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Returning 35 results for 'creature run gaze to her race'.
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Monsters
Monster Manual
.
Chilling Gaze. Constitution Saving Throw: DC 18, one creature the yeti can see within 30 feet. Failure: 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Chilling Gaze", "rollDamageType
’s Chilling Gaze for 1 hour.
Cold Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cold Breath"}. Constitution Saving Throw: DC 18, each creature in a 30-foot Cone
Monsters
Monster Manual
", "rollAction":"Bite", "rollDamageType":"Necrotic"} Necrotic damage.
Serpentine Gaze. Wisdom Saving Throw: DC 13, one creature the naga can see within 60 feet. Failure: 13 (3d6 + 3);{"diceNotation
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Serpentine Gaze.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Rotting Gaze. Constitution Saving Throw: DC 13, one creature the nothic can see within 120 feet. Failure: 17
(5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Rotting Gaze", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.Weird Insight (Recharge 6);{"diceNotation":"1d6
Monsters
Monster Manual
":"Slashing"} Slashing damage.Confusing Gaze (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Confusing Gaze"}. Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone
. Failure: The target can’t take Reactions until the start of the umber hulk’s next turn, and the target rolls 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Confusing Gaze"} to
Monsters
Monster Manual
Throw: DC 17, each creature in a 30-foot Cone. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Hypnotic Gaze", "rollDamageType":"Psychic"} Psychic damage, and the target has
. The ultroloth has Advantage on saving throws against spells and other magical effects.Multiattack. The ultroloth uses Hypnotic Gaze and makes two Mercurial Whip attacks.
Mercurial Whip. Melee
Monsters
Monster Manual
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Petrifying Gaze"}. Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection within the Cone, the
", "rollDamageType":"Piercing"} Piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Poison"} Poison damage.Petrifying Gaze (Recharge 4–6
Monsters
Monster Manual
Gaze. Constitution Saving Throw: DC 13, one creature the yeti can see within 30 feet. Failure: 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Chilling Gaze", "rollDamageType":"Cold
Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.Multiattack. The yeti can use its Chilling Gaze and makes two
Monsters
Monster Manual
":"Bludgeoning"} Bludgeoning damage.
Sleep Gaze (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Sleep Gaze"}. Wisdom Saving Throw: DC 10, one creature the jackalwere can see within 30
Pack Tactics. The jackalwere has Advantage on an attack roll against a creature if at least one of the jackalwere’s allies is within 5 feet of the creature and the ally doesn’t have the
Monsters
Monster Manual
which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.Unnerving Gaze. Trigger: A creature
":"Slashing"} Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple
Monsters
Monster Manual
damage.Petrifying Gaze (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Petrifying Gaze"}. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its
Monsters
Monster Manual
each of its turns.
Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The
magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet
Monsters
Monster Manual
in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the lich can
see, and each creature within 10 feet of the space it left takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Deathly Teleport", "rollDamageType":"Necrotic"} Necrotic damage
Monsters
Guildmasters’ Guide to Ravnica
such a creature with an attack.Multiattack. The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks.
Claw. Melee Weapon Attack: +7;{"diceNotation
damage.
Petrifying Gaze. The medusa fixes its gaze on one creature within 60 feet of it that it can see and that can see its eyes. The target must make a DC 14 Constitution saving throw. If the saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a d6
legendary action option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary actions at the start of his turn.
Gaze. Demogorgon uses Gaze and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
Magic Items
Tales from the Yawning Portal
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze. Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That
"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts
Monsters
Tales from the Yawning Portal
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 10 Constitution saving throw if
save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Reduced Threat. This creature has -2 penalty on all
Monsters
Vecna: Eve of Ruin
fog, including areas created by spells such as Fog Cloud.Multiattack. The blazebear makes two Bite attacks. It can replace one attack with Stunning Gaze if available.
Bite. Melee Weapon Attack: +11
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Stunning Gaze (Recharge 5–6);{"diceNotation
Monsters
Planescape: Adventures in the Multiverse
swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Eradication Gaze (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Eradication Gaze"}. The eyestalk creates an area of magical devastation in a 150-foot cone. Any creature in that area must succeed on a DC 16 Dexterity saving throw or take 55 (10d10
Monsters
Out of the Abyss
multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.
Monsters
Keys from the Golden Vault
Pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be
"} slashing damage.The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.Poison, Psychic
Monsters
Eberron: Rising from the Last War
be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Changelings are a humanoid race of shapechangers who conceal
","rollDamageType":"piercing"} piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or
Monsters
Out of the Abyss
Petrifying Gaze. If a creature starts its turn within 15 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if
the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the
Monsters
Journeys through the Radiant Citadel
hands.
Hypnotic Gaze. Jijibisha eyes sparkle with opalescent light as she targets one creature she can see within 30 feet of her. If the target can see Jijibisha, the target must succeed on a DC 17
against spells and other magical effects.
Magic Weapons. Jijibisha’s weapon attacks are magical.Multiattack. Jijibisha can use her Hypnotic Gaze and makes three melee attacks.
Longsword. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Death Gaze. When a creature that can see the bodak’s eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn’t
(3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Death Gaze", "rollDamageType":"psychic"} psychic damage on a failed save.
Unless surprised, a creature can avert its eyes to avoid
Monsters
Tales from the Yawning Portal
enough to allow the dragon turtle free run of the chamber. When the dragon turtle moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked
Amphibious. The dragon turtle can breathe air and water.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.
Chains. Magic infuses the chains, which are long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 11):
At will: darkness, dispel magic, fear, heat metal, levitate
Weakening Gaze. The babau targets one creature that it can see within 20 feet of it
Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Planescape: Adventures in the Multiverse
":"Searing Gaze", "rollDamageType":"fire"} fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can
":"recharge", "rollAction":"Planar Exhalation"}. The incarnate exhales concentrated energy native to its plane in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a
Monsters
The Book of Many Things
Gaze (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Petrifying Gaze"}. Euryale unleashes petrifying magic from her eyes in a 30-foot cone. Each creature in that area must
creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Petrifying Gaze", "rollDamageType":"force"} force damage, begins to turn to stone, and has the restrained condition
Monsters
Baldur’s Gate: Descent into Avernus
one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Withering Gaze
"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Withering Gaze. Gideon targets
Species
Eberron: Rising from the Last War
a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, with Gold Dragon Inns being found in every major city, each serving a
House Ghallanda. The blink dog emblem is an assurance that a locale meets Ghallanda standards of health and quality—but not every inn is run by a halfling.
House Ghallanda’s mandate extends
Monsters
Tales from the Yawning Portal
gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch
Monsters
Planescape: Adventures in the Multiverse
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
":"Searing Gaze", "rollDamageType":"fire"} fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can see.The
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
);{"diceNotation":"1d12+8","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked
","rollAction":"Tusk","rollDamageType":"slashing"} slashing damage.
Disintegration Gaze (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Disintegration Gaze"}. The beast targets