Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creature were revelation'.
Other Suggestions:
creature were revelations
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Overwhelming Revelation", "rollDamageType":"psychic"} psychic damage and is stunned until the end of the divinerâs next turn. On a successful save, the creature takes half as much damage and isn&rsquo
ft. or range 120 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"radiant"} radiant damage.
Overwhelming Revelation
Monsters
The Book of Many Things
":"radiant"} radiant damage. If the target is a creature, it must succeed on a DC 22 Charisma saving throw, or on its next turn, it can either move or take an action, but not both.
Revelation. The veiled
Inviolate Presence. The veiled presence canât be targeted by divination magic or by features that would read its mind or determine its creature type.
Legendary Resistance (3/Day). If the
Monsters
Quests from the Infinite Staircase
3
The details of an unfinished quest
4
A revelation about an impending upheaval
FireDrain Memories. The memory web targets one creature grappled by it. The target must make a DC 12
Damage Transfer. While it is grapple;grappling a creature, the memory web takes only half the damage dealt to it, and the creature grappled by the web takes the other half.
False Appearance. If the
Sea Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes
. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes
. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aasimar Traits As an aasimar, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
its description. You could tell the players that they see a merrow or hold up the creatureâs picture from the Monster Manual. But that first moment of revelation is the best time to paint a
: Emphasize Wrongness. Focus on the features that make the creature alien, inhuman, and out of place. The Whistling Fiend looks like a humanoid skeleton dripping its own gelatinous musculature. Its skull
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uneventful days, except for the revelation that Saerthe is an excellent dragonchess player. Tarto continues your training to keep your edge and stave off boredom. Youâve now memorized each card in the
Wildspace creature silhouettes deck she brought along.
Youâre gathered on the Command Deck at mealtime when Saerthe says, âFeels like an asteroid coming up on us.â As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around corpses, or stuck to ossuaries in dark catacombs.
Memory webs feed on memories and require daily sustenance. When a memory webâs prey draws close, the web springs at the creature and wraps it
Memories d4 Memory
1 The location of a powerful magic item
2 A secret betrayal by a beloved public figure
3 The details of an unfinished quest
4 A revelation about an impending
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line
of sight, ending the effect on itself on a success. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the hagâs Horrific Appearance for the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys. The seer manufactures tragedy for the individual to provoke this revelation.
6 A cult fanatic of Klothys believes that the charactersâ deeds mark them as servants of the titans, destined to
Monsters table. Klothysâs Monsters Challenge Creature Source
1 Satyr reveler MOoT
2 Satyr thornbearer MOoT
3 Green hag MM
4 Oracle MOoT
6 Annis hag VGtM
6
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
become obvious when the aasimar learns to reveal their full celestial nature. Aasimar Traits Creature Type: Humanoid
Size: Medium (about 4â7 feet tall) or Small (about 2â4 feet tall), chosen when you
a range of 60 feet. Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, but not both.
Revelation. The veiled presence reveals a glimpse of its otherworldly nature to a creature it can see within 30 feet of itself. The target must succeed on a DC 22 Wisdom saving throw
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
containing a demilichâs lair is twisted by its presence, creating the following effects:
Enervating Domain. Whenever a creature other than the demilich or one of its allies finishes a Long Rest within 1
mile of the lair, the creature must succeed on a DC 20 Constitution saving throw or have its Hit Point maximum reduced by 1d4. This reduction lasts until the creature finishes a Long Rest outside that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stack of ten placards numbered 0 through 9. When a creature inside the Abacus Car asks a mathematical question to which the answer is a number, the Math Wizard taps the podium with its wand and says
by rolling on the Mysterious Equation table. A character who experiences this revelation gains no further benefit from studying the chalkboard equations. If any of the equations are erased, the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. 6 Your nightmares whisper
between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragonâs lair value fairness and justice over their personal feelings. Liarâs Revelation. Within 6 miles of the dragonâs lair, any creature attempting to tell a deliberate lie must succeed on a DC
-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. Regional Effects Any
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that Iâm out of my depth.
4 I must know the answer to every secret
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone whoâs gone.
10 Revelation. I need to know what lies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemistâs fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tight-fitting dress barks orders at the workers while a goblin frantically makes adjustments to her costume using needles, pins, and thread. A tiny creature chained to a hooded lantern on a tabletop is
creature chained to the hooded lantern is Golmo, an unarmed brigganock (see appendix C), accompanied by the ball of light that contains his soul. Endelyn forces Golmo to draw diagrams for various
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) radiant damage.
Overwhelming Revelation (Recharge 5â6). The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that
damage.
Force Blast. Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rendered its magic unstable. The oval serves as a portal to Sigil while the characters carry the second piece of the rod. If a creature tries to teleport to the Mournland using a Teleport spell, a Plane
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
; and immunity to lightning, poison, and psychic damage. Electrical piping and exposed wiring cover each server. A creature that touches a server or hits it with a melee attack takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slotâs level.
Level 3: Life Domain Spells Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-foot-wide, 30-foot line of lightning (but canât do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage
light of this revelation, Valetta angrily orders acolytes to remove Nimâs tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inscribed on it. Each time a creature other than a Fiend opens the door, the glyph glows for a split second, and the creature must make a DC 18 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs donât burn, but a creature can use an action to cut
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature that steps inside the corridor triggers a trap. When the creature touches the corridor floor, the floor tiles depress, and a slab of stone lodged in the ceiling lowers to the ground, sealing
the corridor before flooding it with magical fire. Each creature inside the closed-off corridor must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Aberrant Sorcery Subclass
Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urbâluu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
A character that tries to learn more about Yeenoghu, the Demon Lord of Gnolls, receives the following unsettling vision. A hunched and rotting creature with the head of a fiendish hyena swings a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creatureâs trident.
The creature is a nalfeshnee named Maaltok, the guardian and keeper of the prison cells (areas W6aâW6d). Sometime in the last few decades, Maaltok switched allegiance from
cyclops fears a terrible fate for the miners. Regardless of the charactersâ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this bookâs introduction. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants.â The adventurers fight their way up the ordning until their final confrontation with the fire giant kingâand the revelation that the giants are merely pawns in the schemes of some sinister drow
this need not be the villain. A storm giant wrestling a kraken to keep the creature from destroying a coastal city might still cause accidental devastation. A giant might look for heroes to take care
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Doorway. A Detect Magic spell reveals an aura of evocation magic radiating from the doorway. If a creature pulls on either of the doorsâ crescent-shaped handles, the doorway emits a 30-foot cone of
silvery light for 1 minute, centered on the middle of the double door. A creature that enters that area for the first time on a turn or starts its turn there must make a DC 17 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a descending spiral. When the cylinder is turned in oneâs hands (a feat impossible for any creature of human size and strength) or when itâs rotated with its base placed in a cradle designed to
this creature). The Linjenstein When a stone giant reaches the end of its tremendously long life, it joins the Linjenstein (âancestors of stoneâ). The term refers both to the giantsâ forebears and to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
. Redbud remains silent and motionless until a creature attempts to enter the segmentâs lower deck (areas Z11âZ13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck






