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                        Returning 6 results for 'creature were restrict'.
                    
                
                        
                            
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                                        creature were restraint
                                    
                                
                        
                    
                
                        
                                                    Compelled Duel
                                                    
    
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                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. The spell ends if you attack any other creature, if you cast a spell that
                                                
                                            
                                                
                                                    You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     restrict the target’s movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you
                                                
                                            
                                                
                                                    Compelled Duel 1st-level enchantment Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. One creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     DM might decide that a threat can be noticed only by characters in a specific area of the ship. For example, only characters below deck might have a chance to hear or spot a creature hiding on board
                                                
                                            
                                                
                                                     weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature carrying Vecna’s Link touches a diamond door’s gemstone, the doorway teleports the creature to the nearest unoccupied space next to the other door with a matching secret sigil. The side of the
                                                
                                            
                                                
                                                     destination doorway on which the creature appears depends on which gemstone the creature touched to teleport. If the touched gemstone was a ruby, the creature appears on the side of the destination doorway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
                                                
                                            
                                                
                                                     politically powerful person (an aristocrat or even a sovereign), or a magical creature like a sphinx or a dragon. Shared History. The characters grew up in the same place and have known one another for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
                                                
                                            
                                                
                                                     sapient creatures who share living space through some combination of negotiation and domination. Each creature’s entry in the Monster Manual indicates the terrain types where that creature is most often
                                                
                                            
                                        





