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Returning 35 results for 'creature while revealed'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning
"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The chieftain adds 3 to its AC against one melee attack that
Magic Items
Planescape: Adventures in the Multiverse
it floats at a distance of 1d3 feet from you and you can access its properties. While the mimir is floating, a creature other than you can use an action to grasp or net the device, either by making a
can use an action to cast legend lore from the device. The device speaks the revealed lore aloud. Once this property has been used, it can’t be used again until the next dawn.
Planar Knowledge
Monsters
Bigby Presents: Glory of the Giants
, range 50/200 ft., one creature. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType":"piercing"} piercing damage, and the target has the grappled
revealed and they are exiled, they often end up as leaders of Olhydra’s cults in colder regions.
Olhydra grants these frost giants the ability to breathe underwater, and they wield armor and weapons
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
within the sphere is heavily obscured, and when a creature starts its turn in the sphere or enters the sphere for the first time on a turn, it must make a DC 17 Constitution saving throw. On a failed
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. If the werefox moved at least 20 feet straight toward the target immediately before the hit and the target is a Medium or smaller creature, the target must succeed on a DC 13 Strength saving throw or
long ago, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that
Monsters
Icewind Dale: Rime of the Frostmaiden
":"1d20+7","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType
":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The great warrior adds 3 to its AC against one
Monsters
The Book of Many Things
damage. If the target is a creature, it has disadvantage on attack rolls until the end of the hag’s next turn.
Spellcasting. While holding its shears, the hag casts one of the following spells
action)The hag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The hag regains
Monsters
Strixhaven: A Curriculum of Chaos
":"Gravity Shift"}. The archaic reverses gravity for one creature it can see within 100 feet of itself. The creature must succeed on a DC 22 Wisdom saving throw or fall 100 feet upward. If the falling
creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything
Monsters
Mordenkainen Presents: Monsters of the Multiverse
legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The balhannoth regains spent legendary
actions at the start of its turn.
Bite. The balhannoth makes one Bite attack against one creature it has grappled.
Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Magic Items
Tasha’s Cauldron of Everything
at a time. If a third creature tries to attune to it, nothing happens.
The servant’s controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures
. While crew members are attuning themselves, any creature or structure outside and within 50 feet of the servant has a 25 percent chance of being accidentally targeted by one of its Destructive Fist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
telepathic contact is first established. If the save is successful, the creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed.
If the elder brain dies, these
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
Magic Items
Tasha’s Cauldron of Everything
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
Monsters
Eberron: Rising from the Last War
","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and the
.
Paralyzing Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Paralyzing Claw"} to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
tentacles.The balhannoth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The
balhannoth regains spent legendary actions at the start of its turn.
Bite Attack. The balhannoth makes one bite attack against one creature it has grappled.
Teleport. The balhannoth magically teleports
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
eavesdropper isn’t revealed, and the elder brain can’t participate in the telepathic conversation unless it has formed a psychic link with the creature that initiated it.
Any creature
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
Shifter
Legacy
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Species
Eberron: Rising from the Last War
of their inner nature, something that emerges as the shifter’s personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charges Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when
a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Charges Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when the Identify spell is cast on it. A creature attuned to an item knows how many charges the item has and how many it regains.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Monsters Any monster might be the focus of body horror plots. Know what your players are anticipating so you can distort those expectations. A poised elf revealed to be a husk puppeted by
creatures with unusual digestive systems or weird reproductive cycles. Body Horror Monsters Challenge Creature Source
1 Carrionette VGR
2 Gibbering mouther MM
3 Carrion stalker VGR
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature carrying Vecna’s Link touches a diamond door’s gemstone, the doorway teleports the creature to the nearest unoccupied space next to the other door with a matching secret sigil. The side of the
destination doorway on which the creature appears depends on which gemstone the creature touched to teleport. If the touched gemstone was a ruby, the creature appears on the side of the destination doorway
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
secret door in the hallway leading to area 21 is marked by an archway scribed into the wall. However, a pressure plate is set 10 feet before the archway, revealed by a successful DC 15 Intelligence
(Investigation) check. When any creature steps on the pressure plate, darts shoot out from the walls along the length of the hallway, targeting all creatures in the area: +8 to hit, 3 (1d6) piercing damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
than the others, once belonged to Hurly the bugbear (see area M5). If the characters disturb the wooden silhouettes enough to make their shadows change position, the detached shadows are revealed and
. Shadows that are reduced to 0 hit points are destroyed and reattach to their original owners as normal shadows. A creature whose Strength is reduced to 0 by a shadow’s Strength Drain attack does not die
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
secret door in the hallway leading to area 21 is marked by an archway scribed into the wall. However, a pressure plate is set 10 feet before the archway, revealed by a successful DC 15 Intelligence
(Investigation) check. When any creature steps on the pressure plate, darts shoot out from the walls along the length of the hallway, targeting all creatures in the area: +8 to hit, 3 (1d6) piercing damage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine YEONG-HAO HAN The Simic representative was a stern-looking mage whose parentage appeared to be partly human and partly aquatic, possibly merfolk; he rode astride a creature that seemed
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gothic villains are most effective when they are slowly revealed as shockingly cruel, immoral, or the antithesis of goodness. Gothic Horror Villains d10 Villain
1 A reclusive noble who
their charm to avoid repercussions
6 Someone who loves a monstrous creature and does anything to keep it fed and safe
7 A wealthy heir who manipulates the ambitious into committing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts, while
with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature that tracks its prey
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. They murdered wealthy strangers, stole their valuables, and disposed of the bodies in their family’s stewpot. The sisters’ wickedness was revealed and when they squabbled over a stranger they all fancied
, the hag Lorinda asked her sisters to help create a child of their own. But Laveeda and Leticia refused, loathing the idea of sharing their magic and secrets. In secret, Lorinda assembled a creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers herself. If her true nature is revealed, she tries to snatch the Korolnor Scepter (see appendix B) from Serissa’s clutches before fleeing the stronghold and returning to her lair in Anauroch
(see chapter 12, “Doom of the Desert”). Maelstrom Roster Area Creature(s) Notes 5 2 hulking crabs The crabs scuttle out to investigate disturbances in area 1 unless the portcullis to their cave is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts
traits and prefer to run with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
affecting the stones or targeting a creature inside their perimeter. Ubbalux appears as a tall human wizard. The demon stole this appearance from the last visitor to stray into his stones (after Ubbalux
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault Lore Some creatures that the characters encounter can divulge important information about the Doomvault. When you give out lore, reveal information appropriate to the creature being
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
threatened to turn Wyllow against her goblin werebat neighbors until it was revealed that the culprit of all the bloodletting was a single goblin werebat (see appendix A) named Vool. To appease the
Wyllow, painting the archdruid as a creature of pure madness and malevolence. He also shares rumors of “great treasures” that are hidden inside Wyllow’s tower.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
attacks. It can replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. If the target is a creature, it has






