have only one creature grappled this way at a time.
Trident
Magic Items
Mythic Odysseys of Theros
this form:
Liquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal
Monsters
Ghosts of Saltmarsh
Disassemble. If the juggernaut is reduced to 0 hit points, twelve skeleton;skeletons rise from its remains.
Falling Apart. If the juggernaut does not have all of its hit points at the start of its
","rollType":"recharge","rollAction":"Avalanche of Bones"}. The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14
Monsters
Bigby Presents: Glory of the Giants
Stench. Any creature that starts its turn within 10 feet of the barrowghast must make a DC 16 Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. While
poisoned this way, the creature can’t regain hit points. On a successful save, the creature is immune to the Stench of all barrowghasts for 24 hours.Multiattack. The barrowghast makes two Slam
Magic Items
Tasha’s Cauldron of Everything
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find
that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Force Fist","rollDamageType":"force"} force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks
.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Two Heads. The sorrowsworn has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the
other creature has dealt damage to it since the end of its last turn.Multiattack. The sorrowsworn makes two Hook attacks.
Hook. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"Parasitic Tentacle"} to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Parasitic Tentacle","rollDamageType":"piercing"} piercing damage plus
into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a
Monsters
Spelljammer: Adventures in Space
creature that is missing any hit points), reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Gray scavvers
—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver
Monsters
Icewind Dale: Rime of the Frostmaiden
instead.Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.A living blade of disaster is a blade of disaster spell (see
by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The great warrior adds 3 to its AC against one
Brave. The great warrior has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the great warrior hits with it (included in the attack
Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Great Tree Club", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed horizontally up
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.
Great Tree
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"4d10+3", "rollType":"damage", "rollAction":"Embrace", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple
sorrowsworn can grapple only one creature at a time.Tightening Embrace. If the sorrowsworn takes damage, the creature grappled by Embrace takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wretched Pack Tactics. The sorrowsworn has advantage on an attack roll against a creature if at least one of the sorrowsworn’s allies is within 5 feet of the creature and the ally isn’t
spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the sorrowsworn.Horrid little monsters, wretched sorrowsworn—or the Wretched&mdash
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Hunger. If a creature within 60 feet of the sorrowsworn regains hit points, the sorrowsworn gains two benefits until the end of its next turn: it has advantage on attack rolls, and its Bite
creature, the sorrowsworn can’t make a Claw attack.Horrible creatures with grasping claws and distended jaws, hungry sorrowsworn—also known as the Hungry—do whatever is necessary to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Psychic Leech. At the start of each of the sorrowsworn’s turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType
", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once