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                        Returning 35 results for 'creature was repair'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is pushed to an unoccupied space outside but next to the tower. Objects
                                                
                                            
                                                
                                                     Resistance to all other damage. Shrinking the tower back down to statuette form doesnāt repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
                                                
                                            
                                        
                                                     Spells
                                                    Playerās Handbook
                                                    
                                                
                                            
                                                    You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that
                                                
                                            
                                                
                                                     is the same size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"fire"} fire damage.
Fear Gaze. The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth
                                                
                                            
                                                
                                                     Medium or smaller creature flies into that area or starts its turn flying there, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Propel. A strong wind propels the vessel
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench of Death. Each creature that starts its turn within 10 feet of
                                                
                                            
                                                
                                                     the corpse flower or one of its zombie;zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ;Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8);{"diceNotation":"5d8","rollType
                                                
                                            
                                                
                                                     elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.
Each creature in the area where
                                                
                                            
                                                
                                                     the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     from the elfās hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
                                                
                                            
                                                
                                                     crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in
                                                
                                            
                                        
                                                    Daern's Instant Fortress
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                    . The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
                                                
                                            
                                                
                                                     fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an
                                                
                                            
                                        
                                                    Instant Fortress
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
                                                
                                            
                                                
                                                     fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an
                                                
                                            
                                        
                                                    Simulacrum
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it
                                                
                                            
                                                
                                                     can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     repair. The creature must have the right tools for the job (smithās tools or tinkerās tools, for example). Before beginning repairs, a creature must decide whether the repairs are aimed at ending a mishap
                                                
                                            
                                                
                                                     successful check ends the mishap. A mishap with no repair DC canāt be repaired. Remove Exhaustion If the infernal war machine has one or more levels of exhaustion, a creature can spend 1 hour or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteās Planar Parade
                                                    
                                                
                                            
                                                     half as much damage.
 Structural Repair (1/Day). After being in continuous physical contact with a nonmagical object for 1 minute, the creature can magically repair the object as though it had cast a mending spell on it.
                                                
                                            
                                                
                                                    Mechanus Creatures influenced by Mechanus have angular, symmetrical features, and their skin gains a metallic sheen. A creature influenced by Mechanus also gains one or more of following traits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same
                                                
                                            
                                                
                                                     size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct, its Hit Point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same
                                                
                                            
                                                
                                                     size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct, its Hit Point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
                                                
                                            
                                                
                                                     damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesnāt repair damage to the tower. Only a Wish spell can repair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ended by making repairs to the vehicle (see āRepairsā below). Mishaps    d20 Mishap Repair DC 
     1  Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
                                                
                                            
                                                
                                                     its mishap threshold. The infernal war machine fails an ability check (or its driver fails an ability check using the vehicleās ability) by more than 5. If a mishap has a repair DC, the mishap can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
                                                
                                            
                                                
                                                     damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesnāt repair damage to the tower. Only a Wish spell can repair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     buildingās integrity. Now, the Minerās Exchange leans precariously, and members of the guild are desperate to repair it. Crime Scene When the characters investigate this crime scene, read the following
                                                
                                            
                                                
                                                     buildingās foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
 Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Simulacrum 7th-level illusion Casting Time: 12 hours Range: Touch Components: V, S, M (snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail
                                                
                                            
                                                
                                                     shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Simulacrum 7th-level illusion Casting Time: 12 hours Range: Touch Components: V, S, M (snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail
                                                
                                            
                                                
                                                     shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Area Features Scarlet Moon Hall was once a central tower with outer protective walls. The walls are now tumbled ruins, and the tower is under repair. The following features are common to the site
                                                
                                            
                                                
                                                    . A number of bonfires burn on the hillside. A bonfire deals 1d10 fire damage to a creature the first time on a turn it enters the fire, as well as when the creature starts its turn in the fire. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     them from leaving. A creature that enters the Mists around Death House reemerges seconds later in a random room in Death House. Only Strahd can disperse the Mists (see the āLeaving the Houseā section
                                                
                                            
                                                
                                                    ). Self-Repair After 24 hours, any damage to the house repairs itself. The house also repairs itself as soon as Strahd enters the building. Walls The walls of the house are made of 1-foot-thick brick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     as that of a chime of opening. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage
                                                
                                            
                                                
                                                     on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that arenāt being worn or carried take this damage and are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from the floor, the blades take a full minute to slow to a stop. While the propeller is spinning up or slowing down, a creature can leap through a gap between two blades with a successful DC 20
                                                
                                            
                                                
                                                     Dexterity (Acrobatics) check. On a failed check, the character takes 33 (6d10) slashing damage as it passes through the blades. At full speed, the propeller deals 66 (12d10) slashing damage to any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either
                                                
                                            
                                                
                                                     case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that arenāt being worn or carried take this damage and are pushed automatically. The tower is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    .
 Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
 Reaction
 Deflect Attack. The defender imposes
                                                
                                            
                                                
                                                     disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Most of their armor and weapons are damaged beyond repair.
 Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation ā had they a magic wand to activate
                                                
                                            
                                                
                                                     āJhesiyra Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature that passes through the gate appears in area 26d on level 1, in the closest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case
                                                
                                            
                                                
                                                    , the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that arenāt being worn or carried take this damage and are pushed automatically. Whenever it expands, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     need of repair. 5 Skeleton belonging to a famous adventurer. 6 Tablet bearing a mysterious message.  Gelatinous Cube Large Ooze, Unaligned
 AC 6 Initiative ā4 (6)
 HP 63 (6d10 + 30)
 Speed 15 ft
                                                
                                            
                                                
                                                     that space, but a creature that does so is subjected to the cubeās Engulf and has Disadvantage on the saving throw.
 Creatures inside the cube have Total Cover, and the cube can hold one Large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Felārekt and Krebbyg, Big Belchy
                                                
                                            
                                                
                                                     of steam onto the docks in a 30-foot cube, then begins to move away at a swimming speed of 20 feet. Any creature in the cloud of steam must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     shoes makes it easier for you to identify where damage might come from. Maintain Shoes. As part of a long rest, you can repair your companionsā shoes. For the next 24 hours, up to six creatures of your
                                                
                                            
                                                
                                                     handle vehicles of that type, along with knowledge of how to repair and maintain them. In addition, a character proficient with water vehicles is knowledgeable about anything a professional sailor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     beyond repair, lay strewn across the floor. Hidden amidthe wreckage are a couple discarded magic items (see āTreasureā below).
 Rust Monsters. Three rust monsters gorge on the piles of scrap and are
                                                
                                            
                                                
                                                     the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect:  d12 Effect   1ā2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the weight of the first Small or larger creature to walk across it. A character who has the Stonecunning trait or proficiency with masonās tools can tell that the floor is unsafe to walk on. Any
                                                
                                            
                                                
                                                     creature standing on the floor of area W4b when it collapses falls 20 feet, landing in area W4a. Any creature in area W4a when the ceiling falls in must make a DC 11 Dexterity saving throw, taking 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remains into its body to sustain and repair itself. The plant has a malevolent bent and despises the living. With or without corpses nested in its body, a corpse flower exudes a stench of decay that
                                                
                                            
                                                
                                                    , including upside down on ceilings, without needing to make an ability check.
 Stench of Death. Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls
                                                
                                            
                                                
                                                     balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but canāt restore hit points.)
                                                
                                            
                                        






