Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'creeps replaces get to have refine'.
Other Suggestions:
cheeks replaced get to have reside
cheeks replace get to have reside
careers replaced get to have refine
careers replace get to have refine
cheeks replaced get to have refined
Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, Tarto replies as follows: “Get back to the ship. This planet gives me the creeps.”
The characters have no encounters on their way back to the tyrant ship. Once they climb the rope ladder and get back
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rogue Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rogue Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
presence and doesn’t ignore social obligations so much as get distracted easily. Larine is a member of the Intramural Water-Dancing Club, where she performs underwater balletic movements effortlessly
working on a solo synchronized swimming routine that replaces the other students with a shoal of fish. Rehearsals aren’t going well. As an employee of the Strixhaven Performing Arts Society, Larine is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
formulating a plan to get past the undead guardians in this area. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal
melted down their ore to refine ingots of silver, gold, and platinum. The dry channel is where the dwarves diverted the stream from area 18 to power the waterwheel here. That in turn operated the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
holds weapons or bears wounds that don’t exist.
2 When I’m distracted, my shadow panics and tries to get other people’s attention, as if it’s desperate to escape me.
3 When it’s not being
watched, my shadow makes threatening gestures or creeps toward people.
4 My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
5 My shadow
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into the chamber. The drakes’ first priority is to protect the eggs. Their second priority is to get between the intruders and the steps to prevent them from escaping. Unless characters climb down
only real concern is food. If told about the supply of meat in area 6 and brought some as proof, it leaves the characters alone while it creeps away to investigate the larder. A total of three dragon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
into the chamber. The drakes’ first priority is to protect the eggs. Their second priority is to get between the intruders and the steps to prevent them from escaping. Unless characters climb down into
concern is food. If told about the supply of meat in area 6 and brought some as proof, It leaves the characters along while it creeps away to investigate the larder. A total of three dragon eggs are spread
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
succeed, N’ghathrod allows them to claim the vessel as their own, accepting a demotion until it finds a way to get rid of them.
Lair Actions. When fighting aboard the Scavenger, N’ghathrod can take
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citizens can get a free hot meal. However, some factions don’t view this expansion as benevolent. Lhar moves carefully, always looking for like-minded individuals to further his cause. Faction Attire
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cling to the ceiling. The monsters find scant living prey in the mines and are ravenous. Since the characters are probably looking at the skeletons on the floor, the stirges are likely to get the drop
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
. He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressing table. A bell pull mounted on the wall by the door enables guests to summon servants from their quarters (area P15). If the characters ring any of these bells, the butler Thinnings creeps up to
you are using the “Lost Things” adventure hook and the character hasn’t yet found what they’re looking for, the mirror might show the character its location and a route the character can take to get
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
can refine the ore into seven iron ingots worth 25 gp each. Additionally, three smaller, sealed crates are situated around the chamber. Each crate can be pried open with a successful DC 12 Strength
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead of a longsword, and a handaxe instead of a shortsword. Misty Forest This evergreen forest gets its name from the fog that creeps down from the High Moor and enshrouds it, making navigation
can’t speak. If the characters ask him how to get to Deadstone Cleft, he leads them to the shore of the Loagrann River, then points in the direction of Deadstone Cleft. Any character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
well. If the characters somehow get Hellenrae into a talkative mood (a difficult prospect), she explains that she sees the Sacred Stone Monastery as a stepping-stone to service in the Black Earth
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill