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Returning 35 results for 'creatures which receives'.
Other Suggestions:
creatures which receive
creatures which received
creatures which reserves
creatures which recites
Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
":"Stench Spray"} hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.Psychic
Monsters
Van Richten’s Guide to Ravenloft
Spectral Boon. It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Wraithlike","rollDamageType
":"force"} force damage if it ends its turn inside a creature or an object.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives
Monsters
Waterdeep: Dungeon of the Mad Mage
on the next round. All other creatures within 120 feet of the planetar have disadvantage on saving throws until the effect ends.
Blinding magical light springs from Fazrian's eyes until initiative
. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic.
Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new
challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were
Monsters
Van Richten’s Guide to Ravenloft
which the creature is covered by ectoplasm.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives
a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
Monsters
Van Richten’s Guide to Ravenloft
10 feet.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
Monsters
Candlekeep Mysteries
":"1d6","rollType":"recharge","rollAction":"Slow"}. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Van Richten’s Guide to Ravenloft
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
Monsters
Van Richten’s Guide to Ravenloft
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
communication in a mind flayer colony. A creature in telepathic communication with a mindwitness can converse through it to as many as seven other creatures the mindwitness can see, rapidly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolth’s war against her enemies.
When devotees of Lolth created the first
choldriths instead of chitines.
At first, these devotees were unaware that the new creatures, which they dubbed choldriths, were signs of Lolth’s wrath. Instead, they were pleased, because choldriths
Monsters
Van Richten’s Guide to Ravenloft
radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.Multiattack. Isolde makes
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
Magic Items
Acquisitions Incorporated
—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
monsters
.
Bouncing Crush. The gibtanius jumps up to half its Speed into a space occupied by one or more other creatures. Each of those creatures is subjected to the following effect. Strength Saving
provoking Opportunity Attack;Opportunity Attacks.When a gibtas feeds regularly but never receives sufficient food to procreate, it grows into a mighty gibtanius. The creature becomes a surly
races
of information and advice for nearby communities. Adventure tales abound in which a protagonist receives counsel from an ogresh before setting off on their quest, even as others describe royal
, a local population of sentient creatures, and a lack of other ogresh nearby. Once they decide upon an area, an ogresh enters the second stage of their life, which is marked by a drastically increased
monsters
itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were trapped in its watery angles when it sank. Some still live in the deep trenches
regarding Cthulhu and work to free both the star-spawn and its master. A Cthulhu cult might arise when an ambitious and morally flexible person receives these dreams and decides to follow them to their terrible conclusion.Poison
monsters
creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Spellcasting. Urevian casts one of the
which he has a contract, who makes the saving throw with Disadvantage; to a specific creature named in a contract he has; or to a descendant of any of those creatures), Tongues
2/Day: Sending
1/Day
monsters
.
Incorporeal Movement. The haint can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Incorporeal
’t raise the target’s Exhaustion level above 5, and all Exhaustion levels gained from this action end when the target finishes a short rest;Short or Long Rest, or if it receives a Lesser
Mindwitness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
monsters
Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were
morally flexible person receives these dreams and decides to follow them to their terrible conclusion.Poison
monsters
has witnessed, which the creature receives in a flash of information. After relaying these visions, the accuser devil can’t recall those events again.
Invisibility. The devil has the
and spies. Their ability to share what they’ve seen with other creatures makes them especially useful—not only to other devils, but also to mortal conjurers. Some infernal lords unleash
monsters
wake.Multiattack. The worm makes one Bite attack and uses Psychic Caress on one or two creatures.
Bite. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"}, reach 10
a Charisma saving throw with a DC equal to the check’s total or Devour Mind ends.
• Devour Mind ends if the target receives an effect that ends possession, including the Dispel Evil and
Hit Points
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more
receives healing.
Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hit Points Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are
damage or receives healing. Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature’s capabilities until the creature drops to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hit Points Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are
damage or receives healing. Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hit Points Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are
damage or receives healing. Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature’s capabilities until the creature drops to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hit Points Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are
damage or receives healing. Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
the Underdark. Strange perfumes and scents fill the air. The marching myconids sow chaos as they move through the Underdark, passing around the Darklake. Other intelligent Underdark creatures give the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
colorful metaphors. Lisette believes in preserving nature and life, and she instills in her students a respect for all living things. While Dean Valentin’s exploitation of living creatures disgusts her
, she also knows she can use the results of his cruelty to help future lives. Valentin, Dean of the Vein Dean Valentin (neutral vampire) is ancient and drinks the blood of living creatures throughout the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
colorful metaphors. Lisette believes in preserving nature and life, and she instills in her students a respect for all living things. While Dean Valentin’s exploitation of living creatures disgusts her
, she also knows she can use the results of his cruelty to help future lives. Valentin, Dean of the Vein Dean Valentin (neutral vampire) is ancient and drinks the blood of living creatures throughout the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
the Underdark. Strange perfumes and scents fill the air. The marching myconids sow chaos as they move through the Underdark, passing around the Darklake. Other intelligent Underdark creatures give the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fights to the death. Any character who aced their Magical Physiologies Exam about slaadi (see “Campus Kerfuffle” in chapter 3) receives advantage on attack rolls made against the slaad during this
character can make a DC 16 Intelligence (Investigation) or Wisdom (Insight) check. If the check succeeds, the character logically concludes that one or more chitinous creatures goaded the slaad into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fights to the death. Any character who aced their Magical Physiologies Exam about slaadi (see “Campus Kerfuffle” in chapter 3) receives advantage on attack rolls made against the slaad during this
character can make a DC 16 Intelligence (Investigation) or Wisdom (Insight) check. If the check succeeds, the character logically concludes that one or more chitinous creatures goaded the slaad into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
that an immaculately clean passageway is a likely sign that an ooze lairs nearby. Slow Death. An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures